City Adventure, Dungeon Adventure, Forest Adventure
Scope
Small
Content
Everyone
TricksTraps
Light
Roleplay
Light
HackSlash
Heavy
LevelMin
03
LevelMax
05
Gameplay Hours
1
Categories
Hack and Slash
Patch
1.00
NWN2Game
NWN2:MotB
Description
The fourth module of the Heroes of Midpoint Series. Again you will have 6 companions available and can pick 5 of them. You will need the rogue, but traps are light weight.
This is a single quest with no story. I intended it that way, otherwise, constructive criticism is welcome.
Posted by MikeLM9215 at 2008-10-02 11:10:30 Voted 5.75 on 10/02/08
Much better use of creatures and treasure. Interesting re-use of NWN2 area. Crossbows are too deadly though. _________________________ The road to Ravenloft is paved with good intentions.
Posted by Blakiepoo at 2008-06-01 12:56:12 Voted 6.50 on 06/01/08
Hmm. Aside from having done that dungeon in the OC a few days ago, it was pretty good. I can see things getting better with each part.
Does every fight in this series have to be so damn dark? I always have to use a torch to see anything.
What's up with that autograph? is it a decent weapon or just a joke. and the stein and magic potion! I haven't tried them yet.
My wizard died like 5 times in this one, but I only had the rogue in my party. The outside trees area were spinning around on my screen! That's because my system isn't that great tho.
The doorways still obstruct view.
Posted by johnrbelt at 2008-02-26 10:51:03 Voted 6.50 on 02/26/08
Another good but plain mod by this author. The combats are very hard. The areas are mostly taken from the OC. The story is non-existent. The NPCs have no conversation worth mentioning. The mod was fun and short. _________________________ Failure is not an option
Posted by BlindSkull at 2008-02-21 11:37:54 Voted 5.50 on 02/21/08
:) Left the comment on Heroes of Midpoint 1.
Posted by Filgrind at 2008-02-20 07:12:11 Voted 7.00 on 02/20/08
Sorry I read my message : "goblours" means "bugbears"
Posted by Filgrind at 2008-02-20 07:11:08 Voted 7.00 on 02/20/08
This one was less interesting because it was the same fortress as in NWN. I don't know why, but this mod crashed 3 times on my computer. I think the treasure was too big for group of goblours. I played an "elu divin" so nothing for me in the treasure but this isn't a problem because I like items for specific classes. I know it would take more time to creat your own map but I think it's more attractive for player.
What I think is best about this series is that a Mage Character has almost as good a chance of completing them all without dying as any of the fighter types/ What I personally want to improve on is my companion conversations and to reduce the amount of time spent buying and selling.
Posted by Maytl at 2008-02-18 14:20:19 Voted 10.00 on 02/18/08
This was well balanced combatwise. But definitely winnable.
Posted by ericdoman at 2008-02-18 13:47:07 Voted 7.00 on 02/18/08
Combats taken completely from Highcliff castle ruins in NWN. So my min vote.
No ruddy magic eqpt for a cleric should give the mod a smaller rating.
Even so thank you for these. You've now got a VG idea about the basic stuff so looking forward to more challenging projects.
Cheers
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone