THis is my first ever attempt at a module (in either NWN1 or NWN2). Its based on an old 1981 basic Dungeons and Dragons module by Tom Moldvay, who is credited with writing some of the classic original modules. I've kept a lot of the introductory text and tried to stay fairly close to the original. Some liberties have been taken where my skills in scripting/designing were lacking. I've also fleshed out certain areas, and included some NPCs from when I originally played this module in pen-and-paper- D&D
PLEASE NOTE: This module was due to be completed in a weeks time. However an error crept into some of the final areas which meant that they can no longer be opened in the toolset. However, they are sill playable in the game. It has meant that there are some unfinished/unpolished parts that do not function correctly and I am unable to alter. However, none of this is game breaking. Therefore, I thought I would release the module anyway; at least for comments, and especially as I know the community is keen for more mods whilst we all await some of the bigger projects
The module contains new creatures and items. You PC will be exported at the end (with different endings for good and evil actions). The flavour text has the module set in Mystara - now an out-of-print setting for D&D. I have kept references to this, but retained Forgotten Realms deities for simplicity
Update 7/3/07 -
*Updated conversations
*Implemented OC death script
*(Hopefully) reduced risk of Cathandramus conversation being interrupted.
Wyrin Just wondering as you are based in UK. Do you play a persistent online NWN2 game or any recommendations of a UK based game. Cheers
Posted by Wyrin at 2008-03-1304:02:08
@ ericdoman - thanks for playing. Sadly, due to the area corruption before this was fully finished, I never had the chance to go back in and sort out the balance - but hoped there was enough here for people to enjoy. Thanks for the feedback tho! _________________________ Wyrin Legacy of White Plume Mountain - A Faerun sandbox classic D&D adventure! Wyrin's NWN2 blog
Posted by ericdoman at on03/09/08
Firstly enjoyed the mod. The vote is based on it was apnp coversion so no imagination on your behalf. Combats were challenging for a 4 party group (bard, ftr, clr, wiz), should have taken down the rogue but I am not 100% if that may affect xp. Finished at 4th lvl I can vaguely remember the game having dmed it a long time ago and played an NWN1 version. Combats with main bosses you might have to look into that one, actually it was easy, too easy. Both were right on top of group and both moved into combat and started casting spells. I play hardcore and so attcks of opportunity on them. The wizard died in seconds. Equipment at store should be looked into. There is no way we could buy some of the stuff Items you win receive for completing quest and defeating some creature, unbelieavably powerful for 4th lvl fighters. My suggestin and I do not know if this is possible is change the game to 5th or 6th lvl at beginning (could even be higher) and revamp the monsters likewise. Hopefully you would gain 2 levels at end OR maybe just reduce items power. Maybe a +1 dagger with +1 magic dam vs evil eg. Anyway thanks for this mod
Posted by frankie at 2008-03-0507:39:33
As a fellow former PNPer, I do hope that the final version of your mod will support multiplayer.
Posted by Wyrin at 2007-11-2003:33:27
Hi mosep - I haven't fully tested it, but there is nothing in there which shouldn;t work with MotB. _________________________ Wyrin Legacy of White Plume Mountain - A Faerun sandbox classic D&D adventure! Wyrin's NWN2 blog
Posted by mosep at 2007-11-0814:57:33
Is this module playable with MotB patched to v1.10?
Posted by Wyrin at 2007-09-2423:23:56
Hi Ernie, Many thanks for the vote. Sadly the bits of polish lacking that you mentioned were due to my lack of motivation once the corrupted areas sank in. But glad you enjoyed it, and the party is based on a pen-and-paper party is actually played the palace of the silver princess with, so I'd hoped they'd balance well! _________________________ Wyrin Legacy of White Plume Mountain - A Faerun sandbox classic D&D adventure! Wyrin's NWN2 blog
Posted by enoa4 at on09/24/07
Excellent module! There are a few very minor issues, but nothing major. It would be nice to see a journal, but I know the PnP module well enough to keep my eye on the goal. The areas look fantastic and the use of sound is quite good too. I loved the availability of a full featured party. Fantastic, I didn't realize how much I missed that. Kudos for including them. I always like a well balanced party with an extra fighter or paladin, perfect in my book. I didn't quite finish it. I remember what I have to do at the end, but not exactly where to do it. I didn't find the eye either. It looks like I explored everything but clearly not. I may take a stab at looking again, but I didn't feel like walking back through every nook and crany a 2nd or 3rd time looking for the one door I missed. Not a critique just a lack of patience on my part. I think this deserves a higher rating that it shows. _________________________ ENoa4 http://enoa4rpg.blogspot.com
Posted by Wyrin at 2007-09-1200:21:33
@GreasyDogMeat - thanks for the vote and comments - I was gutted that this module got corrupted bfore i could finish it properly. I play in a Mystara pen-and-paper campaign so keen to see how your work turns out. Thanks! _________________________ Wyrin Legacy of White Plume Mountain - A Faerun sandbox classic D&D adventure! Wyrin's NWN2 blog
Posted by GreasyDogMeat at on09/11/07
Overall a good remake. It was nice to compare the original Silver Princess maps and see it was almost spot on and it was fun to run into all the classic encounters. -I enjoyed the NPCs and they offered interesting input. -I enjoyed references to various places of Mystara. I'm working on my own Mystara module myself and it was very nice to hear about the various locations. -Excellent use of resources to create creatures and encounters from the pnp module. -Good looking areas. Rooms were, for the most part, immediatly recognizable (kitchens, bedrooms etc.) I like modules like this, exploring a large mansion/dungeon where every room holds a secret or encounter. Unfortunatly, the mod is unpolished in a few areas. -The ground floor is overly large. I was getting a frame rate in the single didgets in a few spots. Some of the areas could have been sectioned off into a new area, for instance the cave sections. -A journal entry about your overall goal would have been very handy. I played about half the module one day, came back the next and didn't really remember what my overall goal was. It took me about 30+ minutes to eventually find the eye and complete the module. -Some spelling errors and some sections of wall missing.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone