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NWN2 ENGLISH MODULES

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Name  The Final Journey
Author  Brutus Freespirit
Submitted / Updated  01-31-2007 / 03-07-2007
Category  Single Player OR Multiplayer (1-4 Players)
Module Types  
Scope  Large
Content  Everyone
TricksTraps  Light
Roleplay  Nonexistent
HackSlash  Heavy
LevelMin  16
LevelMax  20
Gameplay Hours  05
Patch  1.03
Description
After years of fighting wars with countrys you can not even remember the names of, you return home only to find your kingdom overrun with creatures you only thought existed in your dreams. With no one brave enough to help you, you decide to rid the land of these creatures by yourself. Live or die no one takes what you have fought so hard to keep.
Your name is King Gordon Featherfoot known throughout the land as the most fearsome warrior to have ever ruled. Now is the time to stand tall and defend what is yours.......or could this be your FINAL JOURNEY ?


The Final Journey was my first attempt at makeing A module with the new NWN2 tool set. But with my work schedule I really don't have the time to devote to it right now, so i turned it into a level 20 hack-n-slash for a friend of mine, but i thought maybe I would upload it for others to enjoy too. I also added the character the story is based on. The mod has only been play tested with this character and he is a level 20 Dwarf fighter so I don't know how other classes will do in this adventure. I added a merchant with all the items in the game, A level-up & gold giver so you can build your own character if you choose to. Theres a large castle with over 50 rooms in it and a lot of treasure to be found. Actually there is to much treasure but who really cares about treasure in a hack-n-slash mod.
Feel free to use this mod or any part of it as you wish. I have used some things I found in the NWVAULT so if you see any of your work I would like to thank you and everyone who uploads their hard work for us to enjoy and use.



Brutus Freespirit

Files

NameTypeSizeDownloads
THE_FINAL_JOURNEY.rarTHE_FINAL_JOURNEY.rar
Submitted: 01-31-2007 / Last Updated: 01-31-2007
rar71.7Mb4940
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SCORE OUT OF 10
6.27
16 votes
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Comments (30):

1 2 3

Posted by larsdiening at 2007-02-2309:41:21    
The files seems corrupted: Unexpected end of archive. Tried to download three times.

Posted by Summit at on08/31/08
Nice Hack and Slash. Cant wait for your next module to be released!

Posted by Pgrillo at 2007-02-1420:09:12    
Pretty good hack and slash. I especially liked reading the 14 lines of text first....wish the text was longer though...I'm not afraid of reading like some people are... :))

Posted by Dr_Sascha at on02/09/07
Nice H&S

Posted by buckwheezer at on02/06/07
I enjoyed this and the scenery was outstanding. No point in collecting treasure as it had no meaning. Good variety of monsters but making everything 4 exps didn't make sence although exps is meaningless to level 20 character. No place to recover level drains.

Posted by blazingarchangel at 2007-02-0610:31:26    
Thanks I found it! There was so many files in there I just didn't see them. Thanks Blaz

Posted by Brutus at 2007-02-0604:56:17    
blazingarchangel there is a readme file in the folder when you unzip the game, it will tell you where to put everything.

Posted by blazingarchangel at 2007-02-0522:56:41    
Okay my main problem maybe that I am dumb here.lol There is a ton of things to place here and there after the d/l. Personally I have no idea where they go so I can play your module. So for those of us who love to play and have little or no idea concerning the mod building processes, could you throw me a bone, and tell me where stuff should go?

Posted by Brutus at 2007-02-0508:43:21    
Zax:Thanks for reviewing the mod the way you did. Its nice to hear the pro's and con's of your work.I also liked the advise you gave and you will see a lot of it in any future mods I build.I find that most people only harp on the bad points of the game......it's funny most of those people never release anything for us to play or review.

Posted by zaxthegrey at on02/05/07
This was as advertised, a basic hack-n-slash without any plot or role-play. It's a fine first effort and shows you have creativity, talent and a lot of promise as a module builder. There were many nice elements and some areas that need a bit of improvement. With some more work, it could be even more enjoyable. *** Spoilers *** Pros - It's great to have a module designed for L20 characters. We all need something to do after the OC, so thank you for making something for a high level character. - Impressive, well crafted visual effects. There were beautifully constructed visuals in both inside areas and outside areas. The interior really used some interesting placeables and I appreciated all the attention to detail here. - The flying in the swamp section was a really nice touch. The polymorph area in general was well conceived and well executed. - Really good variety of terrain and tilesets used throughout the many areas both inside and outside. I liked the placement of monsters that required a range weapon. That was a good touch. - Some very well designed areas, for example I really liked the elven archers and lich, with secret door in the other room. Very nice. - No bugs encountered. A couple monsters seemed stuck in place and couldn't walk over to attack me, but otherwise no problems to speak of. - I liked the sexy outfits on some of the characters. A little bit of this goes a long way and you didn't seem to overdo it. - Overall it was obvious a lot of work went into this extensive module. I really appreciate it. Cons - Way too many rats. It's fun to have a few rooms with many low level monsters so the player can really let go with Great Cleave. But more than a few of those just gets annoying. I can understand adding a few rats and bats for effect, I felt this was way overdone and it decreased my enjoyment of playing the module. - The monsters are just too simple and therefore not interesting for a level 20 character. After killing a demi-god King of Shadows in the OC, battling skeletons, bugbears, giant spiders, zombies, bats and rats just was not fun for me. I didn't run into anything even close to a L20 monster. - Story - If I'm supposed to be retaking my own castle after returning from saving the world, how about some clues about what came and took over my castle? How about some dead or dying former servants around to tell me what happened and make me really mad and want to kill all the bad guys? Perhaps a loved one held captive that needs saving? Anything like that would help set the context and make the module more interesting. - The monster choices just seemed too random. It would be more enjoyable and feel more realistic if there was a theme or progression to some major bad guys. Over here I'm killing rats, over there I'm killing mind flayers, over there I'm killing zombies, there was something missing for me. - The layout of the castle was confusing. It was very large and hard to navigate with many dead ends, which made it difficult for me to know when I was "done". Having map pins with names would help a lot, especially since NWN2 does not allow me to place pins of my own. Was there a really nasty boss somewhere down below or up on the top level that I was supposed to find? I never found one and figure I might have just missed it. I went up to where the stairs up don't go anywhere. Was there an "end" with a climactic dialog about how I'd "never live to retake my castle," blah, blah, then a final fight? - Also, the room transitions sometimes didn't make sense, e.g. going downstairs through a door on an island in the swamp and coming out on top of a mountain. I'd recommend using another kind of transition, e.g. a teleport in order to maintain some kind of physical consistency. That would make it feel more real and immersive. - I realize this was really a trainer module for you, but why not add a few subquests? Perhaps some people in distress and the hero needs to go on a fetch quest? That way you could practice using the Journal and practice dialog as well. - I loved the Mini elf/dwarf town room, but it would have been fun to do something more with that idea. - It would have been nice to have a store / smithy / alchemists shop somewhere in the castle. - There was some treasure placed so I could not pick it up. Overall an OK hack-n-slash with some talented design. It seemed targeted more at level 12 characters rather than L20. A promising first effort. Thank you for putting it out for us to play. -Zax ============ NWN2 Voting Standards 10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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