02.01.10 - Chaos Wielder and Shaughn78 from the Custom Content forums have graciously donated blueprints and scripts for the Mimic. Try them out! Being mean to rogues is fun!
_____________________________________
Mimic creature attached for the truly mean spirited builders and DMs out there. If you MUST get the first shot in on a rogue who's only actual purpose is to open boxes, this is for you. Jerk.
Included are a hak and override version, each containing the same files.
Files are as follows:
- Mimic mdbs: body, head, hair
- Maps: diffuse, normals, tint
- Full animation set (taunt, spell casting included)
- 2d portrait: c_mimic_portrait
- appearance.2da: The Mimic appearance lives on line 1301 of the appearance file.
Notes:
It is important to include the hair in the properties of your creature. The hair model is in fact the metal rails which encase the chest area of the creature.
The reason it is constructed like this is a new "hair" model appearance can be made to resemble another chest type. Then the Mimic can be scaled to accommodate the new proportions (in theory, anyway.)
Tint legend:
Skin = overall skin color
Armor 1 = body divots, pores, grunge
Eyes = head detail
Facial hair = rails
Blueprints and scripts from Chaos Wielder and Shaughn78. They will replace a disturbed treasure chest with a mimic that will grab weapons that hit it, and possibly other anti-social things! Documentation inside, check them out.