For those who wanted the Seaside series combined into one module. Here it is, without the Titan Attack.
If you play multi-player with less than six PC's make up the difference by adding 1-5 of the 7available companions. You will find a fighter, ranger, barbarian, rogue, cleric, wizard and monk as potential companions all located in your boarding house.
The first quest is easy, the rest are challenging and cannot be won by just charging in and reaking havoc, you will need to attack and withdraw to rest in most cases. Survival rate for an adequately equipped party that is willing to retreat when necessary and buys plenty of healing potions, should be around 80-90%. That would of course include the occassional need to raise dead companions in multi-player.
Comments and constructive criticism are welcome but flat remarks like "nohting here" "this is stupid" without any feedback are unwelcome. If you don't like pure hack'n'slash don't play the module.
The entrance to the demonspawn cave doesn't work (neither does the exit). So when you're ready to do it, press ` (next to 1 on the keyboard) and type these lines followed by pressing Enter.
debugmode 1
dm_jumptopoint 23 4 dragonspawn lair
debugmode 0
That puts you at the entrance of the lair. Once you are finished, you need to go into the console again and type these lines, followed by pressing Enter to get back to town.
debugmode 1
dm_jumptopoint 160 154 hammerfest
debugmode 0
Posted by netarc at 2008-08-21 00:30:02 Voted 9.00 on 08/21/08
Ok, just tried it again - entered the mod as a new module, went into the barracks to get the dragonspawn quest, then back past the inn to the river west of town; walked as far north and then as far sound as we could, up & down the river ... no luck, nothing appeared. The farthest south we could go was to the mass of boulders behind the inn w/the small cave ... but there was no world exit there, nor could one enter the cave.
Posted by netarc at 2008-08-21 00:17:58 Voted 9.00 on 08/21/08
Behind the inn - you mean by the river, by where that small cave you can't enter is? We had tried that ... went all around the river area - yet had no luck finding the spawn. Let me give it another try, will let you know - thanks!
Fun series of modules, btw - we just finished your standalone Seaside 6 ... tough one!
The dragonspawn are in the same area as the town. If you go behind the inn they should find you.
Posted by netarc at 2008-08-10 01:19:33 Voted 9.00 on 08/21/08
tried this again tonight, this time as three lev9 characters - we skipped all the quests and went right for the dragonspawn ... got the quest from the general in the barracks - he said the dragonspawn were on the river west of town, but we spent 30mins fruitlessly searching for the dragons. North road was goblins, South was orcs and West exit was the troll swamp. Where do you go to find the dragons?
Posted by netarc at 2008-08-08 00:04:33 Voted 9.00 on 08/21/08
Tried this tonight, and couldn't get a new quest after the kobold quest; we completed the kobolds, and brought the head back to the captain. Got the XP and the gold - however, when talking to him again, he kept saying "are you done w/the kobold quest yet," to which the only answer was "no, still working on it."
Shouldn't he move us on to the next (goblin) quest? The mayor was offering a troll quest, while the guy inside the barracks was yakkin about the dragon, but we wanted to complete quests in order.
Posted by netarc at 2008-08-07 11:46:51 Voted 9.00 on 08/21/08
If taking along any of the NPCs, is the experience for the PCs diluted?
Posted by Winwood at 2008-07-11 20:50:57 Voted 4.00 on 07/11/08
Some Merit, Requires Improvements.
Posted by Winwood at 2008-07-09 10:26:36 Voted 4.00 on 07/11/08
Oh, I get it... The relic was Chauntea's Cloak of cause! And the cleric didn't take it because I was wearing it... Is that not actually a bug?
Totally unable to find the damn dragon anyway. Perhaps it is behind the little cave door in the south-eastern end of town, but I can't persuade my character to do anything with that door, so I am stuck.
Posted by Winwood at 2008-07-09 01:04:24 Voted 4.00 on 07/11/08
Using an exit while controlling a companion, often make the module crash for me.
Posted by Winwood at 2008-07-09 00:49:43 Voted 4.00 on 07/11/08
The Kobold Chief's Head is described as a shortsword, and can even be equiped.
I could not find any Holy Relics of Chauntea in the Orc cave, so I tried bringing the Orc Chieftain's Cepter back. The Cleric in the temple did not take the cepter, but rewarded me for completing the quest anyway.
The Orc Chieftain's Cepter is described as the True Name Scroll from OC.
Posted by Winwood at 2008-07-08 22:00:22 Voted 4.00 on 07/11/08
Still searching for the trolls and the dragon, but so far...
There is no description in my log for the Dragonspawn quest. Only a headline.
Mayor Jolley said "Then here. Take this sword." when I accepted his quest, but I couldn't find any sword anywhere.
Wizard Lord Echelon gives me 5000GP and 2000XP every time I tell him that I have not yet obtained the essence he wants.
The employers keep asking me to get on with it, whether or not the deed is already done and the reward collected.
The wizard keep rewarding me for not having obtainined the essence, even after I have given it to him.
Talking to the General before the dragon is dead, only gives me the option to tell him I don't want his job anyway, which allegedly ends the module, but in fact does not.
Posted by bob34 at 2008-07-08 10:00:46 Voted 10.00 on 07/08/08
Thanks for a good module that allows for multiple participants. Keep up the good work!
The quests give terrible directions. It says one is to the east, and there's no doorway leading to anything on the east side. It says goblins are to the south, when they're to the north. It says trolls are south but they're west.
The entry points to new maps need to be moved 1) so we're not getting attacked while the camera is inside the walls, and 2) so that the map transitions aren't hidden in bushes.
Will rate after I finish it, (if it is finishable).
Posted by Maytl at 2008-05-30 20:41:30 Voted 10.00 on 05/30/08
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone