I finally have connected all area's together, so this time you can walk through the entire module .
There are some issues
1: Labyrinth, temple, Amanii house bedrooms, Mill , Sisterhood of Weberkar house and some other interior's are not done yet and so are not included i this module ..
Most of them (except the sisterhood) make their way into ACT II of the module anyway, and so have no priority yet.
2: You can find the herb shop in the " Upper District" Near the fountain with benches opposite to the castle, the door is also opposite to where the sisterhood house it . (at the edge of the cliff t the harbor)
3: Gama's speech should be corrected.. he now say's you forget quickly.. but he's supposed to say that the second time only! not the first ..
Also the story he is telling should have 4 camera angles .
2 of them view the statue's he's standing by .
1 of the giant statue of General Matheus (taken from the ground)
And his normal camera which views himself as he tell's the story .
If anyone wants to correct this please do!! the camera's look right in the toolset but they didn;t show last time i checked , but than again i am much further than a couple of day's ago...
4: remember this is an alfa of the demo... there are glitches and error's and some parts of the area are not done yet .
Also there are not many npc's with conversations but those will be made very shortly .
You can download COHa003t.rar HERE
Sorry for the late post.. some expected it earlier, but the toolset just would not cooperate..
Have fun!.. and any suggestions you ahve are more than welcome regarding anything you see in the module .
Ps: this is no finished module!! it is just an alfa still under development, but i wanted to share it with the community anyway .
Keep in mind this is an Alfa and still unde development .
I just want some opinions from the builders over here and see if i can change some things for the best, or better .
Also having some problemd with the Camera's with Gamma.. look for yourself in the Toolset .
NPC's and conversations will follow this week but next month i will certainly have a huge chunk of the story done .
Just tell me any idea's you get when you walk through this module or error's you encounter .
(I estimate the game to take you about 20 hours or so to complete when it's done . but now when you run through it it'll be an hour or so )
And if you can VOTE please...
But keep in mind it;s an alfa!
Cemetary has been made by Zamora .
Special thanks .
just edit the start position..
For baking reasons ou can't exit the first area..
The transition isnot propperly set and the area outside the shop is unwalkable due to a baking problem ..
(too much placables on 1 tile) it will be fixed in Alfa 4 ..
Comming next week.. there will be more conversations and characters and area's .. i just had some setbacks because of toolset crashes...
(never install google desktop, it conflicts in some way.
oh, I'm downloading this now; but I have to mention I love the action you received on the Alfa! Dutch and Argentina, you made my day!
Please, dear author, Razoorsharp, I did not mean that as an insult, quite the opposite.....but now I play and find out. _________________________ Does this armor make my butt look big?
Can anyone please tell me if the City of Hayr lagged most of the time??
And maybe an idea how thats possible??
Yes the area is big with allot of objectw.. but could the tree's be the problem?? Or the graag and plants that are abundant there?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone