****NOTE: THIS MOD REQUIRES MASK OF THE BETRAYER!****
ALSO: Crashing problems and other undesirable behavior can occur with files in the override folder. To play it safe, REMOVE ALL FILES FROM THE OVERRIDE FOLDER!
OVERVIEW: The story begins in Drawn Swords, a tiny settlement on a crag between the Backlands and Sunset Vale. You had come here with Vroman Horner, an amiable treasure-hunter of about one year�s acquaintance, in order to meet with his brother Manfred; the three of you were to seek adventure together after meeting up. But when Manfred fails to arrive on time, adventure finds you before you can find it.
Aided by a stern and lovely paladin of Sune, the good folk of Drawn Swords, and the diffident Vroman, you are soon drawn
into a drama of religious conflict, military stakes, and esoteric mystery�only to find yourself, quite unexpectedly, the drama�s key player.
This is a medium (four- to eight-hour) mod for neutral and good characters. It begins at fourth level. See the Readme for more information on building a character for this mod.
INSTALLATION
Installation is easy and does not interfere with any of the OC�s or MotB�s files. It has not been tested for use with other custom content, though. There are two ways to install the game. The first is recommended for most users. The second is for those who have unusual installations that the .exe might not recognize, who dislike executable files, or who run into trouble with the easy installation. (VISTA users: This .exe has not been tested with Windows Vista.)
**Easy Installation**
1. Unzip harp.rar. You will end up with a folder (H&C Unzipped).
2. Open H&C Unzipped. Move the campaign folder (Harp and Chrysanthemum)
to My Documents\Neverwinter Nights 2\Campaigns.
3. Move drawnswords.mod and backlands.mod to
My Documents\Neverwinter Nights 2\modules.
4. Run the executable file harp.exe.
**Manual Installation**
1. Unzip harp.rar. In the folder (H&C
Unzipped) you should find the following items:
A. A campaign folder (Harp and Chrysanthemum).
B. Three .bmu files. These are H&C�s custom music files.
C. One .hak file (harppak.hak).
D. One .tlk file (harp.tlk).
E. Module files (drawnswords.mod and backlands.mod).
F. An executable file (harp.exe). You will not need this.
2. Open H&C Unzipped. Move the campaign folder (Harp and Chrysanthemum)
to My Documents\Neverwinter Nights 2\Campaigns.
3. Move drawnswords.mod and backlands.mod to My Documents\Neverwinter
Nights 2\modules.
4. Move harppak.hak to My Documents\Neverwinter Nights 2\hak.
5. Move harp.tlk to My Documents\Neverwinter Nights 2\tlk.
NOTE: If you want to view the mod in the toolset, you will also need to copy harp.tlk to C:\ProgramFiles\Atari\Neverwinter Nights 2.
6. Move the .bmu files to C:\Program Files\Atari\Neverwinter Nights 2\Music.
FOR MORE INFORMATION ON THE GAME'S COMPANIONS, RESTING SYSTEM, ETC., DOWNLOAD THE README.
***QUEST CHEAT SHEET***
This isn�t a true cheat sheet or complete walkthrough (if there is enough demand for a real walthrough, though, I will make one). It doesn�t give the solutions to any quests or reveal any major spoilers. However, it does give you a checklist of all available quests in the game as well as where you get them.
Note that not all of the items that appear in your journal are quests: some are pieces of information tied to certain quests. The items that appear in this list are quests proper.
Harp & Chrysanthemum: The game�s main quest. You get this automatically.
Visitors To The Crypt: Brother Anselm, on the second floor of Swordskeep.
Gossam�s Green Thumb: Gossam Thistlefall, in Oudin Asterchord�s shop.
Gossam must be in your party.
Castle Joyous: The game�s largest side quest; to get it, look for the secret door in the Swordskeep Crypt.
War: Gargothis Warbeck, the gnome demonologist whose hovel can be
found on the Castle Joyous grounds. Perhaps the game�s most difficult quest.
Saern�s Sharp Swords: Melincourt or any of the other �volunteers� in the
Sword and Dragon Inn. Ianth must be in your party.
Dryad�s Fire: Northdark Wood (north); you must find Voeae, the dryad, to
get this quest.
The Tomb Guardians: Northdark Wood (south). You can obtain this quest
from two stranded travelers on one of the forest�s paths.
Backlands Barrow: The Backlands. There are three entrances to the barrow.
UPDATES
1.01
-Built with NWN2 1.11
-Added unlimited vials of acid to Asterchord's store (they will be pricey!)
-Added some new magic items to Asterchord's store and two elsewhere in the game
-Enlarged the scales in the Castle Joyous basement so that they are less easy to miss and easier to click on.
-Nerfed Dunne, Tybalt, and Theophilus slightly
-Fixed the War script so that Gargothis always plays ten hands
-Made sure the party stays put when Manfred chats with the PC
-Fixed a plant collection dialog that reports the wrong plant harvested
-Fixed a blank Tomb Guardian journal entry
-Made sure Freusen Esk is dead before the portfolio can be read
-Applied a conditional to the Flame Stone dialog so that it does not fire after Ianth has had her vision
-Added map markers on the Barrows entrances to make the riddle less difficult
-Fixed the Barrows OnEnter script so that it did not reset the puzzle when returning to a saved game there
-Maerdred now directs the PC not to waste spells before the arrival of the Zhents & Risen Sun
-Hid "The Lady in the Lake" from prying eyes
-Incorporated Vroman's romance dialog fix in campaign folder
This file is for the first version of H&C (1.00), and fixes the Vroman convo issue where Vroman thinks your PC is female even if he is a he. Drop it into your H&C campaign folder (in My Documents/Neverwinter Nights 2/Campaigns) BEFORE starting a new campaign if you don't want to download version 1.01.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone