Daleland mothers tell bed-time tales of a Witch who lives in the wood, a malevolent creature more animal than human that eats careless children who become lost in her woods. Some dismiss these tales as the fanciful stories of old wives designed to frighten mischievous children into obedience, while others point out that even the most fantastic tales often contain a kernel of truth, and surely the dark, untrodden forests of the Dales hold many hidden dangers. As a traveler of these woods, you are about to discover what truth lies behind these tales.
This is a re-visioning of a classic Grimm's Fairy Tale, set in the Forgotten Realms. This means that the unexpected can and will happen, so even if you are familiar with the tale in question, you are definitely not familiar with this version. Think of this as an alternate never-before-told version of a classic.
Enjoy.
Changes to Ver 1-0-1
*Fixed problem with merchant not working
*Fixed some typos
Yeah, the shrubs can be annoying if you try to hack through them. There are two other ways past them, one of which I hope at least some people discovered (i.e. the bird...).
Posted by Lariam at 04:11:42 Voted8.25
About the shrubs... I take it that there are three ways to deal with the Shrubs. I guess I was fortunate enough to find one of the non-annoying ways, then, as cutting them didn't take any time, at all, in my case. Cheers! Lariam _________________________ Forgotten Realms Weave
Posted by Dr_Sascha at on05/18/07
The shrubs are just anoying you spend more time with cuttig thes shrubs then with anything else Because of the Great Area design I give a 6
Posted by GreasyDogMeat at on05/13/07
I did. It was just a few sections of the wood.
Posted by LordNiah at 2007-05-1313:10:52
If you are getting poor framerates, I suggest turning off shadows completely.
Posted by GreasyDogMeat at on05/13/07
Great looking forest area. I also especially liked the use of humor (flattening the witch). My only complaints would be poor framerate in sections of the forest and the module is a bit too short.
Posted by LordNiah at 2007-05-0907:36:06
Berlaid, there are three ways to get past the hedge. So far two have been discovered...
Posted by LordNiah at 2007-05-0907:30:50
Thanks for the feedback everyone. @Dal: the books you find are actually some tales from the Brother's Grimm. They are not as well known, but I decided to add them for flavor. I was also considering a little side quest involving them, but never got around to adding it.
Posted by Berliad at on05/08/07
A few specific comments to the author (spoilers!!!): * I liked that you included so many fairy-tale books, but it seems like the formatting got messed up in the copy-and-paste process with some of them. There are carriage returns in inappropriate places, etc. Still legible, of course. * The rolling-pin effect was hysterical. I was a bit bummed that it made the final battle so easy, though I guess I could have just decided not to use it! * I never quite figured out what to do with the magnifying glass, but the hedge trimmers certainly came in handy. _________________________ My NWN Blog FRW Character Creator
Posted by Berliad at on05/08/07
My vote: 6 - Good, Qualified Recommendation Character: lv. 4 chaotic good wood elf ranger Witch in the Woods is a very short, but still enjoyable little adventure. While it is more true to the classic tale it is based on than some of the other contest modules, it still takes liberties with the story to spice things up a bit. As the readme indicates, the best fit for this module is a ranger, as essentially you are tasked with tracking down two lost kids and saving them from whatever fate has befallen them. The highlight of this module is its custom scripting, which includes an interesting "search" system in which you can check an object (like a hollow tree stump) for items or other bonuses using your search skill, as well as a few special-use items. It's a nice variant from the typical "click to open and loot" approach that is the default in nwn2, especially in this setting (a forest). The writing is good, and the plot is decent even in its brevity, with a (sometimes humorous) twist or two to keep it interesting. The action was fairly easy for my ranger (a level-3 character might have been better balanced), but I like that what combat is there fits the setting, without any obvious "filler." Finally, the area design is fantastic. The author makes great use of scaling to create a gigantic redwood backdrop, beneath which lies a thick understory. When coupled with the ambient noises of an untouched wilderness, the module gives a great sense of walking through a thick forest. The reason I "only" give it a qualified recommendation is that, at about a half-hour of game time, it is such a short module; it seemed to just be gaining some momentum by the time that it ended. You could probably describe the whole module as something that would make for a fun little side-quest in a larger adventure. I understand the constraints that the author worked under, of course, so this is understandable. But one thing that might have made this module more enjoyable is if the tracking phase of the module had a bit more meat to it. As it is, while there is some effort to include spot checks for signs of the kids, you basically just stumble upon the children. Perhaps if something more akin to the tracking system used in Kale's Rangers (NWN1), or even the "chase-the-odor" sequence in Stormchaser, had been used, it might have been a bit more dramatic when one finally locates the house. Overall, though, it's a fun little module and is worth checking out, as long as you are aware of its limitations. _________________________ My NWN Blog FRW Character Creator
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone