Posted by Gonzo Gygax at 2009-10-18 04:22:44 Voted 9.50 on 10/18/09
Brilliant stuff here, this is really pretty and opens up new worlds for NWN2, thank you Nytir _________________________ Loudwater / KOW / Khalidine
Posted by Friar at 2009-05-20 10:42:28 Voted 10.00 on 05/20/09
I'm looking at all your work and I have to say that you are terrific. Where can I go to learn this stuff so I can contribute like you do? You are amazing!
Posted by Deadeye_Daxx at 2009-02-04 12:35:54 Voted 10.00 on 02/04/09
Excellent work, I picked it up in the Skullhak because Im not too skilled at 2da consolidation, but wanted to come to the source to give thanks.
DD
Posted by DM Entropy at 2008-04-28 08:55:16 Voted 10.00 on 04/28/08
Outstanding work as always. Nicely packaged and easy to implement. _________________________ LotR: Heroes of the Third Age
Posted by palafoxx at 2008-02-06 23:10:59 Voted 10.00 on 02/06/08
When I saw your work now, a word raised in my mind: Brilliant! I learned a lot about how architecture works. You have to think a lot to modularize! Is not just modeling, I was thinking on baking walkmeshes, doing L01 and L02 models. Is a masterwork. Thx a lot.
Posted by Lex[WRG] at 2008-01-07 14:26:33 Voted 9.75 on 01/07/08
ouch.. forgot vote. 9.75 )
Hope, you will not stop working at this direction (oriental resourses) _________________________ Link Link
Posted by Lex[WRG] at 2008-01-07 14:24:51 Voted 9.75 on 01/07/08
Cool. But one little moment: it looks too new, like a toy. Not real. I think, it needs some durty, some time/wind/human corrosion. Some spot on walls. Smth, that show us, that humans really live here.
but.. of course it's cool ;) Several years ago i was making a module at Kara-Tur (Kozakura) in NWN1. But had to stop work. I made story, all scripts, quests, but not areas (but all hacks was made: tilesets, weapon, clothes). Now, watching at this tileset i think? that i will make my old module. On this resoures.
Thanks.
ps: sorry my bad english ) _________________________ Link Link
Oriental refers to the East (asia). Since Japanese, Korean and other SE Asian architecture are influenced by the Chinese (the oldest civilization of the region), I base it mostly on Chinese Architecture. _________________________ Elen Sila Lumenn Omemtielvo
Posted by mzixu at 2007-11-30 02:09:38 Voted 9.75 on 12/01/07
Hi, I downloaded the hakpak and followed the installation instructions. I even replaced the 2DAs with the BCK 2.0 2DA downloaded from your site, but the models don't show up in the toolset at all. All i get is an invisible placeable everytime I select a piece of the construction set. Are there any solutions to this currently?
Posted by blaze007 at 2007-11-29 17:13:58 Voted 10.00 on 11/29/07
outstanding. thank you for posting this.
Posted by Lost Ranger at 2007-11-29 13:29:54 Voted 9.50 on 11/29/07
Excellent addition to the NWN2 community! Thank you! It will be put to good use.
Posted by chaos_theocrat at 2007-11-20 21:46:10 Voted 10.00 on 11/20/07
This is magnificent, and well worthy of a 10.00! A truly original idea, and one that broadens the game's horizons.
Posted by DM Entropy at 2007-11-10 07:10:48 Voted 10.00 on 04/28/08
I voted on the other kit and thought I would give this a vote too. Great work! I hope to see more styles in the future as it seems you are on one heck of a roll.
I'll vote once I'm able to download and test this... but it looks awesome!
And just like your castle set, it's modular, and can be used for interiors as well.. Makes me wish for more sets like this, perhaps some that match the NWN2 style of buildings?
Posted by MGSkaggs at 2007-10-20 07:29:04 Voted 10.00 on 10/20/07
Spectacular!! Great work! _________________________ -----------------------------------------
Creation is 100% imagination, but hakpaks
are another story altogether! ;-)
I navigate the map with keyboard. It is wierd that the target circle doesn't shows in interior floors. The heightmap beneath the interior floor is raised to .25 below the placable floors (same as exterior floors). _________________________ Elen Sila Lumenn Omemtielvo
Incidentally, is there a reason why the interior of the demo palace wasn't showing the targeting/destination circle? Is it a raised floor thing? Surprised this doesn't happen with other floor placeables.
Posted by cacysunlee at 2007-10-03 10:48:58 Voted 10.00 on 10/03/07
The oriental placeables are using 5351-5492, the stuffs there are in 2001-2233 is BCK 1.21. You can remove them. I haven't got Motb yet. _________________________ Elen Sila Lumenn Omemtielvo
Posted by cacysunlee at 2007-10-03 04:52:47 Voted 10.00 on 10/03/07
the oriental.erf don't use the new 2DA columns from 5000 to reach AddOn-MotB compatibility.
your first castle.erf BCK works fine with MotB, because ist used from 5000.
please host new erf of oriental placeables, that use not the 2da columns of MotB (2000-2482).
otherwise great work.
The hak worked on my machine (I removed everything in override when I tested it). If the override version works, you can replace the hak 2da with the override 2da.
Note: hak has higher priority in the game but override has higher priority in the toolset _________________________ Elen Sila Lumenn Omemtielvo
Now Hak doesn't work...I don't know why X_X I tried to modify the 2da with the placeables.2da from the expansion, but still not wotking...only with the override. _________________________ SDJ - Oriental style 3D Models (Pack 2) Link
SDJ - Oriental style 3D Models Link
142 Oriental portraits Link
Posted by Saphhira at 2007-09-29 03:19:14 Voted 10.00 on 09/29/07
Very cool. I hope you will go on with your Building Construction Kit.
Thanks for sharing this!
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone