Dramatic, Final Version, Roleplay, Snowy Adventure
Scope
Medium
Content
Teen
TricksTraps
Medium
Roleplay
Medium
HackSlash
Medium
LevelMin
01
LevelMax
01
Gameplay Hours
04
Patch
1.12
NWN2Game
All
Description
PLEASE NOTE THIS MODULE IS NOW SUPERCEDED BY "CONAN CHRONICLES 1 - THE BARBARIAN CHRONICLES" WHICH COMBINES THE FIRST THREE MODULES INTO A SINGLE CAMPAIGN
Introduction
"Know, O Prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars." - The Nemedian Chronicles.
Such half-legendary fragments are all that remain to tell of the Hyborian Age and its greatest hero, Conan. You can relive these tales as Conan, or as a hero of your own design, following your career from its beginning as a youth among the Aesir, to your eventual rise to claim the throne of Aquilonia, the most powerful Hyborian kingdom.
"Legions of the Dead" describes the first recorded exploits of the young Conan, when as a youth of sixteen summers he fled his home in Cimmeria to join with a band of Northern barbarians in the frigid land of Asgard. The original short story was written by L. Sprague de Camp and Lin Carter, based of course on the collection of Conan stories by Robert E Howard. It pre-dates the more well-known "Tower of the Elephant" which is, taking the chronology of Conan's career, the first Howard story. The fact that "Legions" deals with a very inexperienced Conan, and the fact that the story is less well known, makes it a good start for a chronology.
Installation
DON'T put anything into the Program Files NWN2 folders where the core game information is kept!!
Download and unzip the part 1 and part 2 module files ("Legions of the Dead part 1.mod" and "Legions of the Dead part 2.mod") and put the mod files into your My documents/Neverwinter Nights 2/modules folder.
Download and unzip the "Conan Chronicles Extra Files" zip folder and put the folder called "Conan Chronicles 1" found inside the campaigns subfolder into your My documents/Neverwinter Nights 2/campaigns folder. Put all the bmu files from the music subfolder into the My documents/Neverwinter Nights 2/music folder. Put the subfolders called "Conan Chronicles MOTB Override" and "Conan Chronicles 1 Extras Override" into the My documents/Neverwinter Nights 2/override folder. (Remove any folder called "Conan Chronicles Override" from an old version of the game.) Put the conan.tlk file in the Legions of the Dead part 1 zip into the My documents/Neverwinter Nights 2/tlk folder.
Notes for Players (see the readme)
From 4th May 2008, I have uploaded new versions of this game to be compatible with subsequent games in the Conan Chronicles Series.
The game is designed for a single starting PC. Playing a human is more suitable for this adventure, but not required. If you really want to play a Cimmerian Gnome, feel free.
At the start of the game, you should create a PC and note that you can select "Hyborian Race" to choose from one of 11 subraces of the Hyborian Age. These subraces and their bonuses and penalties are described in game, in the create menu and in the walkthrough document.
There are a number of features specific to the game ( more information in the walkthrough):
Time. Time travels as in real life i.e. 60 minutes in an hour, not 2 which is the NWN standard! Instead, journeys between certain outdoor areas take time, perhaps 4 hours. Also resting takes time; 5-6 hours for a full rest.
Companions. There is a companion for part of this game. You can leave and rejoin this companion as desired, and she retains the equipment you left her with.
Resting. You cannot initiate resting while controlling a companion. Rest and your companion will rest with you. You may rest in most areas and abort by clicking out of the blue screen. In many areas, wandering monsters may run into you, appearing at a random location nearby. Depending on your survival skill, you may be surprised and unable to act for several seconds. There may be special safe-rest areas in game, perhaps after you have defeated certain encounters. Sometimes resting in a corner or in a small room with the door closed may allow you to avoid an encounter.
Death. You will not be able to defeat all encounters. There are also some story choices that inevitably lead to death. Sometimes you may be able to respawn back to a point before this choice, but not always. If you die, you usually respawn in the same place with full abilities back, but a hefty xp penalty. However, your mission is rescue based and if you allow your companion to die, its game over, so look after the companion well!
Thievery. Sneaking around and using your wits to avoid encounters is encouraged. Looting every single item from containers in front of their owners� noses is not! If you get spotted, expect non-hostiles to get hostile. But you can steal if you want to, just try and do it without being seen, and if you run away when you are spotted, those that see you often calm down after a while. If you get spotted too often, however, the whole faction turns against you.
Treasure. There are custom treasure scripts used which give a wide variety of random treasures or basic items. Feel free to loot all you like, but it is not the main focus of the story, and although merchants are present in one area, there are only rather basic supplies to be purchased by and large. Please don�t get too attached to all your stuff. Otherwise you might get upset at the end of the game�
Custom Items. There are a few custom potions, items and consumables which should be self-explanatory. Some may not work in other modules, but will work in future Conan modules.
Secret Doors. There are secret walls that move aside once you discover them, and then you can actually interact with them to close them or open them as desired. There are also secret catches or levers opening secret doors in walls.
Looking up. In one area (should be obvious) you need to look up. Use driving camera mode in that circumstance.
Note for Builders
Feel free to take this module apart for techniques and ideas to use in your own adventures. Part of the idea behind this module was to encourage other builders. Hopefully then you will not have to replicate all the long work it took to get this module functioning with its custom features. And feel free to design your own better solutions!
I played this mod on nwn and was great. When I saw it for nwn2 thought it was a must have. It is very buggy. I cannot get the music to play and i have installed it twice now. The camera is buggy, cannot control camera. Makes the game unplayable to me. Shame I enjoyed the nwn version so much. not casting vote yet, until maybe can get to work right. Anyone else having these issues? How did you fix them?
Posted by LeslieMS at on08/27/08
I loved it! The story line is spectacular. The mod is very well written, and makes the story soe engrossing. It is easy to get lost in the atmosphere of the mod, and I had a twinge of sadness when it was over. My grief, however was short lived as I jumped into the next chapter. My only complaint is the lack of map notes in the castle area, as they would be very handy. There were a few map pins, but adding some, especially for the starting point in the castle, would be appreciated. Keep up the great work. AND keep those chapters coming! _________________________ Stupidity kills people. Nothing Good comes from ignorance. Knowledge is power that is useless with out the wisdom to use it properly. Be Well and Be Safe, Leslie
Posted by Jau at on08/25/08
I just finished this and I really enjoyed it! Writing was well done, and I liked the story. And it was bug free, for me. Some thoughts: Level 2 of the castle is just too dark, and there are no torches around. You should have maybe placed a few torches in this area. There should have been some map notes (specifically the room where you came in with the grappling hook). There should have been other triggered map notes as well. Since this is a setting that is not Faerun, it would have been nice if you included some custom load hints to give the player a feel of this new world they are in.
Posted by ericdoman at 13:24:35 Voted9.00
Have posted the same comment on other mods but I think it may be one of the CC mods that have affected below. Also when playing other non CC mods, the CC music is heard. Ran through CC1 to 3 quite recently. One thing I did not mention is the option to be a Cimmerian etc was not brought up in opening movie scene. BTW have found on character creator there are 2 new slots. Normally you have the choice of dwarf, human etc etc, now There is Bad Strref and "the last attempt to detect your settings" as race options? Also going through OC again and 2 things happen that are very strange and have not seen before. In the swamp ruins had noticed that the "tracks" are now walls suspended above the ground and worse still when you find the silver shard there is no movie scene and then the option to either look around or go straight back to village does not happen. You collect the shard and return to West Harbour and Daeghun does not recognise the fact that you have shard. End of game. This is quite a recent occurrence and so am posting this comment on all games I have recently downloaded. Maybe it's the ruddy overrides again. How do you post this for Bioware/Atari to see and take note?
Posted by lebari at 2008-08-1710:17:06
I can't seem to hear any music. I followed the instructions for installation but all I get is environment sounds. HELP!!
Posted by VFighterX at on08/16/08
Great module. One problem though, for the "Khitan" race, I do not get a bonus feat even though it has the "Quick to Master" skill. So I only get one feat at the start.
Posted by bietu at on08/15/08
Well well only way to me to get this module forward was to get kicked again from the barbarian squad. Then after jumping like 10mins on waterfall i finally got down. Then i resque the girl and in battle vs queen and undead army. While dialogue running princes will gets killed all the time. So i got tierd of thease bugs. If module would work solidly id say its 7.5 but this much bugs kills the fun of it. So i give 4 it requires improvements.
Posted by Jamro at on08/13/08
Ok, I have no idea where you are now, somewhere I didn't go. But before the attack at night, I approached the walls alone. There is a broken cart nearby with a hook and a rope, it kind of moved on from there...
Posted by bietu at on08/15/08
Jamro Well i couldnt sneak anywhere from the map at night. It just say that there isnt gonna be friendly welcome if i go alone and no other exit's in map. Weird thing is that when i return to the barbarian squad and we decide to go back. Somehow there is girl with us wich prolly is barbarian leaders daughter. Once i got kicked from barbarian squad at begin i did falldown bethween waterfalls and was trapped there no where to go and lower waterfall didnt drop me any lower eather. So if this all is really how it should be i cant say iam enjoying playing this. I have play whole Sands of fate serie in nwn1 so as i know pervious quality its hard to belive this should be like it is for me.
Posted by Jamro at on08/13/08
Bietu, there are many choices here, some lead to instant inescapable end of the module. But there's also a walkthrough in the extra files if you're stuck. Sneaking out at night is ok, dying at the walls is not. Look around. :)
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone