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NWN2 ENGLISH MODULES

- Jump to comments -
Name  Bioware Contest Conversion Test
Author  MikeLM9215
Submitted / Updated  12-10-2007 / 12-11-2007
Category  Single Player
Module Types  Humorous/Parody, Tutorial
Scope  Small
Content  Teen
TricksTraps  Nonexistent
Roleplay  Light
HackSlash  Nonexistent
LevelMin  01
LevelMax  20
Gameplay Hours  01
Categories  Humorous/Tutorial
Patch  1.10
NWN2Game  All
Description
These four modules were part of the 2006 NWN1 Bioware Module Contest. As such they are only one area each, making them ideal for conversion to NWN2. This is a test to see what crosses over from NWN1 to NWN2 in a direct conversion. Nothing has been changed from the original except appearances, the map has been filled with one terrain type, and the area has had 8 rows added west and south, and 8 rows deleted north and east to move the module into the walkmesh zone.

If you are considering converting from NWN1 to NWN2, you should check these out. Two of them got 20 votes in the Contest. They are some of my best writing. Be sure to read the journal entries, both started and completed.

Files

NameTypeSizeDownloads
In_The_Name_Of_Our_Fathers.zipIn_The_Name_Of_Our_Fathers.zip
Submitted: 12-10-2007 / Last Updated: 12-10-2007
zip1.3Mb224
Meant to be an African-themed module, I didn't figure out about changing complexion in time. The lion is now a cat. The ox is now a pig. The bug with continuous experience from the well is still here. I got the wrong version.
Swimming_With_Anemones.zipSwimming_With_Anemones.zip
Submitted: 12-10-2007 / Last Updated: 12-10-2007
zip1.3Mb212
Meant to be underwater. The fish in your inventory talks.
The_Sphinx_The_ImPetu_And_The_Volcano2.zipThe_Sphinx_The_ImPetu_And_The_Volcano2.zip
Submitted: 12-10-2007 / Last Updated: 12-10-2007
zip1.2Mb219
Make sure you read the journal entries, including the completed ones.
Kami.zipKami.zip
Submitted: 12-10-2007 / Last Updated: 12-10-2007
zip1.2Mb217
Was supposed to be oriental themed, but no hakpacks were allowed in the contest.
SCORE OUT OF 10
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PORTFOLIO
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SCREENS

A tribe in trouble.


A desert well.


A chopped down forest.


Spirit of the wood.


Underwater.


Locathah.


Wandering in the desert.


A god.





You Must Be Logged In to Participate.
Comments (3):

Posted by MikeLM9215 at 2008-08-19 09:36:32    
My conclusion is that you can load a NWN1 module into NWN2 directly, but expect to have to redo a lot of appearances, all stores (the items have the wrong icons) and many plot items. The problem was indoor areas but there is a NWN1 area converter plug-in which will convert some stuff over for you. I would call it an upgrade.
_________________________
The road to Ravenloft is paved with good intentions.

Posted by Gel214th at 2008-01-02 03:50:22    
uhh...what was your conclusion? Is it a new game or an upgrade? How did you 'port
these modules? Basically just rebuilt them in NWN 2? Did you open the .mod file in the NWN2 toolset?
More info :)


Posted by MikeLM9215 at 2007-12-11 13:39:26    
I converted these as a result of a conversation with Lord Rosenkrantz over whether NWN2 was an upgrade of NWN1, or a totally new game. I'll be finishing a full-fledged NWN2 module in a month or two.
_________________________
The road to Ravenloft is paved with good intentions.

You must be Logged In to post comments in this section.

10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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