This module is designed to be a simple and quick way to test builds. All of the merchants are in a single room, this is by design to limit walking distance with an attached danger room.
The rooms are very bare to reduce load times and system drain as this was originally designed for a friend who has low systems spec, heck they are running this on a Geforce 5500 card which is not officially supported because it is so slow.
The latest version of this mod will always be located at "nwvault.ign.com"
Module features: Gold Giver, XP Gain, Merchants who sell all items in the game including limited edition and pre-order items, melee and ranged weapon, armor, jewelry smith to add properties to items, alignment shifter, and workbenches for crafting.
Ability to add or remove any feat that the game supports to your character.
For testing of characters it offers a danger room where you can summon monsters to fight against to test out your builds. Monsters summoned are based off your level or of a selected difficulty level. You can also set the danger room to auto-spawn new monsters when all the old ones are dead.
There is also a boxing dummy where you can adjust AC, Damage Resistance, Spell Resistance,Saving Throws, feats, and immunities. Additionally you can control his ability to fight back: miss chance, BAB, attack bonus, and damage bonus. Every 6 seconds while fighting it will list the amount of damage you have done, # hits, average damage, and min and max damage.
1. Updated Charlie's mod to latest version 1.15
2. Added a 5,000,000 gold option
3. Moved danger room area a little to make a more safe space for buffing
See JEGs Training Module Readme.txt for past updates
I have updated this to the latest patch level and also incorporated Charlie's latest version into the code. I'm hoping that corrects the issue with the other expansions. I cannot test as I dont have them :(
Posted by Stormbow at on07/07/09
Oh, fwiw, that's from a fully patched game standpoint.
Posted by Stormbow at on07/07/09
When attempting to "pimp" items, the GUI doesn't display at all for me since these installations.
Posted by Stormbow at on07/07/09
It's a shame this doesn't seem to work with Storm of Zehir or Mystery of Westgate. This is an awesome module.
Posted by Cyberjackal at on02/05/09
nevermind...got it working XD _________________________ My "Cyb3rChiller" Rig ----------------------- Intel Core i7-3930k six-core proc (3.2GHz/3.8GHz turbo, oc'd to 5.6GHz) - watercooled Asus Rampage IV Formula mobo w/ an Intel X79 chipset 16Gb G.Skill Ripjaws X DDR3-2133 (heavily oc'd) 2x EVGA Nvidia GeForce GTX 570 SC (SuperClocked) editions in SLI 2Tb Seagate (SATA 6Gbps) for data + 2x 90GB OCZ Vertex3 SSD's (MLC-SATAIII) in RAID-0 config
Posted by Cyberjackal at on02/05/09
Still a very awesome mod all around :D I ran into a problem when I bought the new(est) SoZ expansion. I use version 14a of this mod btw. I can get everything (including the feat chooser - tho i don't use...i tested it after my prob) to work except for the item enhancement part (the enchanter). I talk to the guy, and the boxes on both sides come up (for enchanting the item), but i can't remove any weapon/armor properties (none listed) there's nothing listed on the right side (for item properties to add) either. This might just be because of the new unsupported expansion I installed. I tried re-installing the mod, but same outcome. Any ideas??? Even though SoZ isn't supported yet, I'd thought I'd post here just letting everyone (especially Sol) know... _________________________ My "Cyb3rChiller" Rig ----------------------- Intel Core i7-3930k six-core proc (3.2GHz/3.8GHz turbo, oc'd to 5.6GHz) - watercooled Asus Rampage IV Formula mobo w/ an Intel X79 chipset 16Gb G.Skill Ripjaws X DDR3-2133 (heavily oc'd) 2x EVGA Nvidia GeForce GTX 570 SC (SuperClocked) editions in SLI 2Tb Seagate (SATA 6Gbps) for data + 2x 90GB OCZ Vertex3 SSD's (MLC-SATAIII) in RAID-0 config
Posted by LadyRaven at on01/21/09
Excellent mod, thank you very much! If anything I would add is the ability to get say 5mil gold at a time vs the set 1. (For crafting wild things) lol. ty again!
Posted by WhatIsSol at 2009-01-0517:52:34
I have been thinking about actually playing the expansion ?Mask of the Betrayer? and thought I would pop on to see what is going on. Nice to know people are still finding this module useful. Anyway back to answering some questions people have posted? TheReverendEdge, are you remembering to export the character? Ancaruin, I can not add the "Storm of Zehir" items as I don?t have that expansion. If/When I purchase it, I'm sure to add the items to this module. djWandererFX, which version of the mod + NWN do y have? 13e will only allow characters up to 20th level. Catitude, I would love to add Charlies Appearance changer but didn?t due to the size requirements it would add to this module. I kept hoping that NWN2 dev team would allow an easier way of changing appearances for in game armor, weapons, etc. Maybe I should make another optional download with that content in so people could grab if they want?
Posted by TheReverendEdge at on01/05/09
Love it! Simple to use and very humorous. I just have one prob, I create a character, with some good gear, when I get to the character list, he's a lvl 1! Now, I'm thinking it's something my dumb self is either doing, or not doing. Please, can anyone help me out here?
Posted by Ancaruin at 15:41:20 Voted9.00
Still a great mod, are you going to add the Storm of Zehir items to the shops any time soon. Use this mod alot to "cash out" after adventures and clean characters up. _________________________ "Some have to dance, some have to kill" - My Life with the Thrill Kill Kult
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone