NOTE 01.31.10: New override zip is up, tested, works fine. Thanks again to fkirenicus for the heads up.
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This is the Doppelganger creature that I built for Drechner's upcoming Baldur's Gate remake.
To use, download either the override or the hak version.
Each contains:
- Creature Model
- 3 head models
- diffuse, normal, tint, spec maps
- 3 portraits
- appearance.2da
- This creature uses the obsidian c_night animations, better known as the shadow or nightwalker.
Installation
Put the hak in your hak directory, or the override into your override directory.
Make a creature blueprint, change the appearance to:
BGDoppelganger <----important
Change heads, tint, stats, portraits, whatever to your liking.
Tint Legend:
- Skin: Pores, wrinkles, etc
- armor 1: main body
- facial hair: head
I will be updating this entry shortly with the original BG1 soundset. For those of you who don't remember it, or never played BG1... well it was pretty freaky.
If you are merging this with another hak, you can find the