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NWN2 ENGLISH MODULES

- Jump to comments -
Name  Once Upon a Time...
Author  Mungo_D
Submitted / Updated  04-26-2007 / 11-14-2007
Category  Obsidian Mod Contest
Module Types  
Forum Thread  Link
Scope  Small
Content  Everyone
TricksTraps  Nonexistent
Roleplay  Nonexistent
HackSlash  Medium
LevelMin  01
LevelMax  01
Gameplay Hours  01
Categories  NWN2 Grimm�s Fairy Tales Contest
Patch  1.05
NWN2Game  All
Description
"Stories are parasitic forms of life, warping lives in the service only of the story itself. As the great sage explained, it takes a special kind of person to fight back..."

This is a story about stories, and about expectations...

Some are born to be heroes; some are heroes due to circumstances. And yet others are both. Or not.

Set in the Forgotten Realms in a small village northwest of Longsaddle, you take on the role of the third-born son (of a farmer) who is destined to succeed.

(Heavily) Recommended PC: New level 1 non-evil, Male Human or Half-Elf. Any class, though fighter classes will find this easier.

WARNING: NO RESPAWN ON DEATH AVAILABLE. IF YOU DIE, YOU DIE. Save often...

Required Hak Pack: Ar Pharazon's cave roof by Ar Pharazon (Released: 03-07-2007)

(Also available at The Vault. Builders will also need the erf... Link
Included here as it ends up adding little to the download after compression.
Update used: toitv2.hak 04-11-2007)

Installation instructions: After unpacking OUaT.rar, put;

Once Upon a Time.mod --> ...\My Documents\Neverwinter Nights 2\modules

toitv2.hak --> ...\My Documents\Neverwinter Nights 2\hak

Recommended Settings: To get the best visually out of the opening, make sure you have water reflections and refraction on! (You can turn them off again after the opening, if you like...)

Gameplay: ~30 min.

11/15/07: I haven't noticed any problems using MotB (One play test). Let me know if this is wrong...

Files

NameTypeSizeDownloads
OUaT.rarOUaT.rar
Submitted: 04-26-2007 / Last Updated: 04-26-2007
rar9.7Mb1455
Module, Roof Cave Hak, and ReadMe
OUaTReadMe.txtOUaTReadMe.txt
Submitted: 04-26-2007 / Last Updated: 04-26-2007
txt2.18Kb698
ReadMe Document - also included in rar file.
SCORE OUT OF 10
6.45
25 votes
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SCREENS

Once Upon a Time...





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Comments (30):

1 2 3

Posted by shaughn at on06/19/07
-spoiler- Great opening to the story it drew me in and I couldn't wait to see how the game unfolded. By the end though I was greatly disappointed as it never able to match the intensity of the intro. The game itself felt very empty and I was even cheated out of the last battle as the goblins ran away from my pathetically weak PC.

Posted by Mungo_D at 2007-05-2515:43:50    
That is freaky!

Posted by msnevil1 at on05/21/07
Story: Opening scenerio, some jungian arch-type set with a blazing sky. A absolute determined outscome by "Prime Mover" DM Mungo_D. (ie a esoteric excuse for a lack of story options. :)) Once the long winded prolouge was preached, the story began. While the cliche' is simplistic in notion. There is a few "large" surprise's in store. Overall the story is not original but works. Fun: Difficulty was moderate hard, in my opinion. And while there was no clear defined "path". It was still easy to navigate by the map. Combat was ok, not very complex. Except maybe for pure spell casters.

Posted by flem at on05/17/07
I don't get the low votes on this one. Very funny, despite the linearity. Amazing opening. Really nice mountainside. One floating tree though.

Posted by Algrim at on05/16/07
I very much enjoyed the introduction. The narration at the beginning was excellent and how it was set up graphically. I'm not into the humor aspect much at all but it's still an interesting way to set up a character's backstory. The game was laid out well in every way. Short and sweet.

Posted by GreasyDogMeat at on05/13/07
Short but fun. I really like the mountain and the first cave section when you meet the dwarves was well done. A few hanging stalagmites (not sure if placeables like that exist) and/or hanging tree roots would have really enhanced the illusion of a cavern ceiling. Also a good use of humor. I think my biggest complaint is that figuring out how to first start up the mountain was confusing. I spent a long time near the river trying to find a route up the mountain until I figured out you have to walk through the bush with rustling noise.

Posted by Mungo_D at 2007-05-0914:59:02    
Besides, some would argue I'm not very good at humor :)

Posted by Mungo_D at 2007-05-0914:57:43    
It felt too much like Hughie's joke-mod with respawn...

Posted by Lariam at on05/08/07
*looks the word 'quip' in a dictionary...* Oh, I did take it as a quip of sorts, Berliad. :) _________________________ Forgotten Realms Weave

Posted by Berliad at on05/08/07
Hi, I didn't realize that it was a random dungeon! You should advertise that. :) As for respawns, I don't use them and I don't like them in almost all cases. It just seemed slightly humorous to me that the inevitability of the character's success isn't reflected in the death system in this module, so I tried to make a quip about it. :) Humor is not my strong suit... -B _________________________ My NWN Blog FRW Character Creator

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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