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NWN2 ENGLISH MODULES

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Name  Temple of Torm
Author  Ian Liew
Submitted / Updated  02-04-2007 / 02-08-2007
Category  Single Player
Module Types  
Forum Thread  Link
Scope  Small
Content  Everyone
TricksTraps  Nonexistent
Roleplay  Medium
HackSlash  Medium
LevelMin  12
LevelMax  15
Gameplay Hours  01
Categories  Forgotten Realms Temple/Crypt adventure
Patch  1.04
Description
The Temple of Torm is set in Scornubel, in the Western Heartlands. Having heard of the temple, you decide to visit while passing through. Within the temple you may find new friends, a simple mystery and at the end, a reward to aid you in your battle against evil. May Torm's blessing be with you on your journey.

This is the NWN2 version of my NWN module of the same name, but takes advantage of the extra options available in NWN2. You can finally have companions, and some extra dialogue was added (mainly to utilise the spiffy NPC to NPC conversations). Some of the mobs were changed, others added, but by and large it will still be the same Temple of Torm we remember from years ago. I also moved it a little bit out of Scornubel after finding out that the city most definitely does not have a Temple of Torm - sorry for the blooper. I had just picked a city at random!!

Melee characters will fare better at lower levels, although there is a melee companion option for those who need it.

The module dialogue and RP is mainly suited for a Paladin, although any lawful or good character should not feel too out of place. If you are evil there are a few 'module breaker' responses you can choose just for the fun of it, although I didn't really have the time to flesh out an alternative non-good way of solving the quest.

Files

NameTypeSizeDownloads
Temple_of_Torm_v1.1a.rarTemple_of_Torm_v1.1a.rar
Submitted: 02-04-2007 / Last Updated: 02-08-2007
rar6Mb3641
Some minor fixes, not quite enough to make it 1.2!! Please check the posts to see what has been changed.
SCORE OUT OF 10
6.97
50 votes
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SCREENS

Meet new noble friends.


Temple of Torm main hall.


The final showdown between good and evil.





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Comments (30):

1 2 3

Posted by lestat_de at on02/11/08
Well, I've really enjoyed this. Quite colorful and apropriate for a Tormite paladin! And the reward at the end, wow! Very nice, very nice indeed! I'd say this is a must be for all paladins out there. Quite a story to add something to your character.

Posted by toke_man at on01/01/08
I really enjoyed the layout of this, but felt it needed to be filled out more. Perhaps a few side quests, beasties in the crypt, etc. I felt the design was good.

Posted by Steph09 at on11/19/07
Nice and short module, great for a Paladin especially for a Torm's one. :p By the way the end gifts are just perfect for him. ;) I like the general and compagnons stories. So this temple is at the Scornubel surrondings ? I understand the village aspect. For the doll maybe the old aunt Gertrude can give some clue but I've appreciate to look in the pool with the boy near the water and wet hints. So good to you Ian.

Posted by Nadri at on08/31/07
Quite nice, but nothins special.

Posted by solracd at 2007-08-2821:10:05    
Is this mod supported anymore? I was wondering if it could support team play. thanks...

Posted by Aredhel371 at on08/03/07
I simply forgot to vote.. without further comment now, because it's quite a while I played it (but in my memory it still feels good! ;-) _________________________ Aka Gront0307 - because of a second adress..;-)

Posted by slobberknocker at on07/28/07
Wow, this was actually a very nice piece of work. I was pleasantly surprised by this well written module. The only drawback for me was that it felt like the first quarter of a really great mod. On a lesser note I would have liked a little more dialogue with the interesting henchmen. All in all I would have to say this is an under appreciated and overlooked module. I look forward to the author?s future work.

Posted by Ghurka at on07/22/07
This is a really nice, and really short, good aligned module. I found it well written an entertaining and one of the few offerings for a mid level character.

Posted by BlindSkull at on07/21/07
Really nice short module. Yet REALLY short and can be roleplayed only with a good character. I found the dialogues quite fun and interesting. Excellent material for a short session.

Posted by fardoche77 at on06/18/07
Well I really tried to like it but... The dialogs were well-written, but bland. I guess they might have some appeal for the Corn Flakes crowd. Still, the mod worked, but the starting quest is so unintuitive that it may turn people off. Better to do away with it or make it optional, at least. Combat was well-balanced though. So that's one good point. Final remark: why does the loyalty helmet look like a silly hat with a feather?

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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