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NWN2 ENGLISH MODULES

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Name  Treasure Hunters (1.02)
Author  Nexx
Submitted / Updated  05-02-2007 / 05-10-2007
Category  Single Player
Module Types  
Scope  Small
Content  Everyone
TricksTraps  Nonexistent
Roleplay  NA
HackSlash  Heavy
LevelMin  01
LevelMax  01
Gameplay Hours  03
Categories  action
Patch  1.05
Description
TREASURE HUNTERS

A BRIEF INTRODUCTION-----------------------------------------------------------------
Adventure awaits you! You and your companions travel on a rogue ship from land to land, searching for treasures. This time you reach a seemingly abandoned island. But as you soon will discover... things may not go as smoothly as planned!

TREASURE HUNTERS is an adventure (originally written in Italian and here translated into english) for a 1st level Cleric character (you can use a 2nd level one, if you want an easier challenge, but that's not recommended).

SOME ADVICE--------------------------------------------------------------------------
The module is tested and built around a Cleric character, but also a Fighter can survive (quite) easily.
If you like tough fights, you're free to run the adventure with a mage or rogue. All other classes will be represented by your companions. A PC cleric remains the preferred one, however.

One more thing: don't waste skill points on social skills. There will be cutscenes with dialogues, but your various bluff, intimidate, etc. won't do any good. To be honest, you won't have dialogue choices, either. Just sit back, relax and follow what's going on: the adventure is a simple hack&slash, after all!

_______________________________________
For all these info, known bugs, aknowledgements and some other tidbits, refer to the included readme (Treasure Hunters.txt).

Try it out and let me know if you enjoyed it. Have fun!

Files

NameTypeSizeDownloads
Treasure_hunters_1_02.rarTreasure_hunters_1_02.rar
Submitted: 05-02-2007 / Last Updated: 05-10-2007
rar75.4Mb2350
New, updated module. Version 1.02 brings to you:

-An area has been modified to make it more enjoyable (gazebo anyone?)
-Added en extended ending cutscene
-An enemy has been added
-Fixed some more spelling errors and TAGS leftovers (thanks sirchet and speakingbeast)
-Minor twitches during conversations
-Idrial won't talk to you anymore (never). Thanks again to sirchet.
SCORE OUT OF 10
8.05
15 votes
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SCREENS

Our indomitable hero...


The captain!


A small forest...


Jogging on the seaside!


A strange sight indeed...


Plan B





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Comments (30):

1 2 3

Posted by nexx at 2007-06-2523:27:00    
Thanks to all who took the time to comment, glad you enjoyed the module! FOR GOMER: The "correct" ending will trigger only if you have all party members with you (there's a complete list of who they are and the places where you can find them in the readme.txt. That's my fault, however: my scripting skills are abit "rusty"!). Hope this helps!

Posted by gomer at on06/23/07
Played through twice and enjoyed it. I found the ending both times was not what you intended, I think. I was left with the Captain and the dragon seeming like they had more to say, but it just quit there. Guess I took good care of the dragon's son, but he never joined my party. Technically, I think this could use some more effort but the play was what I like so that gets scored highly. As you say, it's a romp through a heavy hack and slash field of opponents. I have to go with an 8 for this just because it was fun.

Posted by Blatob at on06/09/07
Very good mod. At the beginig it's, perhaps, too tough. Limited bolts and arrows, fight on the beach (so you could pick barbarian companion)... As the game progresses, controling your small army gets more difficult. NWN has it's limitations and it's not a squad based tactical game.

Posted by cobracommander at on05/27/07
Nice feeling to command a small army. It`s different to swarm enemies... Good job!

Posted by Speaker-to-Customers at on05/11/07
Algrim - you can pick up a half-orc barbarian companion in one of the earlier areas, and afterwards shove him at the front to do the heavy hitting. If you miss out that area it's much harder. I guess that the comment about a 'half-orc barbarian with a greatsword' is aimed at me - actually I don't play a 'half-orc' barbarian, mine is a human female barbarian. And in playing her I was taking equipment intended for the real half-orc barbarian, who was slightly less formidable as a result. I've played the module as a cleric as well and it's perfectly doable. You just have to do a lot of hanging around at the back, sniping with one of the super-powered crossbows that are available, and only stepping forward to heal (or raise) the combat experts when they get into trouble. Obviously a lot less enjoyable than leading from the front but much more survivable. _________________________ "You do well to flee, townspeople. I will pillage your lands and dwellings. I will burn your crops, and make merry sport with your more attractive daughters!" (Olaf the Troll, in 'Buffy the Vampire Slayer')

Posted by nexx at 2007-05-1614:22:36    
Hi Algrim. As stated in the TXT, if things get too dangerous... run like hell!!! No shame in regaining some strenght if the bad guys are tough. Just remember to run back to the safety of already cleared zones, as going forward may very well get you into serious trouble.

Posted by Algrim at 2007-05-1612:55:06    
Wow...a level one cleric huh? Probably the most annoying battle ever in the graveyard. Very fun watching my characters die in about ten seconds over and over and over. Didn't finish the mod. Maybe a more balanced difficulty possibly? Not everyone plays with a half-orc barbarian with a greatsword. I would love to see games a bit easier. I realize there are some gamers who think the harder the game is the better it is but they are a minority. I play to have fun, not to get mauled. I started out loving the mod. I love the npc's and it's a cool little hack-and-slash but I've been playing games for many years and nothing annoys me more than going from a 4 difficulty all the way to 20 in just one fight.

Posted by Lariam at 2007-05-1602:32:04    
Okay - thanks! _________________________ Forgotten Realms Weave

Posted by nexx at 2007-05-1514:51:51    
Characters should end at level six by the end of the module.

Posted by Lariam at 2007-05-1512:17:32    
What level do characters end up, roughly, in this module? _________________________ Forgotten Realms Weave

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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