Origionaly MikeyMod
(credits: suicidalthrull)
Fixed and improved, tested and works perfect.
1.0
Improvements:
Made merchant sell crafting components.
Added crafting stations.
Made trainer offer gold
Made trainer offer flat xp, in case of lvl adjusted characters.
Added 3 chests for storage purpose (save game to store, not scripted)
Made a few visual upgrades.
2.0
Update 13-11-2006:
Fixed Store to sell bows, ammunition, throwing weapons, missing crafting components and crossbows.
Also fixed an odd looking space between conversation options.
Imported a few scripts from JEG's training module, to offer a "random" mob spawn scaled towards players level and to clear arena when player dies or picks the option in conversation(Credits WhatIsSol).
Added option for spawning 2 kinds of dragons.
Changed the testing area to an outdoor arena in the mountains(Credits Simon05).
Added a "Greater Restortion" option to arena controle device.
2.1
Update 13-11-2006:
Fixed transition from arena to training area
Fixed Ancient red dragon spawn option
MikeyMod fixed and improved, tested and works perfect.
1.0
Improvements:
Made merchant sell crafting components.
Added crafting stations.
Made trainer offer gold
Made trainer offer flat xp, in case of lvl adjusted characters.
Added 3 chests for storage purpose (save game to store, not scripted)
Made a few visual upgrades.
2.0
Update 13-11-2006:
Fixed Store to sell bows, ammunition, throwing weapons, missing crafting components and crossbows.
Also fixed an odd looking space between conversation options.
Imported a few scripts from JEG's training module, to offer a "random" mob spawn scaled towards players level and to clear arena when player dies or picks the option in conversation(Credits WhatIsSol).
Added option for spawning 2 kinds of dragons.
Changed the testing area to an outdoor arena in the mountains(Credits Simon05).
Added a "Greater Restortion" option to arena controle device.
2.1
Update 13-11-2006:
Fixed transition from arena to training area
Fixed Ancient red dragon spawn option
MikeyMod fixed and improved, tested and works perfect.
Improvements:
Made merchant sell crafting components.
Added crafting stations.
Made trainer offer gold
Made trainer offer flat xp, in case of lvl adjusted characters.
Added 3 chests for storage purpose (save game to store, not scripted)
Made a few visual upgrades.
MikeyMod fixed and improved, tested and works perfect.
Improvements:
Made merchant sell crafting components.
Added crafting stations.
Made trainer offer gold
Made trainer offer flat xp, in case of lvl adjusted characters.
Added 3 chests for storage purpose (save game to store, not scripted)
Made a few visual upgrades.
Update 13-11-2006:
Fixed Store to sell bows, ammunition, throwing weapons, missing crafting components and crossbows.
Also fixed an odd looking space between conversation options.
Imported a few scripts from JEG's training module, to offer a "random" mob spawn scaled towards players level and to clear arena when player dies or picks the option in conversation(Credits WhatIsSol).
Added option for spawning 2 kinds of dragons.
Changed the testing area to an outdoor arena in the mountains(Credits Simon05).
Added a "Greater Restortion" option to arena controle device.
Posted by Cryptcreeper at 2006-11-17 10:49:56 Voted 6.00 on 11/16/06
I want to use trainers to create balanced Characters for other mods. I use the Characterwealth by Level Table from the DMG and by my stuff accordingly.
well experience tells me that you just need enough gold to buy stuff, it is a trainer so why does it need economy balance, any extra gold you have, if you don't want it....drop it :P simple
The Deleveling seems to be a game core issue, because if loosing xp does not make u delevel....then whatdoes ? Oo Anyone know an answer to this please do post.
But everything will keep costing 1gold in stores and i dont wantto bother implenting more gold options, since its pretty pointless, as i said....you got too much gold...drop it, you dont got enough get more....easy
Posted by Cryptcreeper at 2006-11-16 07:15:18 Voted 6.00 on 11/16/06
Nice Trainer, nice look
Had some Problems:
Deleveling is not working properly.
More options for the amount of gold should be implemented
Nice too see all the equipment, but why does everything cost 1GP?
I have enjoyed this training mod over the others, and particularly like the outdoors of version 2.1. I am really hoping for an NPC Cleric and NPC Mage that can join my party and thus give me access to all enchanting I might want to do on my non-enchanting builds. My attempts to do this crash the map.
I been looking at my votes, and while of course i love the high score I do not really feel it is in its place.
This module is nowhere near a masterpiece.
So i decided to place in my own vote right here, to give away my own impression according to the nwn2 voting standards.
I'd say a realistic vote would be in between 6 - 8
Of course this is my oppinion, based on teh nwn2 voting standards below.
yep stores are one of my top priorities for next update, i feel there is room for lot improvement there. Thx for voting and commenting
Posted by Golgaron at 2006-11-13 12:14:50 Voted 9.00 on 11/13/06
Very nice module. Had tried it earlier, but you got all fixed now. During tweaking, could you add multiple instances of ammo and potions?
Thank you for the hard work.
Thank you :)
Any ideas for improvements very welcome.
Some of my own ideas would be to make a NPC that offers attribute changes(illegalizing the character thou), allignment changes and some costum items.
However I don't fancy the thought of making costum items in the toolset as it is, god they implented that poorly.
Posted by Simon05 at 2006-11-13 05:32:24 Voted 9.00 on 11/13/06
By thunder, I must be blind. Haven't seen them ! My mistake, sorry :-)
Anyhow, I've tested your mod and haven't found major bugs so far and I...
...voted :-) :-) :-) _________________________ Extended Voiceset pack Alternative Music Pack Aleph Icon pack
Hi Simon05, those accusations you come with are false you know, if you read through the module descriptions credits for EVERYTHING borrowed from others is in there.
I have not commented or voted on your entry yet since i uploaded this 4 am last night, since i had to spent several hours on that area to figure out how to make useable for PC's and not only NPC's :P
Posted by Simon05 at 2006-11-13 04:45:01 Voted 9.00 on 11/13/06
Posted by Simon05 at 2006-11-13 04:33:34 Voted 9.00 on 11/13/06
Viewing the snapshot, it seems to me that you uses the prefab Area of Simon L'Aleph, am I wrong ?
If not, shame on you !
Please 1) cite him somewhere in the acknowledgments.
2) vote and let at least a little reply on his thread.
These are the basics of equity...
oh dear god just realized two bugs in the mod, i will fix them right away and upload asap.
1. lvl area - arena area transition is one way xP
2. red dragons do not spawn
I uploaded a much better version now, put a lot of work into this module. changes/improvements listed above.
I've adressed all posted issues as well as throwing a little on top, should there be further wishes for changes then by all means post below and I will make an update.
(I've updated the file, but i can't see that it has changed. Maybe it just takes a little while before the file is in place...the right one is around 4-5 MB now)
Posted by Horigo at 2006-11-10 09:47:04 Voted 9.75 on 11/10/06
A needed module to test character build ;)
Thank you
Thank you very much for the nice words and teh usefull constructive critisism.
I will have a look at said conversation and get around to making some more spawn options in perhaps and outdoor area or larger room.
Im more than open for other ideas, just nothing to time demanding. I just mod this for fun, to get break from OC and learn a bit about the new toolset wich i like so much im keeping a picture of it next to my girlfriend's
Forgot to add, also love having all the crafting stations around. Helps players familiarize themselves with the recipes. _________________________ NWN2 Voting Ranks:
Research on what rating I gave you! Link
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone