The Chronicles of Azaelus 1: The tower in the marsh (v1.2)
You are travelling with your mentor to the hamlet of Westfeld, to visit an old friend. Along the way, an unexpected event forces you to act on your own; your mentor cannot protect you anymore...
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This is the first chapter in a series I'm planning. It started out as a little project to get me familiar with the toolset, but along the way I got inspired to take it a bit further.
You will be given the option to equip yourself and adjust your level to the difficulty of the module at the start of the game.
The mod is designed for good characters, although at certain points your alignment (good/evil) is taken into account. There are also situations where you can be rude or mean, but I felt adding a genuinely evil path to be too ambitious for this mod.
After the initial release of the mod I have spent some time at balancing some of the encounters. They are a bit easier now, but might still be considered tough for some classes. Be sure to save often in different slots, and play to your strengths. For example if your character can sneak attack, position him or her so sneak attacks are possible.
I tested this mod with all classes (including rogue) and managed to complete it every time (but of course, I did write the mod).
Recommendations: Make sure you talk to everyone, and read your journal if you're stuck. Use your skills, feats and abilities, use the equipment you find or give it to somebody who can use it for you. There are some conversation skill checks in this mod, so if you've got plenty of skill points...
Have fun!
Version history:
Version 1.0
Original release.
Version 1.1:
-Fixed a bug where the final baddy wouldn't attack when you left a certain task to a certain somebody else
-Toned down the tunnel quest
-Toned down the loot
-Fixed a bug where the game would crash after picking certain dialogue options with the mayor.
-Fixed some dialogue-options I wasn't happy with.
-You get less money to start with, and the items cost more now :-p
Version 1.2:
-Fixed the bug where walking through the village with companions would be jittery
-Fixed the bug where loading the game in certain stages of the game would give you XP
-Made sure the player had an extra edge against some of the enemies
-Improved the looks of one of the areas somewhat
-Gave monks an extra edge in the game
-Put a warning to evil characters in the prelude
-Expanded one of the stores
-Added possibilities to regain lost levels
-Added a story twist to make it easier to defeat Blake
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone