Combat, Dramatic, Forest Adventure, Puzzles, Twisted / Dark
Scope
Small
Content
Mature
TricksTraps
Medium
Roleplay
Medium
HackSlash
Medium
LevelMin
06
LevelMax
07
Gameplay Hours
02
Patch
1.10
NWN2Game
NWN2:MotB
Description
README FOR �THE BIRTHDAY,� 1.03 (REQUIRES MASK OF THE BETRAYER)
OVERVIEW: This is a mod written for Obsidian�s first NWN2 contest (theme: �Grimm�s Fairy Tales�). It is a medium-magic, high-wonder adventure, as befits a story adapted from a fairy tale. But which one? You'll have to find out!
SYNOPSIS (no spoilers): Today is a festive day in the small village called Schafberg. A talented foundling, raised by a shepherd and his wife on a nearby farm, has come of age, and now the young paragon's adoptive parents have brought their ward to town to speak to the Matron. Before Schafberg can rightly celebrate the birthday, a coming-of-age tradition known as "the birthday errand" must be honored, and the Matron reveals what that errand is to be.
BEFORE YOU PLAY:
1. Unzip birthday.rar to your desktop. You should end up with a folder containing five items�two copies of this readme (readme.txt and .doc), the module (The Birthday.mod), a campaign folder ("The Birthday"), and one file for the .hak folder (birthday.hak).
2. Make certain that you have the most recent patch for the game; this module also requires NWN2�s expansion, Mask of the Betrayer.
3. Put the Birthday.mod in your NWN2 modules folder, located in My Documents/Neverwinter Nights 2/modules. Do NOT put the file in Program Files/Atari/Neverwinter Nights 2/modules.
4. Put birthday.hak in your .hak folder, located in My Documents/Neverwinter Nights 2/hak.
5. Put �The Birthday� campaign folder in in your Campaigns Folder, located in My Documents/Neverwinter Nights 2/Campaigns.
WHEN YOU PLAY:
1. Start a new campaign (*not* a new module). Choose �The Birthday� from the list that appears.
2. Create a new character. It is important that you choose this option, as using an old character will not take advantage of the deities override.
IMPORTANT NOTES AND TIPS:
-This mod looks (and runs) best with SHADOWS OFF.
-*There is NO RESTING.* You can get all the benefits of resting by talking to Matron Holz when you are in town.
-*There is NO CRAFTING.* When assigning weapon feats, think �fairy tale.�
-This mod uses the OC�s DEATH SYSTEM (NO RESPAWNING). Make sure you Quicksave (hit F12) often.
-You will occasionally hear the sound of drums. This is an indication that you have gained experience for something or other that you have done.
-This is a SOLO MOD. Melee characters will find it easier; magic-users will find it challenging but do-able (see below). You will level up to sixth level (or the ECL equivalent) upon ending the first conversation. When you are building your character, keep in mind that you are building someone who ought to be able to solo.
-If your FIRST level is sorcerer, wizard, or warlock, you will find magical item(s) in your inventory that were added to balance the mod for solo magic-users.
-You may notice that the fairies in the game do not have standard D&D fairy attributes (i.e, are not "fey creatures" per se). This was a design choice. I know it makes me less cool.
Changes 1.01
-Made resting not allowed in the forest. Thanks geethree!
-Made Sieben unkillable by stray fireballs.
Changes 1.02
-Tried to improve conversation stability.
Changes 1.03
-Added conversations to NPCs in areas where convos sometimes failed to trigger; improved stability of area transition convos
-Gave Mother Goat a new model (thanks MotB!)
-Anchored a floating tree
-Added support for the spirit shaman and favored soul classes
-The game now automatically exports the PC at endgame (if you don�t die, of course)
-Enhanced Mother Goat�s combat abilities and techniques
-Removed a superfluous comma
-Converted override folder materials into a single .hak
-Made �The Birthday� into a campaign (for some reason the new MotB races were not integrating properly in a module format)
Good "quickie" mod. I didn't have a single issue with the mod not working. Interesting short story, good writing and a surprise ending. I think I understand why the trees were so thick in the forest, but they were annoying. Parents who raised the MC should have had some role in the third act. Lack of journal was a small issue. Don't know why I couldn't put pins in the map, but that wasn't as big a deal as I thought it was going to be. I played as a cleric, which was probably not the optimal character, but I got through without a death or reload. Plenty of close calls to make it interesting. Thank you.
Posted by warriorsage at on11/26/08
This is an absolutely fantastic module and a well told story to boot.
Posted by Magus_42 at on09/13/08
I can't really say anything that hasn't been said before. It's a great little short story. It's over far too quickly, and there's not much challenge too it (at least with the character I used), but it's a most enjoyable experience all the same. As mentioned above, the journal entries are blank, which is a bit annoying. There was also no way for me to rest my animal companion, which was unfortunate, but not really a problem.
Posted by buckwheezer at on09/09/08
Very well done!!!
Posted by LeslieMS at on08/27/08
I loved the whole mystical feel of it. I loved the story line, I would love to see more of it, be it by extention, or a whole new (larger) similar story. I had an issue with journal entries coming up blank which was cofusing, but that seemed to be the only bug I ran accross. Great feel to it. Continue the lovely work you do. _________________________ Stupidity kills people. Nothing Good comes from ignorance. Knowledge is power that is useless with out the wisdom to use it properly. Be Well and Be Safe, Leslie
Posted by macabroid at on08/19/08
Excellent mod with a distinct ?dark pagan fantasy? feel I?ve never seen before in computer games. And with a few minor fixes it could be even greater: 1. Random load screens are confusing and too Forgotten Realms-ish 2. While casting, unseelie beloved says something like ?sanctus?. It has catholic feeling in it, breaks the pagan atmosphere completely. For such a tiny module, even small things like these matter. But overall, a great job - much better, than ANY part of the NWN2 OC.
Posted by Winwood at on07/20/08
Very Good, Deserves a Look. Very short story and buggy logbook though.
Posted by Raskae at on06/30/08
I only wish there had been more.
Posted by DocX at on06/03/08
Nice mod with lots of nice little touches put in by the author. Thanks Maerduin.
Posted by ThosRTanner at 2008-06-0301:03:26
So far, I am enjoying this module, it's subtle. One question - this is a problem I've had with one other module / campaign, and I'm not sure where the issue is or what to do about it. Anyway, my journal has gone blank. There are clearly entries in it, but no text - or at least, no visible text. I think it's something to do with reloading the game after a save, but I'm not certain.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone