The series take place in the continent of Arryth, a completly new world made from scratch. This introduction act introduces the player to this new world and the story.
In the beginning, there were only 3 kingdoms: Ryn'skel, home of the humans supported by their mighty heroes; Teran, home of the goblinoids and Nyreld, home of savage demons. As expected, a war broke out between the 3 lands. One that did not resulted in victory but in death. In the tower of Rynal, the capital of Ryn'skel where the final battle between the demons, goblinoids and humans was fought, the humans were in the losing camp and saw only one option left. They went up all the way up to the tower, where they casted a spell from the Forbidden Book. The explosion following destroyed everyone and everything in its radius and caused a negative energy portal to be created. Only one tribe of goblins survived and retreated themselves into the inhospitable mountains of Avadur. The demons suffered from the heaviest losses. Their whole land was destroyed and completely swallowed, creating the Inner Sea. Life in Arryth was as good as gone. This period of war and destruction is now addressed by many as the 'Chaos'.
Now, 812 years later. Waking up in a tavern somewhere in Alauria with memories of a terrible night where you almost got murdered, you find yourself lost and broke. Soon though, you will realize there is something more going on and you will have to fight for not only your survival. A past Arryth would rather forget returns after so many years. The storyline will tell about the dark times coming to Arryth and how all is linked to the mysterious portal of Rynal. What lies on the other side?
The module is best started with a completly new character (level 1).
Contains roughly 1 hour of gameplay, depending on how many sidequests you take.
I hope it won't be needed, but any bugs can be reported to [email protected] or via this form. I've put quite some time in this, so I really hope you'll like it.
v 1.2 changes include:
- Easy install/uninstall
- Custom Deities
- Readme, with hints/tips/explanations included
- Fixed shadow issues
- The �strange� conversation in Angald is now a cutscene
- Fixed syntax errors (Thank you, Paul Blay)
- Fixed certain item properties
- Fixed certain store prices
- Fixed all journal entries
- Seth�s halberd is now his default weapon
- Que�eti has been completely fixed
- Southern woods & Angald are edited
- Various minor edits
V 1.1
Changes include:
- Fixed some lightning issues
- Revamped version of the Southern woods
- Fixed a bug that could cause players to miss the first conversation
(The dialog will now also be triggered if the original trigger fails)
- Fixed some syntax errors
- Added random encounters to the Grassfields area
- Made some slight changes to the Northern Woods area
Though I am somewhat occupied at the moment, I try to keep an eye out for comments and will certainly finish the series. The crash seems odd to me. No, very odd even. I'm very doubtfull that's caused by the module. The grassfields area is however quite big, and quite a heavy load. Perhaps that's where something went wrong. Otherwise, the area shouldn't cause any crashes at all. Are your computer specs alright? Latest drivers? Perhaps still running on a patch that causes instability? The Northern Area should be pretty straight forward. Literally. You keep walking North until you get out the foresty area, and walk up towards the mountain. On the side of the mountain, there's a pretty obvious cave entrance. Enter it, and you're through the area and inside the Giant's Pass. Thank you for your positive comments as well, much appreciated. To make sure problems that seem obvious to me to happen again next time, I will include a Tips/FAQ file in the download in the future. I hope any of this helped. Stay tuned for the next installment after the expansion pack is released. Greets, Sic
Posted by gomer at on07/22/07
Posting again because I played it again. This time I got stuck in some Northern area (where the hand in the lake holds the glowing stone). Couldn't find my way out of there. The Area Map was no help. Played it again due to its great visuals and figured it is simply worth the effort. Sure do hope that you keep up with tweaking this mod since I think it has so much potential. It'd be a shame if it just dropped off of the list. I'm hoping to see more from you. Voting this time because I liked the way you did things and want to help put you on the map. The voting standards would require a 4 from me but I think that there is enough different about this which is very positive that I have to bump that up to 6. It's not solid, but is remarkable.
Posted by gomer at on07/22/07
First Grassfields to the South, and I crashed, system rebooted. I contacted the first woman there and then it went down. Up until there it looked like this has much potential. I will threat this as a beta. No vote now but will be hoping for an update. So far, so good though. I like what I see so far though, with an eye for the future.
Posted by Sicar at 2007-06-2900:44:15
Right, portal. I forgot to mention that in my former reply as well. The portal doesn't link anywhere, it did during my testing but the game would crash every time they entered the portal area. I even completly remade the area, still crashes. So I decided to skip that area, changed the portal conversation to 'It's not accessable through this side'. Perhaps I should've picked my words more carefully, as I see you've all been looking for the other side of the portal. My apologies for this, I'll make sure I choose my words more carefully next time. The next part won't be released until after the expansion, as I need some vital content from it. However, I'm already creating the conversations and some interior areas, so it won't take -too- long. Cheerio, Sic
Posted by Blatob at on06/28/07
Nice, for a prologue. I too had a problem with a portal in the cave. Other than that, there are no bugs (as far as I can tell). I hope that it won't take you long to complete next part.
Posted by Sicar at 2007-06-2200:23:42
Haven't heard about that one before. It seems to me that the trigger just didn't go off. No idea if it's caused by the patch or not. I'd advise to either reload a game from before you enter angald, or simply go through to the Giant's Pass, though then you'll miss one conversation. The character will tell Seth what happened, so you'll be able to catch up with what happened there. Pretty strange the trigger doesn't seem to work, though. I hope it didn't give you any other trouble?
Posted by DaveFritz at 2007-06-1512:19:02
I'm having a couple of problems. First, does the Portal in the Abandoned Cave go anywhere? I just kept getting a message that I was on the wrong side. I even went both directions through the door, but no luck. Much more serious, I just updated to the latest patch. before I updated, I went with Odrin Mordyn to Angald and there was a big battle. I foolishly joined in, decided it was the wrong thing to do and exited the game. When I came back I patched the game to 1.673 from 1.59, and now when I go th Angald, nothing happens. Odrin just stands there and when I try to talke to him, I get the same conversation as before the journey, ie about the demons and getting ready to go to Angald. Is this a game-breaker? BTW, I can still get to the Northern Woods abd Giant's Pass. Cheers, Dave Fritz
Posted by PaulBlay at on05/21/07
More than decent, but less than amazing.
Posted by PaulBlay at on05/21/07
*** SPOILER WARNING *** conv_0slimenguard "Im sorry, what raids?" -> I'm sorry "assured us they were no shades or something, though" -> (?) not shades conv_0unknownsuccubus "already broke the bound?" -> bond conv_firstmeetingimp "still it does nothing but starting" -> nothing but stare conv_limenpriest "Offcourse, (brother/sister)." -> Of course conv_0slimeninnkeeper "They payed for a day" -> paid conv_0svenificusaidan "Ah, the unconsious traveller?" -> unconscious conv_druid "gold to compensate for your work" -> you for your work conv_0slimentravelmrc "they robbed me at the crossroad." -> crossroads conv_0svenificusnyus "Demons. Ghosts. That's sort." -> (?) That sort conv_gp_alya "What's an old hobo rapped in cloth" -> wrapped *** SPOILER WARNING ***
Posted by PaulBlay at on05/21/07
I'll just note that you can use a tool like ConversationEditor to export conversation text then a wordprocessor with a spellchecker like MS Word to check them. That would have caught many (but not all) of the above corrections.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone