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NWN2 ENGLISH MODULES

- Jump to comments -
Name  Cry Wolf
Author  Lorft
Submitted / Updated  04-28-2007 / 01-01-2012
Category  Obsidian Mod Contest
Module Types  
Scope  Small
Content  Teen
TricksTraps  Medium
Roleplay  Medium
HackSlash  Medium
LevelMin  06
LevelMax  08
Gameplay Hours  01
Patch  1.04
NWN2Game  All
Description
A humorous mix of story, tactical combat and puzzles. 90 minutes of gameplay, with replay value.

Level 6-8 Single Player only (will auto level you if you are lower).

Introduction
�This is a tale of missing Brothers, and disappearing towns. Of a quest for Perfection, or perhaps just gold. Maidens in Towers, Giants up Beanstalks and Sleeping Beauties. �

It�s all just a fairy tale, isn�t it?


Features:

  • Varied challenging combat � Many fights with custom scripts.
  • A scoring system that lets you know how well you have done.
  • A set of devious puzzles to solve and collect the Puzzlers reward.
  • Play any race, class or gender you want.
  • Balanced for full tactical party combat.
  • Use of non combat skills/stats.
  • Many custom items and weapons with full descriptions.
  • Many Hidden Easter eggs in reference to Planescape and Fairy Tales.


An entry for the April 2007 Brothers Grimm contest.

The Cry Wolf leader board can be found at Link
The leader board was active until the end of may 2007. Thanks to all those that posted and voted!

I appreciate all constructive feedback.

Keep up to date with Lorft's work over at Link

YOU NEED TO DOWNLOAD BOTH FILES.
Follow the instructions within readme.txt for install.

Version 1.04:
- Tweaked a few convos to change emphasis.
- More in-game puzzle hints.
- Genie shop weapons balanced.
- Fixed bugs causing multi-conversations.
- Fixed some bugs in maze.
- Fixed a couple of spelling errors.
- Large Slaad balanced to be easier.
- Creatures slightly easier.
- Black Knight now harder.
- End combat now slightly harder.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2007-10-07B G P Hughes7.21Good creativity, themed well, superb QA and Documentation.One section almost ruins the module

Files

NameTypeSizeDownloads
spoilers.txtspoilers.txt
Submitted: 04-28-2007 / Last Updated: 06-02-2007
txt7.04Kb1587
Spoilers/Walkthrough
CryWolfMusic.zipCryWolfMusic.zip
Submitted: 04-28-2007 / Last Updated: 04-28-2007
zip17.9Mb3419
Custom music - Kevin MacLeod - www.incompetech.com
CryWolf.zipCryWolf.zip
Submitted: 04-28-2007 / Last Updated: 07-29-2007
zip14.5Mb4239
Version 1.4
SCORE OUT OF 10
8.14
35 votes
View Stats
Cast Your Vote!
Voting FAQ

AWARDS



PORTFOLIO
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Manage your existing portfolios or create a new one.
SCREENS

Let down your Golden Hair!


Trolls on a bridge, oh my!


Something strange is going on. . .


What a nice day. Almost too nice.


A spoiler!





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Comments (30):

1 2 3

Posted by Lorft at 2007-10-1113:24:42    
Thanks BenWH for the great review. Darn Volnburg! I wanted it to be hard fights with an original mechanic, but a lot have found them too hard. You pretty much guessed my favorite character and zone though; I had a lot of fun making make believe and writing Hans. So much so that he will be back in my next (not really related story-wise) module. I am complimented by your mark for polish, but I must really give that to the kind people here and elsewhere whom have posted detailed bug reports. They are the true stars!

Posted by Kaeldorn at on09/22/07
Can say a lot about this mod with relatively few words: It's an amusing module with some nicely twisted fairy tales in it. Conversations were funny and there was interesting and challenging combat. Good use was made of scripting and areas were built nicely. I didn't encounter any bugs other than a skipped conversation when a certain wizard wasn't alive when a certain script was supposed to be fired. Also a bit weird that it wasn't possible to let wilhelm decipher the githzerai note and the lore check was made on my half orc archer's lore skill regardless of what character was actually trying to examine it. Excellent module, but there was one big flaw that doesn't make it stand out: a lack of depth.

Posted by Lorft at 2007-08-2904:46:21    
Heyya again Steven, thanks for the comments. Doing things in the wrong order shouldn't break the scripts in this case. However NWNScript is quite complex, and as a lone agent it is near impossible to think of everything to test. For example in a previous version, the way that familiars are handled in-game was causing trigger issues. Running around with a familiar was not something I even thought of, so this bug slipped through. Worse yet, some bugs seem to be system specific. When I was testing the Rupunzel cut scene, everything worked fine on my main PC - but my laptop went totally screwy on the same scene until I added some delays. I dare say that your issue is one of those two scenarios. For any builder working on any new system, there are always little nuances that need to be learnt and that is the case here. I am busy over the next week, but will have another look at the scripts at some point to see if I can find where the triggers might be going bandy. In answer to solrad - unfortunately I don't think it will work too well in multi player due to some of the scripts and the requirement of companions.

Posted by solracd at 2007-08-2821:07:22    
I am puzzled by the multiplay limitations given the sparse supply of mods after a year. Could this mode be played with a team? thanks...

Posted by StevenACarder at 2007-08-2809:53:39    
After I read through the walkthrough, it sounded like I had gone through things in a non-standard order and I was wondering if that might be part of the problem. I suspect it isn't easy to tell why a trigger fails, but I apparently have a knack for going through things in an unexpected order. For example, in one module a trigger didn't fire because I had placed the special amulet on one of the NPCs rather than having my PC wear it. The module's author ended up changing the script to check the party for the amulet, not just the PC. Anyway, I didn't know if something similar might apply here. I know that I didn't get the first glass slipper until after I fought Snow White, so I wondered if that might be a problem. Anyway, I have found this to be a very interesting and challenging module requiring a lot of planning and tactics to even get to this point.

Posted by Lorft at 2007-08-2712:21:34    
Heyya StevenACarder, I am sorry to hear you are experiencing issues. It appears that some of the triggers are failing. Gretta should rejoin when you walk around the area near the cave, and you should be ported down from the tower after Hans rejoins. The only thing I can offer is attempting to replay from the auto-save that should have taken place when you entered the level.

Posted by StevenACarder at 2007-08-2509:59:53    
I have just spent a frustrating time in fairy tale land. I will try to go through my actions in order and see if anyone has some ideas about where I went wrong. I played a Warlock. Spoilers... My PC arrived and broke free of the step-sisters' control. I immediately left that area to avoid any attempts by the step-sisters to "recapture" my character. I then tried to talk to Snow White and ended up fighting her. After she was dead, I didn't try to talk to the dwarves since I didn't want to end up fighting all of them at once. I went into the shopping cave and purchased the glass slipper. I then went down the road and got curious about the giant nest. After taking the gold eggs, I fought the giant by running back to Snow White's area while pausing to shoot eldrich blasts at the giant as he lumbered along in pursuit. I went into the "shopping cave" so I would have time to do some healing and summon a zombie. I then went back out of the cave and let the zombie distract the giant long enough for me to run past and back towards the beanstalk. By the time the giant caught up, he was near death from eldrich blasts and easy to finish. I next did the maze and went up the tower to Rapunzel. After defeating the black knight, Rapunzel turned into the dwarf, but we were stuck on top of the tower. After wandering around for a while, I read the walkthrough. I then loaded a game from after killing the giant and before entering the maze. I tried to talk to Snow white's dwarves, but they only turned to face me. So, no Druid. I went back to the step-sisters and found the other glass slipper. I then went through the maze and up to Rapunzel. The dwarf and I again ended up stuck at the top of the tower after defeating the black knight. So, any ideas on how to get off of the tower and then get the Druid back in the party?

Posted by DeusExMachina at on07/30/07
Quite nice. The fights were a little though

Posted by fire&ice at on07/28/07
Cool, I'll give the updated module a try. Thanks Lorft. f&i _________________________ NWN2: Big Font/High Res GUI // Extra Spell Swapping // NWN1: Colourised Scrolls // Both: Reviews and more

Posted by Lorft at 2007-07-2909:45:12    
Many thanks for the detailed comments fire&ice, they helped me track down a few errors that I didn't know about. In fact these errors went deeper than I expected and were probably the cause of quite a other potential bugs. Hopefully the module should be a lot less bug prone now. I also took the opportunity to balance a few of the combats and add a few extra lines of dialog!

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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