The Life and Times of our hero Jon Barleycorn.......... and a little voices project.............
*The advantage of a one-person team creating your modules, you always know WHO made the mistake.. !LOL!
Please let me introduce myself�
My name is Michael Brown (GrandaddyBonegrinder). I'm a 58-year-old iconoclast, happily married to my soulmate, Lingaz.
My hobbies include metal-art, web-site design, computer graphic art and (of course) fantasy role-playing. I have been a DM, creating scenarios for my loyal fans, for more than 30 years. My take on most computer role-playing games�
1. Censorship takes away from the "reality of the fantasy" ("G rating").
2. You always have to kill everybody (with few exceptions).
3. You are always rushed through the early levels (because you're so weak).
With the above three items in mind, I created The Ritual, my first experience with the NWN2 toolset.
My primary goals for this module were: First and foremost, the Ritual was created so I could learn the toolset, and create a fun and unique single player game for my wife, kids and friends to enjoy�
My secondary goals were to incorporate a non-lethal fight routine, place
my original artwork in the NWN2 picture frames and begin the saga of Jon Barleycorn.
Unlike many of the NWN2 modules where you create your own character, The Ritual is designed to play the pre-made character named: Jon Barleycorn. Jon is an 18 year old, human male.
All the files for upload are below.
NOTE!... The Ritual is a work in progress and will be updated frequently...
Please check back here for the latest release�
At your service,
Grandaddy
Thanks
Even though I was my own team, I owe the success of this mod to many, many others�
Much thanks to my soul mate Lingaz and all my family for their loving support!
Thanks to everyone on the Bioware, Khalidine and Citadel forums!
Special thanks to Hamster009 for the Fem Pack...
A compilation of Aleanne's Clothing packs 1,2 and 3, Jester's Chainmail, Zylch000's Base nudes, all heads from Eressil's plastic surgery pack and all female hair from Whatbrick's character customize collection.
Cutscene basic tutorial by jackyo123 - This is where I started� reading and doing� trying to grasp of concepts scripting and conversations in the toolset. An excellent place for the newbe to start I might add.
Akak - For some reason (maybe it was the 70's) I simply could not grasp the NWScript with all the includes and different commands, I was totally lost. Then Akak wrote me a little script using one of my own characters and suddenly the light bulb went off. I had been searching for a single way to write the code, when, as Akak showed me, there can be a variety of ways to accomplish the intended goal. This was a major hurdle overcome.
Sgt_Why - module back-up batch - THE MOST IMPORTANT TOOL FOR THE MODULE BIULDER!
I love this program and use it religiously... what a true life saver!
Lilac Soul's NWN Script Generator, v. 2.3 - Wonderful!
Finally� an extra "merci beaucoup" to the following folks..
Dirtywick
Dunniteowl
Barry the Hatchet
Lady Moonsong
Grinning Fool
Gizmo
Charles Mead
and WalesWizard for the Sea Reach Series
And if I have missed anyone� Thank you too!
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2/29/2008
Corrected Journal entries.
Fixed Vasha bug
Fixed Marla bug
Scrapped undeveloped area to make the file smaller
Added Lip Flapper and animations to all conversations (WHEW!)
Lip Flapper is available at the vault (put it in your override folder)
Locked the #%$#%$ kitchen door ; ]
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3/4/08
Increased time on all Lip Flappers
Spell checked all conversations, journal entries and barks
Broke up many conversations into easier readable chunks
Fixed ending bug
Fixed all doors
Fixed latrine bug
Fixed Jendra animations
Fixed Guardian Conversation
Fixed Coffin exit bug
Added Hamster�s Fem Pack and the Rouge�s Lip Flappers below so people can easily find them to upload
---------------------
March 13, 2008
Fixed hundreds and hundreds of mistakes
Added thief routine
Fixed Journal duplicates
Fixed the ending (one more freakin� time!)
March 29, 2008
Fixed death bug
Fixed dozens and dozens of mistakes. I honestly don�t know how the hell this thing even ran without crashing everyone�s machines, with so many mistakes!
Added ReadBooks
Fixed bat and rat bug
Aug 6,2008
Made final chests and final door plot
cleaned out unuesed areas
Posted by GrandaddyBonegrinder at 2008-05-0305:09:34
Removed obsolete hak reference? My bad ; { Thanks for the heads up majekd! _________________________ At your service, GB
Posted by majekd at 2008-05-0213:08:09
I had the same problem when I tried to load it. I got it to run after going into the toolset and removing "ritual" from the hakpak line in the module properties screen
Posted by TheBlindBat at 2008-05-0122:20:00
So it doesn't work with 1.12?
Posted by eb52t at 2008-04-3023:45:33
I've ran into the same problem as TheBlindBat - now I can't even start up any other new modules =( _________________________ Timmmeahhhhhhhhh!!!!!
Posted by GrandaddyBonegrinder at 2008-04-2912:16:18
COMPUTER SPECIFICATIONS These are our specs? Windows XP AMD Athlon 64 x 2 dual core possessor 4200 2.21 GHz / 1.00 GB Ram Nvidia GeForce 7600GT INSTRUCTIONS - This mod is designed for play on NWN2 with the MOTB expansion pack. Install NWN2 and the MOTB expansion pack on your computer, and then fire up the game. Choose Update from the NWN2 main menu. Please be sure your game is updated to 1.011. Not tested at 1.012 _________________________ At your service, GB
Posted by TheBlindBat at 2008-04-2908:32:43
I have the latest update and my override folder was empty. When I try to load the module, the load screen goes dim and it locks up. Is there a log file somewhere I can check?
Posted by Gezer at 2008-04-2813:37:05
I use MOTB and have no problems. Are you using the latest patch? Anything unusual in the override folder?.
Posted by TheBlindBat at 2008-04-2808:10:19
Doesn't seem to like MotB much... Actually locks up the game on the load screen. Am I doing anything wrong or is this expected?
Posted by GrandaddyBonegrinder at 2008-04-2411:51:36
Thanks for the kind words, Gezer interesting that I also have been thinking about NWN1 also... could be possible ; ) *puts nose back on grindstone! _________________________ At your service, GB
Posted by Gezer at 2008-04-2110:34:02
Please don't fume at me, this is just a thought - have you ever considered modding for NWN1? I would love to see what you could do with 1.60 and CEP 2.1 when they come out. Either way, I am really looking forward to the next installment of this series. I played it all the way through, and I loved it.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone