03/09/2012: The campaign version has been taken down from Mediafire, not sure why or how. I can't find my own copy, so it looks like the campaign version is toast.
04/30/2011: Fixed a few bugs in the Campaign version.
02/02/2011: We've created another version of Tomb of Horrors that requires both expansions (MotB & SoZ). The campaign version uses the SoZ Party builder so you may bring your own party. The campaign version also incorporates numerous bug fixes, puzzle modifications, and the final battle is much more difficult. Only one NPC, the dwarf fighter Gribol, is available to join the party in the beginning.
11/24/08: Our tests of the Tomb with the latest patch and expansion (SoZ) has revealed no new bugs. Thanks to Everian for helping test MP.
Recommended Server Settings for MP:
D&D Hardcore Difficulty
Full PvP
No item level restrictions
This is our first attempt at using the NWN Tool. It is loosely based on the updated Tomb of Horrors module by Gary Gygax (updated by Bruce Cordell). It is designed for 4-6 characters of 9th-11th level.
We tried to re-create the atmosphere of Tomb of Horrors PnP module in NWN2. This is not an attempt to copy the PnP module precisely.
This is a deadly module. Some monsters are a little too powerful, and some traps are extremely lethal. Anyone who played the tabletop version of the original will understand this is by design.
You will need a classic party: rogue, cleric, fighter, mage. Substitute classes are ok as long as you have someone who can pick locks, someone with a high search skill, someone with strong melee ability, and a good spellcaster to round out the group.
If you want to explore the Tomb solo, with no NPCs, you will probably need a rogue/wizard of at least 14th level.
Death is very inconvenient. It is strongly suggested that everyone has a raise dead scroll.
The Area Transitions are not set to "Party," so it is easy for the group to get hopelessly lost/separated.
There are lots of crafting components in the module; it's a little overdone actually. We like crafting. You should too.
We have tested using the MotB Expansion and found no errors.
There are two walk-throughs. One is a critical path description. That walk-through provides guidance for making it to the end of the module. It does not provide detailed explanations on how to overcome all of the puzzles/traps/monsters that stand in the way. The other walk-through describes most of the encounters, traps, and puzzles in the Tomb (except for the Necropolis).
This is the original version of Tomb of Horrors Revisited. It is a Module, not a Campaign. It does NOT require any Neverwinter Nights 2 expansions. You do not need any other files to play this mod. Download the zip ToH_Revisited2.zip file to your computer; unzip it; move or copy the unzipped mod file into your My Documents/Neverwinter Nights 2/modules directory.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone