You died. But you came back. You return to your home village with little memory of your past, save for a burning desire for revenge. But against whom and for what reason, you cannot remember. Piece together what happened to you and find out who is responsible, before tracking them down and seeing them answer for their actions. Were they really to blame for your death? Who else is going to be caught up in your search for answers? Will you follow a quest for justice or a path of wrathful vengence?
A story of revenge and manipulation. Choose from 5 companions, with one romance option per gender (not fully explored in this chapter). Find out more about this mod at my blog Link
SUMMARY
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The philosophy behind Dark Avenger is to provide a story-driven adventure, where the focus is more in interactions between people, and to steer away from humanoids in caves or rats in warehouses, but still retaining a D&D feel. I wanted it more to feel like a story about the growth of a hero/villain, rather than the standard adventurer that starts out skinning rats in someone�s basement. A story the player could shape and unfold around his PC.
Dark Avenger is designed for a PC of any alignment/gender/race/class with an ECL of 4. PCs with less than 6000 XP will be levelled up at the start of the game. Equipment will be stripped, but can be reacquired at the end of the introduction � up to the player how much is used. By the end of the chapter (~2-3 hours), you will have gained roughly 3 levels, depending on how much you explore.
Please check out the ReadMe/Walkthrough before designing a character.
INSTALLATION
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Unzip the file to your NWN2 Campaigns directory, find the dark_avenger.mod file in that folder and move it to the Modules directory. Start the game from the New Campaign section.
02/01/08 - Forgaging incorporated. Plants can now be gathered and used to produce items that may be helpful. Smear Extract of Brown mold on your weapon to give the enemy a suprise. Gather Retch Plant spores for use as choking powder. System uses a combination of Craft(alchemy) and Survival, with varying difficulty. See plant descriptions for more information.
NOTE TO PLAYERS - if you are hoping to play the rest of the series with a character from this mod, please keep a copy of the save game. I will however, be releasing a revised version of chapter 1 with chapter 2 to incorporate some changes required for the campaign series.
thanks jeum and glad we ironed out the problems you were having _________________________ Wyrin Legacy of White Plume Mountain - A Faerun sandbox classic DD adventure! Wyrin's NWN2 blog
Posted by jeum37 at on05/17/09
Great module, good story, strong ambiance... I enjoyed a lot this first chapter ! And for once: you can really develop your hero in a good or an evil manner, as you wish ! I take no break befor chapter 2 ! 8-) Jeum. (sorry for my poor english...)
Posted by Wyrin at 2009-04-2223:01:29
Thanks Solodric - try chapter 2 and see how that goes as well! _________________________ Wyrin Legacy of White Plume Mountain - A Faerun sandbox classic DD adventure! Wyrin's NWN2 blog
Posted by Solodric at on04/18/09
This module was definitely a good one. It doesn't look like much at first, but I found it grew on me. However, I cannot rate it higher due to the repetitive, drawn-out combat and the lack of things to do in town.
Posted by Wyrin at 2009-04-0302:40:04
Hi ericdoman, Yes, sadly, there will be no continuation of the series. I'd love to in many ways, but time, and partly the need to overhaul chapters 1 and 2, are a problem. Does mean the character development I planned doesn;t work out tho. Vengeance 1 should be destroyed if you choose that conversation option and a new version be created - sounds like the old version isn't being destroyed - i think it was temperamental with equipped items. There probably are slightly more XP awards for evil options - mainly because I didn't like how evil wasn't fairly rewarded in other games - if you're evil you kill to take the reward, if you're good, you are willingly given the reward - the evil guy has to risk combat to get the same result. Muse are a great band. Never seen them live. I love driving to Knights of Cydonia ;) thanks for the feedback. I *might* be working on a new project.... *might*..... *maybe*.... but won't say much until I know it can be finished _________________________ Wyrin Legacy of White Plume Mountain - A Faerun sandbox classic DD adventure! Wyrin's NWN2 blog
Posted by ericdoman at 07:33:04 Voted9.50
So it seems that there will be no continuation to the Dark Avenger series? That is unfortunate but understandable, your free time etc. Although there seems to be less and less NWN2 mods appearing nowadays. Hopefully MOW will increase the number and maybe there will be more co=operation amongst authors. Anyway have a little problem. My fault to some extent on equipping Avenger you are given options. I think I chose 4, unequipped and then again. You receive 100xp each time, +10 influence with Black Death and another Avenger sword. I now have 3. Just wondering how can you remove your spare swords. Noticed that the Off Hand Axe is still in the module. I am not going to use it but the temptation. Replayed this through a couple of months ago using a good character. I know I received more xp for the herbs, DT and other side quests but still not as much as when I used an evil character. I think this was down to the goblin encounter and allying with the avorleth? More xp for being evil? Companions' prestige classes. No real point for the contessa to become an eldritch knight if there is no part 3 and I hink she can only reach EK at 9th lvl. Have used human cleric/stormlords in the past but probably used a bit of gamesmanship to get there. Deity would be Lurue (favoured weapon spear) and had earth and war domain, so you have toughness and weapon focus spear, although no real chance to have weapon prof martial for some time. Replaying again with an evil human rg/rgr/ftr (divine champion to be) but was seriously contemplating shadow thief of amn as this prestige class (and NWN9) is open to all. Well typed too much as per the norm but really am hoping you'd do a part 3 etc. I'd be more than willing to help with suggestions etc but my knowledge of the toolset is ZERO. Finally am now into another M band (Man O War, Mettallicca, Mozart) that is Muse, have been for a while and live they are very very good. Cheers
Posted by Wyrin at 2009-03-2900:39:57
Thanks Azenn. Yeah looking back some of the areas are dodgy. Still think it's something I'm never going to fully get a hang on - but there's a few in part 2 I'm quite proud of. _________________________ Wyrin Legacy of White Plume Mountain - A Faerun sandbox classic DD adventure! Wyrin's NWN2 blog
Posted by Azenn at on03/27/09
I played your mod a long time ago Wyrin, but never voted on it. Anyway, I really liked it and the evil perspective was refreshing. The only negative with the mod is the lack of artistic flair with some of the exterior areas, but you've improved on this a ton in DA 2 from what I've seen so it's a moot point.
Posted by Wyrin at 2009-03-1813:46:10
thanks guys! _________________________ Wyrin Legacy of White Plume Mountain - A Faerun sandbox classic DD adventure! Wyrin's NWN2 blog
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone