A small module covering basic transitions such as: Door to Door, Triggers, Waypoints and conversation activated transitions. All information is presented in in-game dialogs and it shouldn't be too hard to follow. This tutorial is intended for people who are new to the toolset. Requires MotB
Posted by Wyrin at 2007-10-03 14:38:08 Voted 8.50 on 10/03/07
tga's can go in campaign folders. You might be able to incorporate them into a mod by aving the module as a directory and copying them into the folder, then resaving as a mod file. Not tried it. Wasn;t a big thing, just something I thought of as I went through. _________________________ Wyrin
I tried transitioning to a unbaked zone, and it worked everytime for me. Nevertheless, I thought it was a good tip and decided to add it, with all due credits. ;)
The conversation bug got fixed, and I'm looking into the .tga thing. Since this is a guide for beginners I was hoping to avoid hakpacks altogether. But if it can be done without them then I'm all ears. _________________________
Posted by Wyrin at 2007-10-03 03:30:54 Voted 8.50 on 10/03/07
Kudos for doing this - it's great to have community content like thisto help budding builders out
Content and style it's presented in is good.Few points sprung to mind when playing
1. Baking - maybe a quick mention a common reason a transition isnt working is that the destination isn;t baked properly
2. Screenshot tga's - maybe include in the conversations to show the rleevant bits of the toolset?
3. IN the actio njump conversation, I got a BadStrff player response line that caused a crash to desktop - this came after I'd done a transition and was asking about details.
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