The Seekers Campaign consists of a series of short modules set in the Unapproachable East region, in the Forgotten Realms. These modules are designed to provide classic and free-form Dungeons & Dragons adventures built around a common setting and background.
The Character:
This campaign is designed and balanced for a level 5 character of any class. You can create a new character to play the campaign, as you will have the opportunity to level-up and equip your newly created character at the beginning of the campaign. The encounters will scale in consideration to the level of the character, so it should still be possible to play the campaign with a character of a different level (but you should expect balance issues if you do so).
Please download the Seekers Manual below for more information about the rules, the companions and the setting of the Seekers Campaign. Most importantly, full credits are given in this manual to the authors and community members that have contributed (most often unknowingly) to the design of this campaign.
Difficulty Level:
The difficulty level of the encounters is customizable by the player. The default setting will represent a challenge for most players. You can change this setting by speaking with the Game Master. He is located in the library section of Chapter House.
Initial Installation:
1) Download, decompress and place the campaign folder (i.e. the Seekers_camp_folder_vxxx.rar file below) in your campaign directory located in My Documents\Neverwinter Nights 2\Campaigns
2) Download, decompress and place the modules you wish to play (i.e. the Seekersxx_vxx.rar files below) in your modules directory located in My Documents\Neverwinter Nights 2\modules
You must at least have the campaign folder and the Seekers00 module files (i.e. the prelude and the base module) installed in order to play the campaign.
You need the Mask of the Betrayer expansion to play this campaign.
****YOU MUST KEEP YOUR LATEST SAVED GAME, EVEN AFTER YOU ARE FINISHED PLAYING THE MODULES THAT ARE CURRENTLY AVAILABLE**** You will need this saved game to continue to play the campaign when future modules will be released.
Seekers 01: Telflamm, the gateway between Kara-Tur and Faer�n and a maelstrom of cultures and organizations. About a year ago, the Black Cult of Ahm has first established a chapter house in this city to extend its reach to the Unapproachable East, but its founding members have since then vanished.
Seekers 02: Deep inside the Dragonjaw Mountains, the gnomes of Oglar's Edge have found a strange structure inhabited by humans who claim to be citizens of the fallen empire of Narfell.
Seekers 03: Rumors of the rise of a gnoll leader in Thay have reached the Black Cult. This self-proclaimed chosen of Yeenoghu, the Demon-Prince of the Gnolls, was pushed back in Thesk with his savage band by the Red Wizards, leaving the citizen of Thesk to deal with this menace.
Seekers 00: There are two modules in this compressed file: 1) a short prelude that provides background information on the setting and storyline that will be followed throughout the Seekers Campaign; and 2) the "base module", from which all other modules of the campaign will start.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone