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NWN2 ENGLISH MODULES

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Name  Humble Beginnings
Author  Jezla9
Submitted / Updated  12-02-2007 / 10-21-2011
Category  Single Player
Module Types  Other
Scope  Small
Content  Teen
TricksTraps  Light
Roleplay  Light
HackSlash  Light
LevelMin  01
LevelMax  01
Gameplay Hours  01
Patch  1.23
NWN2Game  NWN2
Description
Humble Beginnings is a mini-module (@ 10 minutes) designed for a new character.

I made this module partly to release something that is actually done and playable. It's just a short little encounter you can play as an initial adventure for a new character. It's not much, but I think it should be good to kill a few minutes and give a chuckle or two.

There is little or no combat, so character class is not an issue, though there is one part where rogues have an advantage. The dialogue, such as it is, includes options for good and not-so-good characters, though they will not affect your alignment.

Note to mod builders: feel free to incorporate this mini-mod into your own projects as an encounter, etc. If you use it, please give me credit.

Installation: Just unzip the .mod file into your C:\User\Documents\Neverwiner Nights 2\modules folder.

Updated 10/21/11: Resolved character export issue that some players were having. Character should now export one PC convo node before the mod end.

Updated 3/3/10: Changed the module ending script. Now uses ExportSingleCharacter() instead of ExportAllCharacters(); also diplays a message informing player that the character has been exported. No longer rolls the OEI credits.

Updated 12/3/07: I've added an ending script which will export the character and roll the OEI credits.

Updated 1/20/09: I've changed the conversations to NWN 1 style due to the tight onfines of the small areas. I've also fixed the problem with the end module script not firing correctly. Consider this a completed version, though perhaps not a "final."

Updated 1/27/09: Spelling corrections, added alignment shift, small dialogue additions.

Additional note: This module is now considered part one of a series I am working on. It will be a series of mini-modules designed to be played between adventures (e.g. play Part 1 first, then play other mods until you reach level 5, then play part two, etc). The parts will eventually unfold into a story of their own. Part two is under construction, part three is in planning.

Files

NameTypeSizeDownloads
Humble_Beginnings_v1.3.7zHumble_Beginnings_v1.3.7z
Submitted: 12-02-2007 / Last Updated: 10-21-2011
7z1.3Mb760
Mod file. Unzip to modules directory to install.
SCORE OUT OF 10
7.48
13 votes
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Comments (30):

1 2 3

Posted by Lariam at on01/27/09
Incidentally, you seem to have lost your downloads with the update. _________________________ Forgotten Realms Weave

Posted by Lariam at on01/27/09
This mini-adventures in between others -idea sounds pretty neat! (Although it'd be good to know the level ranges of the forthcoming modules, then - if they really are sequels, that is.) Hadn't noticed this before; definitely on my short-list now. Cheers! Lariam _________________________ Forgotten Realms Weave

Posted by Jezla9 at 2009-01-0813:48:16    
Thanks for the recent comments and votes. Arkady: I've noticed that the end script doesn't work now. I don't have SoZ yet, but I've updated to 1.21, so perhaps that has something to do with it. I'm not quite sure what you mean about the cave ceilings, and someone else has mentioned it before. What exactly is it? Does the lighting make the tile boundaries stand out, or is it something else? _________________________ Jezla

Posted by The at on01/01/09
Excellent little mini-encounter. Ending script doesn't seem to fire for SoZ, but that's not so major in this case. Cave could look better for players who don't use ceiling to limit cameras (those awful red squares...). Very Good to show off what a fun little side quest can look like (aside from the ceilings...), but far from a must-have for those who just want to run characters through modules - so it can't be more than a 7.00.

Posted by Isaiahkk41 at on08/05/08
I liked it, the module was just too short to really get into it. If you can add afew side quests it would be nice. Try to extend the module play to about an hour and I am sure a multitude will play it.

Posted by smorpheus at on05/14/08
Nice outdoor area! Odd way to end it with going to the game's end credits. _________________________ Smorpheus' Toolset Visual Index Link

Posted by RolandGR at on03/08/08
I wanted more.

Posted by Jezla9 at 2008-01-1704:26:18    
Wow, I hadn't checked the comments for a while! Thanks for the votes! _________________________ Jezla

Posted by thasic at on01/15/08
An interesting little encounter, not even really a side quest, but still interesting. It would be nice to see a bunch of little side quest type things, longer then this, maybe, perhaps an hour or so to play through. The area was well made, the cave area looked good. _________________________ Failure is not an option

Posted by RolandGR at on03/08/08
I'd give it a 10. A mini-masterpiece.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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