The Sahuagin have moved into Mermen territory and the two forces are fighting for control of the area. Side with the Mermen and kill the Sahuagin Baron or side with the Sahuagin and kill the Merman Prince. Good and Evil characters have no choice who they help. Neutral characters do.
Best meant for single characters 5th-8th level, though a party of 1st-5th level characters should also do well. Barbarians and magic-users without summoned creatures will die a lot. Luckily there is no penalty. The final reward is a class-specific magic item 4 levels above your own. This is a hack and slash with renewable encounters.
v1.01 Door transition fixed.
v1.02 Creature hit points fixed.
v1.03 Tile errors fixed.
v1.04 Mermaid fixed.
v1.05 Fixed encounters.
STORM OF ZEHIR version with placeables and creature appearance added. Don't have multi-npc fixed yet. Version 1.05. Also uses two placeables from MOTB, but that might not be needed to play as they aren't vital.
I'm probably doing something wrong but I don't know what. Everything is fine until I leave the first room. The next zone is completely dark, I can barely see my character or the ground even with darkvision on. It's doesn't come from my contrast settings since I don't have that kind of problem with other mod's or the original campaigns.
So, for now, I can't see anything and I can't play it that way. If someone has an idea, I'm listening.
Balkiepoo: You walk at a snail's pace because you are underwater. If you have anything with haste on it this should be countered. Also, it only occurs in the middle outdoor area, all others have normal movement.
I have playtested it multiple times with good, evil and neutral players and have finished each. Hardly unplayable. _________________________ The road to Ravenloft is paved with good intentions.
Posted by Blakiepoo at 2008-06-02 18:29:22 Voted 2.75 on 06/02/08
Hmm. I'm going to go and state the obvious here.. If it causes problems converting a module from a different game, why not just make them in NWN2!?
The screen is almost black, and 2 light spells didn't make a difference. You walk at a snail's pace.
I'm voting for the people considering downloading this one without knowing it's unplayable.
It didn't convert that well, and I did the water issue wrong. You start at sea level and sculpt downward instead of upward. Then you use lake water and get that overhead surface feel.
This was a test for GWC5 which starts above water and goes back. Hope I can convert that. Merfolk are an issue. _________________________ The road to Ravenloft is paved with good intentions.
Posted by Filgrind at 2008-03-07 12:03:00 Voted 6.00 on 03/07/08
A fairly good hack & slash module. It's difficult in the beginning to travel in the dark. I appreciated to not always the same sahaguin groups as it happens sometimes in hack & slash module. I'd have appreciated a way back to the surface. Thanks and good luck for nexte modules
Since I've gotten a computer to run the NWN2 I won in the idea contest, I have been trying to do all my modules in NWN1 first, then convert to NWN2. Though scripts are the same in both, some don't run properly. I have to figure a way around that. FRMZ2 would be a good conversion except for the lost Maztica weapons. I wasn't going to convert HMC1-5 due to the many creatures missing from NWN2, but think I'll just cut out those areas to make the modules smaller (150 areas seems excessive).
I did do G1 for NWN2 only, as NWN1 already had 4 versions. I am going to do G2-G3 for NWN2 only, and a bunch of Ravenloft modules formed into a campaign for both. After that we'll see. _________________________ The road to Ravenloft is paved with good intentions.
Posted by gomer at 2007-12-26 18:24:05 Voted 7.25 on 12/24/07
For the most part, I try to play every mod that is offered, MikeLM9215. If I really don't care for a mod, normally I just don't vote or comment. If in my mind there are qualities that I'd like to see in future mods, I'll vote. I'm not a modder myself, just a player, so I'm reluctant to vote if I can't find something positive. Your efforts are greatly appreciated and we need more folks like you.
Hope you had a Merry Christmas and have a Happy New Year.
Wow, an actual vote. Thanks. It always was strangely fun, for some reason. Happy holidays! _________________________ The road to Ravenloft is paved with good intentions.
Posted by gomer at 2007-12-24 18:47:07 Voted 7.25 on 12/24/07
As what appears to be an experimental work, this was unique, so I'll score it highly for the originality. The bar has been set so high recently that without the interaction and background scenery, this mod lacks the luster of some of the newer ones. It played without a flaw though and that is always a plus.
I played as a Paladin and quickly understood who my adversary was. Quite difficult but uneventful hack and slash. I did enjoy it though and hope you carry on with enhanced versions of this idea.
This module uses a campaign folder mainly because the standard factions can't go global without it. I would have had to redo over 40 blueprints to fix it. Hope it isn't a problem.
This module was originally made as a test for GWC5 to see if underwater adventures were feasible. Now it is a test for GWC5 to see if underwater adventures are feasible in NWN2. It looks like I can convert my series up to GWC8. These will be a campaign.
_________________________ The road to Ravenloft is paved with good intentions.
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone