each model ranges between 150 to 300 or so faces depending on the parts you put together...none of them are over that..
ModelFormat
Obsidian Standard
NWN2Game
All
Description
Set of 10 scimitar Models:
Some of these models had Historical Inspiration (no direct models were literally copied or their textures used.) such as Italian Falchions,Cutlass,Shamshir,the Yataghan\kukhri hibrid,then i threw in a couple of «fantasy» models to the mix,because this is afterall a Fantasy game,i hope everyone finds at least *one* model combination out of the possible 1000 that they enjoy using.
Due credit out to Adonnay and Nurgoth,for helping me figure out a few things about Nwn2 modding,great creators,great guys.
Last,but not least,my bow to Nnw series of games,for the great game it is,and to it´s gamers and Modders,the people who have truly made it so.(oh,Atari and Obsidian,thanks for the first push.)
OK folks: version 1.1!
-All models are now Tintable!
-none of the Models override in-game content!
-There is now a Hakpack version available as well as just an Override dump.
Last but not least,im officially stepping into the ring with this pack,as i enter it in the Custom Content modelling competition under the Weapons category,may the gods see fit to have mercy on my rivals! (Just kidding,guys,Best of luck! :D)
I am going to assume this isnt a attempt at trolling and a genuine complaint: Ion Zin: 900+ people so far have managed to use the models widouth a problem, would it ever occur to you to ask maybe what are *you* doing wrong in the toolset instead? that big of an glitch simply would not happen to just one person. what im guessing is,youre taking the pre-fab blueprints of the scimitars in the toolset and changing the appearance,placing them on the module then saving...check the properties of the laid out items in the module to see if the appearance properties *have indeed changed* before saving and exiting the toolset,after being placed,. that sometimes happened to me in the beginning. Let me know if the issue persists,please.Oh and you could of asked first before the extreme vote.
Posted by Ion at on01/17/08
these are great models, BUT they dont work beyond the toolset..i can see the models in the toolset..but as soon as i go to use them on my character..well, they just revert back to the regular old models..nice try though bub.. -ion
Posted by Escrimator at 10:01:10 Voted10.00
MisterBritish,just saw it myself.Wow!and thanks for the compliment.as ive said so far,nothing like the acknowledgement of your peers to make one feel validade.especially a guy who is *serious* talent himself.
Posted by MisterBritish at 03:09:46 Voted9.00
Congrats on the Hall of Fame, well deserved :)
Posted by lgjoyn at on12/31/07
wow!
Posted by Sh0dan at 2007-12-2811:09:55
Thanks for the reply Escrimator. Yes I know about the other methods you mention of getting custom made content into the OC. But its not really what I had in mind. I was looking for something more permanent. Thanks for being straight with us however, and maybe in the future, when you have created more custom weaponry you might change you?re mind and create a replacement pack similar to Addonays proportional version. If not then no problem, anyways good luck with your future creations.
Posted by Escrimator at 15:26:32 Voted10.00
Shodan: I have 10 scimitar models, Obsidian provided us with 2 models...an override version would still leave you out of 8 of the models i made so you´d still have to build your own weapon appearances in the toolself anyway. Adonnay,crafty dog that he is,did an equal number of weapon models proportional to the existing number of original weapons so as to do a complete override. No,as of right now,i dont have plans for a complete override version of any of my content. As for using it yourself,if youre playing the main OC campaign,you can export with whatever gear you previously have created in the toolself and loaded into a custom module...or you can use to console to spawn items (check forums).
Posted by Sh0dan at 2007-12-2604:22:30
Hi escrimator. At the moment I am using Addonays weapons replacement pack, because it replaces all of the default swords in the game with ones that are more realistic and much cooler looking. The problem is that the tinting on the weapons later in the game becomes a bit too colourful. I see your weapons pack doesn?t replace the crappie default scimitars. I was wondering do you have any plans to release a replacement override version of the scimitar pack? If not, is their anyway I can do that myself, maybe in the toolset so I can use your weapons with the official campaign?
Posted by Blacklance at on12/21/07
Awesome, making them tintable was brillant. I used them to make Twinkle & Iceingdeath for My Drizzt character.
Posted by Blacklance at on12/21/07
Thank you thank you thank you. Now on to the clubs.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone