Now you are in a "Grimm's Tales" world!
Everything around you seems normal, but is as strange as Grimm's Fairy Tales want!
Just take a look around and create your fame by hunting the terrible Wolf!
In that mod I tryied to mix as much things as possible in the firsts 90 grimm's tales (the content of the 500 pages Grimm's Collection Book that takes my firsts 10 contest valid days, to be read!!!).
There are lots of quotations into that mod... and are only a part of original planned quantity!
Take a good time by searching them!
The quest itself is mouch more "RPG talked" than fight! (There are VERY few fights!)
So the module is opened to every class and every level... but just a suggestion: is better to be at last 3rd and max 6th level. But for everybody there are much gold money and items to buy almost soon. ;)
Some important notes:
- You can rest only on beds!!! But every PC you join in has already an "home" and a bed in my module. You'll obtain a key at the start of the module witch name helps you to find your home in the CITY (always before the bridge, check also map notes, that are many).
- There is no automatic journal! That's not so serious lack. You will notice by yourself that a journal is enough "optional" with a 30 minute quest. ;)
- There are no henchmen. I planned them, but... there was no utility and no time for them. ;) May be next time.
- There are no PX, allignment changing and "trust points" during dialogues. Also if dialogues are very dynamic (I take half of time to write them... in my non-mother language!), them will not let your PC grow or change (but if you read "[Attack]", she will attack!).
However that is a RPG module. That's so short that, also with PX awarding, your PC will almost certainly not grow to next level.
So, as I sayd, this is a RPG module: you'll have to thinks as if you was your PC and you should answer as she would do. Also if there is no PX reward or allignment change risk.
That's a list of what I quoted from various Grimm's Fairy Tales and what I programmed to quote but I missed in the final release.
That's long and "spoilerful". At your choice to download and read it or not. ;)
[NOTE: This .rar it's just a "stuff", not part of the contest module. You're not forced to download and/or use it.]
If you search a way to create a new "more than first level" PG and don't want (or don't know how) to use cheat codes, this file may helps you.
It's an internal use module that I created to modify my saved characters when I need to do some particular test.
Seeing that the good Rob *smaks* extended the deadline to the end of the day, I profit by that to upload a "useful" version of the readme! ;)
The one in the rar is almost ridiculus! :D
Sorry, but works have totally stopeed, due to personal motivations...
[Even if it's a pity you can't enjoy new translations (with use of .tlk files, so customizables), some (few) new features and some improvements I already maked.] _________________________ by Patcha -> my vaultages <-
NOTE: I traced an english NWN2 .tlk files to understand how exaclty translate some sentences I used in the module "blindly".
At the end, it seems my mystake is not only with my bad English (which is true), but also into using those TLK ResRef sentences so "blindly".
Much of sentences doesn't keep the Italian TLK sense while translated into English TLK!!!
These days I'm retranslating the mod and trying to implement a custom TLK (not easy!).
If you like, you could wait for my next update.
If you decide to download actual mod version and play it, keep in mind some sencences around the game may sounds a bit "strange" due to this mystake. _________________________ by Patcha -> my vaultages <-
Posted by Giosanto at 2007-07-09 09:44:42 Voted 8.25 on 07/09/07
Well done!!!do not care about other comments!!!Great job!
Posted by shaughn at 2007-06-19 07:24:11 Voted 4.00 on 06/19/07
I found this mod. very difficult to play. The poor grammar was distracting and at times it was hard to understand what you were intending to say. In addition it felt cluttered by too many different Grimm�s tales and references. Both of these issues could have been resolved by getting assistance with proof reading. The game itself had potential and had it not been for the time limit for the contest I assume it would have been more polished.
You taked it too personally...
I done some exaggerated and "insane" examples about "impossible alternative subjects" to create a more roleplay (30 min.) module... but that doesn't means that I insulted you.
That just means that I'm enough sure that there is not so much to do to create a more 30 min. roleplay module in 15 days and with a single quest. I'm sure there is enough roleplay options in my module.
There is no insult to you in my first answer and there wouldn't be.
So this cut and thrust stops here, finally. _________________________ by Patcha -> my vaultages <-
Posted by Dr_Sascha at 2007-05-20 14:02:51 Voted 4.00 on 05/15/07
Thats true, you don't have to share the opinion of another person.
But insulting someone because he is giving a comment and a average vote, is just a bit... strange
However this is not the beginning of a tit for tat. I don't want that (so I will not answer more, in the case).
Just you shared your opinion and I answered why I disagree with that.
An author may accepts opinions, but don't have to agree with all of them. _________________________ by Patcha -> my vaultages <-
I just don't want people would be influenced by you personal opinion.
So I explained why, in my "builder opionion", there is enough RPG for a 30 mins mod.
In any case players have the opportunity either to play "action" or "RPG" style.
Obviously RPG way give more play time and (in my opinion) more fun: there is not so much "useful action". _________________________ by Patcha -> my vaultages <-
Ok that there are not so much conversations... may be (it's just a 30 minute mod... if there was more conversation it would be a 2h mod! Conversations takes a lot of time).
But I think there are enough conversations for a 30 mins mod.
But... how can you can say that there are no real choices?
What else would you like to answer in conversations?
Talking with the king you can accept the snake or not... and this doesn't block main quest. What else would you like to do? I hope not killing the King in its castle! Or talking about fishing and bricolage.
Talking with animals depends on you ability to talk with them, and you can decide to listen them, ignore them or even attack them! What more? Talking with Sultan you can also promise to help him or not.
Talking with other people you can decide to listen them or not. You obviously can't attack them in public places. The main argument obviously it's the Wolf hunting... what would you like to talk more? Again talking about fishing and bricolage? However often you've got various answers.
And main characters conversations also changes based on events.
You have also two ways to kill the Wolf! Depending on what do you answer to the Fox! We can say that there are two final endings based on that conversation! How can you say you have no choices in conversation? Based on that conversation, you can unlock other conversation and events, too...
May be you just played "hack & slash", that is also a VALID AND POSSIBLE CHOICE in the module! But if you decide to "hack & slash" then you can't say that there is no Role Play in the module!
Also in the final discussion with the King, you can decide what main proof to show to the King and if you ask depositions you'll activate a short cutshene.
What other possibilities would you like in a 30 minute module? Conquer the world? Open up a brothel?
If you play the module with attention, you can notice that you can play it two times with differents events after the Fox (and depending on Fox dialogue).
Obviously not totally "another game", but a difference proportional to a 30 mins mod! _________________________ by Patcha -> my vaultages <-
Posted by Dr_Sascha at 2007-05-15 23:52:36 Voted 4.00 on 05/15/07
But roleplay "Heavy"?
There are no real Choices in conversations to be real roleplay havy the conversations would need much more "RPG Talk" and choices
Posted by Dr_Sascha at 2007-05-15 23:43:11 Voted 4.00 on 05/15/07
1) I don't think that the number of building you can enter in is a so "big problem".
However they have each an aim. Most of them (expecially in the "city") are a "reference house" for PC, with a bed and a personal chest (with a starting minimum equipment).
Starting house and equipments in the chest are dinamically decided based on PC classes. I hope you noticed that you gained a key at the module start.
You don't have to explore all that building! What you don't need to explore, is simply key locked.
You can knock down doors, but it's you decision, not essential... nothing in the module says it's essential. And however you can do it only because I'd got no time to script consequences.
You can stealthily unlock it, if you wish, but you don't need it... again nothing in the module says you need it! I just thinked that it gives more depth to rogue class.
However I think this doesn't ruin in any way game experience (in some case, may be the contrary)... so I really don't see that "big problem". ;)
2) That's first time I heard about slackening in interiors. I know about slackening in forest section... that's strange that you noticed and reported slackenings in interiors and not in the forest.
However using a single interior area helped in staying into contests rules limits.
3) And I'm sorry for my English translation quality.
I didn't thinked it was so bad. :( _________________________ by Patcha -> my vaultages <-
Posted by GreasyDogMeat at 2007-05-13 01:34:32 Voted 5.00 on 05/13/07
I enjoyed the story involving the fox and the wolf, and eventually defeating the wolf to free the children in his belly. It was a nice connection to the Grimm fairytale.
I have a few problems with the mod though. The translation was very poor in sections and it was sometimes difficult to understand what was being said.
The framerate was very poor in certain interior sections. I think this may be due the large interior that was divided into many sections.
Speaking of which, another big problem is all of the buildings that can be entered, but serve little or no function. I really think the module would have benefited from more focus.
Uhm... may be I forgot to say you that the .hak file need to be moved to "Documents/Neverwinter Nights 2/hak" folder, and obviously the .mod file is for "Documents/Neverwinter Nights 2/modules" folder... _________________________ by Patcha -> my vaultages <-
A suggestion: to the king merchant, ask directly "high quality" stores... "average quality" one are the same, but without +2 items. ;) _________________________ by Patcha -> my vaultages <-
There are a lot of mistakes in your English and in some places it was difficult to work out what you meant. I have tried not to let that affect my score. If you do future modules in English, that don't have to be completed by a strict deadline, then you should try to get a native English speaker check out your dialogues before you use them. _________________________ "You do well to flee, townspeople. I will pillage your lands and dwellings. I will burn your crops, and make merry sport with your more attractive daughters!" (Olaf the Troll, in 'Buffy the Vampire Slayer')
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone