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NWN2 ENGLISH MODULES

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Name  Crossroads of Fate
Author  Novalis
Submitted / Updated  04-30-2007 / 07-07-2007
Category  Obsidian Mod Contest
Module Types  
Forum Thread  Link
Scope  Small
Content  Mature
TricksTraps  Light
Roleplay  Medium
HackSlash  Medium
LevelMin  15
LevelMax  20
Gameplay Hours  01
Patch  1.06
Description
Enter the melancholic city of Tsurlagol in the shores of the Sea of Fallen Stars, where a sad story is taking place. Fate plays a cruel game to the group of adventures known as "The Five". What path will you choose?

This mod was made for the Obsidian's "Grimm�s Fairy Tales" contest. The first version was incomplete due to time limits. This is the final version of it, as it was originally planned. Please have in mind that the mood of this story was inspired by reading some of the Grimm's tales and may seem a bit absurd out of that frame, after all, this is an anti-heroic tale. A level 20 character is suggested, the game will level you up if you are not 15-20 level. For installation instructions and to learn how this is related to the Grimm's tales, please read the included ReadMe file.

Features:
-Introduction movie.
-Three different movie endings.
-Two companion and two henchmen.
-Forgotten Realms setting.

TIPS

Important:
-Turn of the shadows option (game options->advance tab)
-Set game to normal difficulty level.
-Keep the party members close by.
-Avoid performing actions with all the party selected.

Casual:
-Hit H (by default) for a better view of the town.
-Talk to companions and henchmen.
-Try to reach Vodus at the enclave.
-Some heal potions may come handy.
-Getting robbed could be fun.
-Set game to easy level if the battles are too hard for you.
-Read journal and use map if you don't know what to do.

This short tale is my tribute to Baldur�s Gate.

Special thanks go to Gon for his contribution in the construct of the Dock District area. Without his help, this area won't be so unique.
Many thanks to codepoetz and Grinning Fool for their wonderful plugins.
Thank you NWN2 community for your support and company.

I'll greatly appreciate if you comment of what you liked or not.

Thanks.

Files

NameTypeSizeDownloads
ReadMe.rtfReadMe.rtf
Submitted: 04-30-2007 / Last Updated: 07-07-2007
rtf15.22Kb1443
Installation instructions, description, credits and more.
Crossroads_of_Fate.rarCrossroads_of_Fate.rar
Submitted: 04-30-2007 / Last Updated: 07-05-2007
rar23.4Mb2354
This file contains the module and the three ending movies. See ReadMe for installation instructions.
intro.wmvintro.wmv
Submitted: 04-30-2007 / Last Updated: 07-05-2007
wmv11.7Mb1754
Introduction video to the story. Please watch it before you start playing the mod.
SCORE OUT OF 10
6.44
14 votes
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Comments (30):

1 2 3

Posted by zert at on11/26/08
Sorry, this was not that much fun after leaving the tunnel. Too much of the city if empty, many of the named npc's can not be interacted with and the final encounters overpowered even at easy settings. Really was a disappointment after a nice start. Shame-though maybe it will be polished at a later date.

Posted by foil at on10/26/08
While there is some potential for something interesting here, its just not fleshed out enough. Understandable for a contest experimental mod and should not discourage future experimentation. Some excellent work in the beginning in the inn and brothel, but looses out after leaving the tunnel into the city. Its something that I very much felt had a mountain of potential to be an excellent beginning for an epic module. If ever returned to and expanded/tweaked, I would be more than willing to try again. Based on the vault voting, this seems to be the matching score: 6 - Good, Qualified Recommendation It does a few things well... Or, perhaps you found it enjoyable/useful, and something that you're generally positive about, but also found that it has enough drawbacks that it's not something you can recommend without a caveat. It's a good piece of content, but it's a little hard to find superlatives for it. The work at higher level material is appreciated. Thanks for your effort on this.

Posted by Langus at 2008-07-0209:20:34    
Okay, haven't got started with this yet, but the .rar / .7z thing is a bit off-putting. Renaming the file as .rar changes the way compression/decompression programs interpret the data, so when you double-click to open, you get what looks like an empty archive. Just leave the extension .7z and put something in the description above. :) I probably won't get to this one for awhile, as I started a new character for Keep on the Borderlands, but it's definitely on my list! Good luck. :)

Posted by Lariam at 2008-05-1208:59:03    
So, I think I've finally found a spot for this mod on my play list. The hero of Phlan is now in the Red Prison, but after he's visited a temple of Torm nearby (assuming he finds his way back to Scornubel), he'll head towards Tsurlagol. :) This mod has received such nice reviews from many; it needs some more votes in order to gain some more visibility. Were you working on something on a grander scale, Novalis? And if you were, are you still, perhaps, working on such a project? Anyway, looking forward to playing this some time in the near(ish) future! Cheers, Lariam _________________________ Forgotten Realms Weave

Posted by doo-monster at on04/11/08
The outdoors area is enormous, with sweeping and panaromic views but there is little to actually do. I really like the layout of the town. It would be a shame not to do something more with it. Perhaps build upon it in another module. The conversations were smart and sharp and tinged with a witty sense of humor that many native english speakers may not catch. The biggest problem areas of the module are a lack of journal entries and not enough map pins to indentify critical landmarks.

Posted by Novalis at 2007-09-1112:24:23    
Hi barefoot. As you say, winrar should open the file, maybe you have an older version. I did rename it to .rar (since winrar would open it) to avoid confusion, some people don't know how to open .7z files. I would rename it, but I really don't like to bring my mod in the first page of the module section for this reason only, there are new entries that deserve to stay there for people to choose. If the 1.7 patch features require any tweaking to the module, than I will rename it also. If you feel like it, please drop a comment about your experience with this story, no need to vote if you don't want to. Thanks.

Posted by barefoot at 2007-09-1108:37:21    
I found that winrar would not recognize the download. After reading the comments I tried it with 7 zip and that worked fine. I did not know that winrar was supposed to work on 7z files but if so why did it not work? Why not change the file to .7z?

Posted by theobeau at on07/30/07
I'm getting your drift about that particular battle. As for my OC character, too much tweaking after the campaign ended in terms of user designed items has made him a little overpowered. I might try again to get the "Red Wizard" ending; eyes closed as you suggested.

Posted by Novalis at 2007-07-3104:27:48    
Hello theobeau. Your character must indeed be powerful, the Red Wizard wiped my party relatively easy in my testings, except for few times that he wouldn't use powerful magic and the battle would go on for a long time, as seem to be your case. My apologies for that, this subplot ends in a particular way, and some choices had to be made, they become obvious if the ending movie for this path was launched. If you were to give it another try, please play it with some handicap present, let say with your eyes closed :) Thanks.

Posted by theobeau at on07/30/07
Hi there, Spoilers ahead............. I finished the "Rescue the Girl" subplot with my OC character (1/2 Elf, W8, EK10, F2) who had custom weapons. My brief comments are: Great use of cutscenes to start and finish the module. Those particular sections had a polished, professional look about them. Agree with all of Berliad's earlier comments; the typos we can excuse as you clearly state that English isn't your first language (it's mine and I still make typo's and grammatical errors). My major comment relates to the "Rescue to Book" subplot: Isn't the Red Wizard villain a little too overpowered? My OC character, a L20 Sorcerer, a L20 fighter and a >L20 NPC couldn't defeat him (even when his bar was brought down to "Near Death", he just wouldn't die). Indeed, the fighters couldn't hit him at all (both fighter NPCs died); the mages ran out of spell breeches and dispel magicks (and he still continued to put up magical defenses) and even when the two mages spammed him with multiple Issacc's Missile storms (when at near death, causing well over 50hp of damage per round) the bugger wouldn't drop. Made that path uncompleteable and forced a restart of the module. My minor comments relate to incomplete/uncompleteable sub-quests (help the halfling find get into the locked room; appears uncompleteable; help the dwarven supplicant pay his tithe, not a conversation option) Still, I like the movies and your city design so full credit for those. Keep up the good work!

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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