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NWN2 ENGLISH MODULES

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Name  Waterdeep Market Alpha
Author  True Alucard
Submitted / Updated  11-03-2006 / 11-07-2006
Category  No Story (Ex: Resource, Level ups, etc.)
Module Types  
Scope  Small
Content  Everyone
TricksTraps  Nonexistent
Roleplay  Heavy
HackSlash  Nonexistent
LevelMin  Any
LevelMax  Any
Gameplay Hours  1
Categories  Merchant Shop
Patch  1.00
Description
A module where you can buy items from the Baldurs gate and Icewind Dale games.

This is just a Alpha version so its far from done. The mall is simple and will be changed in the final version.

There has been problems with some of the items that I can not change. All armor and Bard music instruments have been changed to short swords. I do not know why, but if I can fix it I will finish the module.

Files

NameTypeSizeDownloads
Waterdeep_market.rarWaterdeep_market.rar
Submitted: 11-03-2006 / Last Updated: 11-03-2006
rar1.6Mb1717
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Comments (7):

Posted by shannonjoeker at 2008-05-13 20:14:45    Voted 8.50 on 05/13/08
The reason your instuments are turning into short swords is that you have them set as only useable when equipped, and have the base item set as sm/ med misc items, which are normally NOT equippable. In NWN1, the instruments were not equipped when used, so you would never see them. (They were set as useable in inventory.) In NWN2, by default, musical instruments are set to be used when equipped, (And ridiculously heavy, I might add, along with a LOT of other things!) so therefore they need to have a visual template to show on screen. As far as I can tell, there are only two equippable visual templates for musical instruments in the toolset: a flute, and a mandolin, even though there are icons for other instruments.
Your choices are two here.....either all instruments have to be either a flute or a mandolin, OR they need to be set as useable in the inventory, so you can use them, but not see them. The reason they were showing as short swords is because the default item you start with when you create a new item, is a short sword, so when the program became confused as to what it should show you on the screen for an item that should never be seen (small misc items are not eqippable) it defaulted to the short sword visual.
I got the musical instruments to work just fine as mandolins,flutes, and non-equippable (sheet music?) I had no problem with the armor. I'm assuming you fixed that already...
(Of course I nixed all the cursed items, first.... :o) )
Please don't give up on the project. I don't know about anyone else, but I really do apperciate all the hard work that went into extracting the stories. I love that all wierd stuff, especially Belib.
P.S. Are you going to make any more Belib items?

Posted by TrueAlucard at 2007-06-12 09:25:02    
Sadly Yes, after countless trys of trying to fix the items I have given up. The game just will not read the items I made, even when importing the item from another, it still changes to a short sword.

Sadly, if I ever have the feel of working on it again, I will. But thats like a 1 out of a 100 chance :P

Posted by PaulBlay at 2007-03-24 05:29:53    Voted 3.50 on 03/24/07
It's an alpha, but no updates in a long time - I think it's probably dead.

Posted by lossefion at 2007-01-12 10:04:56    
I'm fairly sure that there was an item market of those in NWN1 as well.

About the bard items, etc.: When creating the items in general, I'm assuming that you did change the baseitem in the properties list, or was this after you uploaded the module?

Posted by TrueAlucard at 2006-11-05 10:48:55    
The items are based off the old games. They do not use custom graphics. As the games are different, I could only do so much for the items.

(Example, some items give 1 extra attack. I can only put in haste for the extra attack because of NWN 2 engine.)

Posted by Lord Malek at 2006-11-05 10:35:05    
Not 100% sure, so I am asking, but is this custom items you created that are simply based on items from those games?

Using the NWN2 engine or completely custom graphics?
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Posted by TrueAlucard at 2006-11-04 14:22:34    
If anyone finds out how to fix the items from turning to Short Swords, please tell me. Also, the notes from the items are more for me, as I will take off all but where the item came from.

Also ONLY 80% Icewind Dale 2 items are done. As I will only include items that have background information.

Also, most items are not right, as I put both attack and extra damage with enchantment which makes most items prices go sky rocket. Some items have or do not have this.

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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