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NWN2 ENGLISH MODULES

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Name  Being Good
Author  Christian Mayr
Submitted / Updated  04-28-2007 / 06-01-2007
Category  Obsidian Mod Contest
Module Types  
Forum Thread  Link
Scope  Small
Content  Everyone
TricksTraps  Nonexistent
Roleplay  Medium
HackSlash  Light
LevelMin  Any
LevelMax  Any
Gameplay Hours  01
Categories  Obsidian Mod Contest
Patch  1.05
Description
Being Good
v1.1
written and composed by Christian Mayr

You recently graduated at the academy of tear-avoiders and now need to fulfill a mission where you spread the teachings you acquired in countless lessons:

Avoid the tears
Burst their fears
Make them smile
All the while

And all that to get prepared for your destiny: Becoming a fairy godmother!


Playable with any character of any level and any class


A little note on design: I know this module is short. But you need to understand that creating something imaginative that keeps in the player's mind and raise it to a level of quality which won't disappoint yourself takes its time. Also I could have made it longer, but I decided to use more or less a way of indirect characterization (like for instance the explanation of the wolf's fear of water) to introduce the characters and their connections to the environment. This makes the game much shorter but is aiming at increasing the intensity of the experience.

As a few (or a lot?) of you know I'm not a native speaker. So if you notice a case of serious language-abuse I'd be grateful if you could point that out (always eagerly working on my english ;)).

Files

NameTypeSizeDownloads
BeingGood.rarBeingGood.rar
Submitted: 04-28-2007 / Last Updated: 06-01-2007
rar22Mb1000
Being Good v1.1 for people who don't like installers
BeingGood.exeBeingGood.exe
Submitted: 04-28-2007 / Last Updated: 06-01-2007
exe21.1Mb1356
Being Good v1.1 as self extracting installer file
SCORE OUT OF 10
7.55
23 votes
View Stats
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Comments (30):

1 2 3

Posted by Ryam_BaCo at 2007-05-2103:20:38    
@all: thanks for your votes! :) @flem: i know about this bug and it will be fixed as soon as the contest is over. _________________________ A Bet, A Corpse A Corpse, A Vote Being Good

Posted by flem at 2007-05-2019:25:47    
Bug: if you blow any houses down before you talk to the mayor, the counter doesn't increment and your game is stuck. This broke my playthrough, which had been fun before that.

Posted by gaoneng at on05/18/07
Wait. Did I say goat? I meant deer. I blame the music. :p _________________________ [ dla ][ united colors ][ player's handbook ][ other submissions ]

Posted by gaoneng at on05/18/07
This is one crazy module! Hahaha. And it gets an 8.5 from me. I'm giving extra points for this module being refreshingly different. Interesting use of lighting. Often hilarious dialogues. Amusing NPC design concepts. Even the music is irritatingly funny. (That loop is going to be stuck in my head for a while now. And I don't think I'll forget that goat scene for some time.) I'll have to check out your other module some time. _________________________ [ dla ][ united colors ][ player's handbook ][ other submissions ]

Posted by GreasyDogMeat at on05/13/07
Hilarious mod with some excellent tricks and lighting. Loved playing the wolf, the snow lady and the unique twist on the three pigs. The cry detector was great. Overall the module just put a huge grin on my face. I can only think of two complaints. The module could have been a bit longer... maybe the openning could have had a few things to do or something. Some of the humor falls flat. Of course, when the entire module is about humor, that is bound to happen.

Posted by Berliad at on05/09/07
My vote: 7 - Very Good, Deserves a Look Character: lv. 1 Human Female Illusionist Wizard (with the elderly fairy godmother face and hair, of course!) Christian Mayr's first module release, the delightfully bizarre Asylum: A Bet, A Corpse, put him on the map as one of the more ...non-traditional builders in our community. This module does nothing to change that perception, though instead of the dark foreboding of Asylum, the mood of Being Good is decidedly light and fun. If I was going to try to describe this module via comparisons, it would probably be something like a blend of Grimm's Fairy Tales, Hitchhikers' Guide to the Galaxy, Looney Toons, and...Batman. It's extremely funny, particularly near the beginning, when I literally was laughing so hard I had to rest my head on my keyboard wrist support. Mayr continues his use of extreme lighting and tinting in places, though it wasn't so severe in this module as in his other module, and actually makes for an appropriate effect early on. In addition to the bizarre concept, what really made this module stand out the use of custom sounds and music, which set a tone completely unlike anything you could get using stock nwn2 content. The module plays out well and is fun, even though it's pretty short and is essentially an "adventure"-style game (there isn't any real combat) with very little in the way of challenging puzzles. The story is creative, and everything makes sense in a twisted and absurd kind of way. The one possible critique I might have would be that the writing is still a bit awkward at times, though it's actually quite good for a non-native English speaker and seems to be substantially improved from the (somewhat early) version of Asylum that I played. Thanks again to the author for a fun little module, and I continue to look forward to the next Asylum module! _________________________ My NWN Blog FRW Character Creator

Posted by Ryam_BaCo at 2007-05-0916:19:54    
@paul: i usually write most of my conversations with word and copy + paste them into the toolset. unfortunately i don't have an english word, so there's no full support for grammar. @others: thanks for playing and for your votes! :) uhmm... and as you encountered: please don't blow down houses unless your are being told to do so - this is a serious bug i'll fix once the contest is over. sorry for any inconveniences! :( _________________________ A Bet, A Corpse A Corpse, A Vote Being Good

Posted by barefoot at on05/07/07
A delightful small module. I particularly enjoyed the music. I am getting very tired of the music that came with NWN2. It took me one try before I figured out that I could just click on the houses to blow them down; I started by "bash"ing them, they would disappear and the pigs wouldn't give me credit. The second time around I clicked on a house before talking to the mayor and thus didn't get credit for that one either. Oh well...

Posted by BlindSkull at on05/07/07
Fun distraction from standart modules. Interesting and expressive. Had a nice time with this module, though I've managed to break my game twice...

Posted by PaulBlay at on06/24/07
"i'll update und bugfix once the contest is over." Incidentally I have a general tip for text checking. There's a tool somewhere that extracts the entire text content of a module (descriptions, names, conversations etc.) and can re-import it. What you could do is extract the text, paste into Microsoft Word, check the spell/grammar highlights shown then re-import it. I think it was an NWN1 tool but it's worth trying to see if it works in NWN2.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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