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NWN2 ENGLISH MODULES

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Name  The Corruption of Kiahoro
Author  human_male
Submitted / Updated  08-23-2007 / 07-28-2012
Category  Single Player
Module Types  
Forum Thread  Link
Scope  Medium
Content  Teen
TricksTraps  Heavy
Roleplay  Medium
HackSlash  Medium
LevelMin  01
LevelMax  06
Gameplay Hours  12
Categories  Quest based, story driven adventure. Low loot, low magic, slow leveling. Fighter/rogue oriented.
Patch  1.22
NWN2Game  All
Description
VERSION 6.4

Your wanderings bring you to the Mere of Dead Men. Tucked away in the southeast corner is the tiny, insignificant and completely overlooked Kiahoro County. Overlooked until now, that is. Sinister and murderous forces are at work and the besieged residents will need all your strength and courage if they are to survive.

As you make your way along the road toward the town of Kiahoro, you come across a travelling halfling merchant, who seems to be having a spot of trouble.

NOTES:

This mod may not be suitable for younger gamers due to some mild grown up content.

Tip: You might want to save some gold for one or two of the quests.

Requires both Mask of the Betrayer and Storm of Zehir.

If you enjoy the mod, play the sort of sequel, Traveller.

Sign posts act as area transitions.

Party chat box used for aesthetic purposes only.

The dungeons are dark. Really dark. You'll finally have a use for your Dark Vision and all those torches and light spells that are totally useless in the commercial games.

Single player, recommended for levels 1-6. It's intended to be very challenging for the equivalent of a THIRD level default fighter, starting with basic gear and no gold (on hardcore D&D rules) with the rogue and cleric companions in your party (you're going to need a rogue). It's up to you to decide what level to play at based on your class and how tough you like it. For weaker classes likes bards and rogues I suggest playing at level 5 or 6 or taking all three companions with you (a second level cleric, a third level fighter and a third level rogue). If you find it too easy, don't take as many companions. There should also be enough loot to buy all the potions you need for buffing.

This mod is very dialog intensive. There's plenty of fighting too, but if you don't like wading through a lot of dialog it might not be for you.

There is a bug where you may not be able to recover your own traps, and traps may not even go off when an enemy hits them. I have no idea what causes this or what to do about it. Sorry.

I tried hard to balance the loot and gold that's available. I didn't want this mod to make you rich and overpowered with high end stuff. All of the merchants have a fairly limited amount of gold on them as they live in a remote backwoods area (you're going to find they may not have enough gold to buy all your loot). Most of the stuff in the game is mundane, with a few +1 things and one or two +2. There's a merchant who sells a few higher end bits and pieces to give you something to spend your gold on.

You will find there's very little magic and magic stuff in this mod. The reason for that is I don't have an interest in magic and have never played a magic using character. So I have no real idea what items and spells would be appropriate for the levels this mod's aimed at. I hope that it's still playable for a magic user, though. There's a magic shop so you should be able to buy what you need, but if you find you have trouble or you don't enjoy it because of that I am truly sorry. That was not my intention. It is my hope you might actually get a kick out of being one of the only three wizards in the game.

This is my first mod of any kind, for any game. I did all I could to make it as good as I possibly could. But with my limited knowledge of the toolset (and no knowledge at all of scripting) and not being a professional writer or anything it's obviously not perfect. But I hope you enjoy it. I'd like to thank my beta testers fenixphire25 and potatocubed, Gilthonym and NWNmaster for their tutorials, Berliad for letting me pinch a script from his character creator and all the people on the Bioware NWN 2 message boards. I certainly couldn't have done this without you.

As always feedback and bug reports appreciated.

If you have any problems feel free to email me at [email protected]. Go on, I'm desperate for human contact.

Human_male (chaotic good commoner), 2007, Auckland, New Zealand.

Huzaah!

Files

NameTypeSizeDownloads
The_Corruption_of_Kiahoro_v6.4.rarThe_Corruption_of_Kiahoro_v6.4.rar
Submitted: 08-23-2007 / Last Updated: 08-11-2009
rar107.4Mb11769
--
SCORE OUT OF 10
8.82
144 votes
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Comments (30):

1 2 3

Posted by maglalosus at on07/02/11
Excellent Mod!

Posted by iresistsoiexist at on12/29/10
I started to play this module when it was first posted here, but never finished it until now! :) Very good module, perhaps too short with dialogue and I also missed some extra side-quests...

Posted by Avo at on12/24/10
A very good module. Despite the warnings I managed this with a level 1 FS and all available companions. Was tough though... This module is a very good example what excellent stories can be told when people conmcentrate on the atmosphere instead of fancy new haks and scripts. It just uses what is already there in the toolset and still manages to look very good. The exterior areas looked fantastic and the overall mood was well captured. I agree with what another poster said before me: After the Vampires the story lost some of it's steam. I had until the end hoped that the two evils were somehow connected. Needless to say this module runs absolutely bug free. Highly reccomended for a few days worth of NWN2.

Posted by Oceanborne at on12/04/10
I'm getting the same problem as another guy - whenever I dismiss a companion through dialog or say "I'm glad everyone survived" (thereby dismissing the three companions there) I get a CTD. Emptied overrides to no avail. D:

Posted by Alan at on08/10/09
@ Lanjave: the mage of the mage's shop offers to cast Greater Restoration on your group, - and for free! _________________________ "If it had been the Captain doing it, the cat would be lost, the tree burned down, and the old lady would be traveling with us now." - S.J.

Posted by Alan at on08/10/09
I'm replaying this module and I can't point out enough how well made and how beautiful designed the maps are. Hat's off, dear sir! Yours, AdL _________________________ "If it had been the Captain doing it, the cat would be lost, the tree burned down, and the old lady would be traveling with us now." - S.J.

Posted by Lanjane at on07/20/10
Wonderful module, I like how careful you are with details and dialogs. And of course, how pretty balanced the module itself is. Except the one thing - I couldn't find any restoration potions or scrolls, so it was hard enough to deal with mummy and vampires. The dwarven cliric companion (lvl 3) could use only lesser restoration spell, which wasn't able to remove "drain level" curse. So, the only solution was to save/reload game often =/

Posted by Fanos at on07/13/10
Solid FR ;)

Posted by beyorn at on06/24/10
i enjoyed it very much keep up the good work

Posted by Valmont at on04/28/10
One of my favorite NWN modules. Finally got around to giving it it's due score. IO X 10 ...

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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