Humble Beginnings is a mini-module (@ 10 minutes) designed for a new character.
I made this module partly to release something that is actually done and playable. It's just a short little encounter you can play as an initial adventure for a new character. It's not much, but I think it should be good to kill a few minutes and give a chuckle or two.
There is little or no combat, so character class is not an issue, though there is one part where rogues have an advantage. The dialogue, such as it is, includes options for good and not-so-good characters, though they will not affect your alignment.
Note to mod builders: feel free to incorporate this mini-mod into your own projects as an encounter, etc. If you use it, please give me credit.
Installation: Just unzip the .mod file into your C:\User\Documents\Neverwiner Nights 2\modules folder.
Updated 10/21/11: Resolved character export issue that some players were having. Character should now export one PC convo node before the mod end.
Updated 3/3/10: Changed the module ending script. Now uses ExportSingleCharacter() instead of ExportAllCharacters(); also diplays a message informing player that the character has been exported. No longer rolls the OEI credits.
Updated 12/3/07: I've added an ending script which will export the character and roll the OEI credits.
Updated 1/20/09: I've changed the conversations to NWN 1 style due to the tight onfines of the small areas. I've also fixed the problem with the end module script not firing correctly. Consider this a completed version, though perhaps not a "final."
Updated 1/27/09: Spelling corrections, added alignment shift, small dialogue additions.
Additional note: This module is now considered part one of a series I am working on. It will be a series of mini-modules designed to be played between adventures (e.g. play Part 1 first, then play other mods until you reach level 5, then play part two, etc). The parts will eventually unfold into a story of their own. Part two is under construction, part three is in planning.
Blatob, I take it you mean you tried to select a previously created character (the mod doesn't come with any pre-generated characters). Can you describe the character and when and where the crash occurs? _________________________ Jezla
Posted by Blatob at 2011-11-03 04:27:42 Voted 7.50 on 11/03/11
Good, short module. I had a problem,though. First three times I tried to play with the pregenerated level 1 character, but the game crashed. I only succeeded when I chose the option to generate new character.
Posted by Justicar Walt at 2010-05-02 14:30:13 Voted 7.75 on 05/02/10
Jezla9,
Good but way too short. This wouldn't be bad as an Intro to those wanting to learn the game. I "blinked" and this was over. Good crafting but no end game export or credits. Now off to Lowena :D _________________________ "You take a look around and you see that the law is there only to protect power. You'll see plenty of law but what you won't see is any justice."
I've updated the file with a small change to the end script. The OEI credits will no longer roll.
The sequel (or next in the series, if you will) should be done sometime in the next week! _________________________ Jezla
Posted by Sumguy at 2010-02-24 05:10:27 Voted 7.75 on 02/24/10
Good mod for when you want to play a bunch of short mods. A lot more fun to play these tiny mods than to simply cheat by auto-levelling chars for higher level mods.
Worked fine for me (updated MotB/SoZ), including char export.
It's short, a small download and easily installed. No reason not to try it ;)
Thanks for the vote and comment. I'm still not having a problem with the character export. Did you check your local vault after the module ended? There should be a duplicate of your character there. There is no message in the module that indicates the character exports. _________________________ Jezla
Posted by Jess_ at 2009-12-13 01:59:13 Voted 8.00 on 12/13/09
I play this little aventure which is correctly made except for the end : there is no character export !
Ok, Gwydion, I've updated to the latest version of NWN2 and played the module. My character is exporting just as it should. I also have both MotB and SoZ. Are you playing the most recent version of the mod? Originally, I had a problem with characters not exporting because the convo had the wrong settings, but since I changed that, I've had no problems. Do you have anything in your override folder that might be affecting the script?
If anyone else is having this problem, let me know so I can figure out if it's a bug in the mod or what. As I said, I've not had any problems. _________________________ Jezla
Posted by Gwydion669 at 2009-03-03 23:10:56 Voted 6.50 on 01/24/09
Just wanted to let you know I tried it again with the 1.22 final. It's still not exporting the character at the end (but, now, it could be my recently installed SoZ).
If you start getting other reports, it might be a good idea to switch "export character" to a closing dialog option or something.
Posted by Lariam at 2009-01-28 02:10:48 Voted 7.75 on 01/27/09
Oh, perhaps I played an old version, accidentally. I'll replay and adjust my comments/vote, if needed. _________________________ Forgotten Realms Weave
The first three issues you mention (the credits, spelling, and red squares) should have been fixed in the current version. I'll DL what's posted and try it out to make sure.
Incidentally, I found out that what's causing the red squares is the area fog. It needs to be either turned off or changed to black.
Re: the remaining points: Thanks for the suggestions. I'm considering them for the next update. _________________________ Jezla
Posted by Lariam at 2009-01-27 01:26:32 Voted 7.75 on 01/27/09
I liked this mini-adventure. It does show potential, and I look forward to continuing this series of adventures.
The story was surprisingly fun for a 10 minutes long mod. I also liked the area design, what little writing there was, and details such as the descriptions of the NPCs (an often underrated and overlooked feature!). And I love the idea of this series (of mini-adventures to be set in between some other adventures).
Some problems/critical comments/suggestions:
* I did not see the credits, or anything. I just thought: okay, I guess the adventure is finished now - I'll export my character. That was fine, no problem. But I wonder if that is how it should've been.
* The amulet that my character received was named 'Amulet of Comapssion'. :)
* I play with the top-view. There were distracting reddish squares above everything not accessible in the caverns. Uh, don't know how to say that. I mean, in the areas where you can't walk because there's wall and, well, presumably rock there. Should be just black, I believe.
* When I found what I was looking for, I wasn't exactly sure what to do. The journal seemed to invite me to try something else than what worked. I also tried to talk to certain other folks at that point. But they didn't say anything (perhaps some appropriate floating text - it's an urgent situation, after all - or something, might be fitting)? But perhaps that was just me being silly.
* Someone suggested alignment shifts. Yes, that'd be nice. Also, some skill checks might give nice flavor to this sort of a little adventure!
So, yeah, that's all. I look forward to continuing with the next one. Thanks for making this.
I'll go with very good, deserves a look; almost recommended to anyone!
Posted by Gwydion669 at 2009-01-24 20:30:17 Voted 6.50 on 01/24/09
Nope, it was never exported. As I mentioned, I'm running the beta and that may have been the source of the problem. Once 1.22 final comes out, I'll try it again with someone else.
I concur with the earlier post: a few minor alignment shifts to go along with the dialog options would be a good idea.
Gwydion669 - NP on the rating. I said originally that the main reason I made it short was just so I could have something finished. ;) So you're rating is probably right on.
It's not a bug; the module is supposed to end there, and the character should export automatically; check your local vault, and it should be there. If not, let me know, but I haven't had any problems yet.
Thanks for the comment and vote! _________________________ Jezla
Posted by Gwydion669 at 2009-01-24 07:30:31 Voted 6.50 on 01/24/09
Jezla9: I hope you don't view the rating as discouraging. I try to use the voting standards and consider this "very good" and a "qualified recommendation." And I would find it hard to justify giving a 10 minute mod a 7 or higher.
I liked this and it shows potential. I like the idea of the mini-adventure every few levels starting from first and completing at epic levels. How well this is pulled off will be the key to improving my scores (going from "qualified" to "must have").
There might have been a bug, but I disregarded it for scoring purposes since it could be the fact that I'm using the 1.22 beta. When I played, the game went to credits immediately after the convo where the PC gets the amulet. There was no export or opportunity to export, so I had to play it twice to be able to keep the amulet. (If this happens, play the first time to get the full convo ... play a second time and escape out of the conversation right after acquiring the amulet to save the character.)
A bad bug, yes; but it may be the patch and none of the author's doing.
Posted by Lariam at 2009-01-24 06:22:44 Voted 7.75 on 01/27/09
Okay - thanks for the response! I won't advance my character above level 5, then. I'll try to give this a try soonish. _________________________ Forgotten Realms Weave
Posted by Lariam at 2009-01-21 08:46:08 Voted 7.75 on 01/27/09
Incidentally, you seem to have lost your downloads with the update. _________________________ Forgotten Realms Weave
Posted by Lariam at 2009-01-21 08:45:03 Voted 7.75 on 01/27/09
This mini-adventures in between others -idea sounds pretty neat! (Although it'd be good to know the level ranges of the forthcoming modules, then - if they really are sequels, that is.) Hadn't noticed this before; definitely on my short-list now.
Arkady: I've noticed that the end script doesn't work now. I don't have SoZ yet, but I've updated to 1.21, so perhaps that has something to do with it. I'm not quite sure what you mean about the cave ceilings, and someone else has mentioned it before. What exactly is it? Does the lighting make the tile boundaries stand out, or is it something else? _________________________ Jezla
Posted by The Arkady at 2009-01-01 15:24:21 Voted 7.00 on 01/01/09
Excellent little mini-encounter. Ending script doesn't seem to fire for SoZ, but that's not so major in this case.
Cave could look better for players who don't use ceiling to limit cameras (those awful red squares...).
Very Good to show off what a fun little side quest can look like (aside from the ceilings...), but far from a must-have for those who just want to run characters through modules - so it can't be more than a 7.00.
Posted by Isaiahkk41 at 2008-08-05 18:18:00 Voted 8.00 on 08/05/08
I liked it, the module was just too short to really get into it. If you can add afew side quests it would be nice. Try to extend the module play to about an hour and I am sure a multitude will play it.
Posted by smorpheus at 2008-05-14 11:49:21 Voted 7.00 on 05/14/08
Nice outdoor area!
Odd way to end it with going to the game's end credits. _________________________ Smorpheus' Toolset Visual Index Link
Posted by RolandGR at 2008-03-08 17:16:03 Voted 10.00 on 03/08/08
Wow, I hadn't checked the comments for a while! Thanks for the votes! _________________________ Jezla
Posted by thasic at 2008-01-15 08:16:14 Voted 7.50 on 01/15/08
An interesting little encounter, not even really a side quest, but still interesting. It would be nice to see a bunch of little side quest type things, longer then this, maybe, perhaps an hour or so to play through. The area was well made, the cave area looked good. _________________________ Failure is not an option
Posted by RolandGR at 2008-01-14 14:08:15 Voted 10.00 on 03/08/08
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone