This is my first go at making something for NWN2, really just a trial to see how everything works.
The Legion blade is a microcosm akin to The Infernal Battlefield of Acheron.
Forged by the son of Hextor to have ultimate victory against the righteous and noble paladins who opposed him.
As he he sliced threw their mortal flesh he looked into their eyes and he saw no fear.
The paladins knew that their noble acts would give them passageway to Mount Celestia where their spirit would rest.
The son of Hextor had grown to hate Acheron. The endless, pointless warfare had made him thirst for victory.
Legion would give him his victory over the paladins by trapping their spirits within the blade for eternity.
Hextor saw the sword as an insult, to him the victory was not important, only the battle mattered and it infuriated him that his son did not see this.
Hextor destroyed his only son and the blade passed into the mortal realm.
over the ages countless spirits have been trapped within the blade. It is said that the sword derives its power from the constant battles within.
UPDATE 05/09/07. Updated the specular map and settings.
hehe, ye. It started off as legion in russian but i changed a few of the letters to the romanic alphabet. so it still says legion just not in any particular language. :P
where can get a Faerunian font?
It might look a bit better without the glow on the letters, its makes it hard to see the normal map. I also tried to put a glow around the edges but it didn't look too good.
Thanks for the comments, i don't think i'll work on it much more but its always good to know what works and what doesn't.
Damn! if id known it would go on Rob's blog i would have put up a better screenshot. lol.
As for the polycount. Ye, its a bit big but its a fairly unique weapon so you wont be having 20 on screen at once.
i don't think i could get away with bringing the poly count down by much, most of it comes from the smooth curves at the edges and the weapon wouldn't look good with out them.
I did add to the count a bit by mirroring it on both x and y. I did this because i wanted to flip the UV but keep it symmetrical. In the end i decided not to do as much with the texture as i had planned so it wasn't really necessary.
Posted by davez at 2007-09-06 21:59:56 Voted 10.00 on 09/06/07
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone