- Deep down beneath the earth lays the dark tunnels and caves that make up your home - or what surface dwellers like to call it - the Underdark. You are a
denizen of the Underdark that is on the
run. Will you be able to out run your pursuers? Or will you join the many cold lifeless corpses that litter the dark hell known as the Underdark? -
Shrouded Sun is an adventure made for level thirteens. You must play a Drow, Duergar, Svirfneblin, or Half-Drow to play Shrouded Sun.
Credit to Jonny Ree for his awesome beholder model and credit to Eric and Patrick for their work on the Deep Chasm tileset.
UPDATE 6/14/08:Level restriction has been removed. (You are still free to move up or down to level 13 however).
UPDATE 6/21/08: Dialog has been spell checked.
UPDATE 7/14/08:Combat has been balanced. Readme has been updated.
Gah, everyone is talking about the first encounter, and well its bugged! I get the faceless to near death and he says this isnt the last of me only to have him keep attacking and invinvible... what is wrong here?
Posted by DarkSpiral at on05/15/09
Large spoilers below. Read at your risk. Obligatory disclaimer that the following is my subjective opinion, etc. * * * * * I...did not enjoy Shrouded Sun, almost entirely because of the unbalanced combat. Having played White Rose immediately prior to this module, I realize this module is older and perhaps the creator had less polish when making it. I notice combat difficulty has been mentioned in other comments as well, though perhaps I found it more off-putting that others. There were no particular tactics, no cases where thinking might have changed the outcome. Combat was straightforward, but totally out of balance. Part of this is the equipment you start the module with. 13th level characters, on average, have far more powerful gear than is what initially available. When there are up to six Umber Hulks waiting right outside the door of the starter area, having no access whatsoever to any kind of mental protections isn't challenging, it's ridiculous. Part of this, I think can be solved by playing a caster. Neither of the companions have access, through class abilities or skills, to use magic items. A bard with UMD, a wizard, or sorcerer could help things out immensely. Battles with the Alhoon in the undead area were impossible to win with no access to dispels. In my opinion, either one of the companions should have been a magic user, or the module should recommend you play one. As what the module DOES say is that you can play any class, I must strongly disagree. Furthermore, the HS is tagged as being Medium, which I find to be a complete understatement. In the end I thought Shrouded Sun had promise, but the obscene difficulty of the first half hours worth of battles makes even an interesting story not worth the frustration of getting to the meat of it. _________________________ Trying to explain magic with words is like trying to cut roast beef with a screwdriver.
Posted by LeslieMS at on04/10/09
While some of the combat was a bit frustrating, and there were numerous grammer and spelling issues... in some cases a lack of spaces between words, this is still a great teaser/opener to a wonderful story. I cannot wait to jump into the second one and see what the story is... Excellent module for its length, and no bugs that I could tell. Well done... I am off to part two now... I can't hardly wait to see how this ends =) _________________________ Stupidity kills people. Nothing Good comes from ignorance. Knowledge is power that is useless with out the wisdom to use it properly. Be Well and Be Safe, Leslie
Posted by QSW at 2009-03-1212:38:14
@JollyJenkins - would you please contact me at the e-mail address below to discuss a possible review of this module? Thanks! NWVaultQSW@aol.com _________________________ QSW -NWVault Reviewers Forum
Posted by Lore at 2009-03-1208:54:11
The entrance to the undead lair seems to be broken, no action taken by character on click, it just stands even if it is a mile away from it.
Posted by firsTraveler at 2009-03-0722:55:43
I tried "dm_god" to fight the Faceless Man. I exited after 20 minutes with him at near death, he just wont die.
Posted by Winwood at on01/31/09
Please disregard my complaint about the first cave being too dark. It was entirely my own fault, as I had not installed the override files properly. Sorry about any inconvenience.
Posted by Winwood at on01/31/09
Well, I managed to stumble through. In my opinion, the first cave was much too dark, the fights too tough and the story too linear, but I am nevertheless going to play the sequel.
Posted by Winwood at on01/31/09
Is it really supposed to be so dark in Underdark? I can't see a darn thing, even with a lightsource and full contrast on the screen. Perhaps this is a 1.21 related bug?
Posted by fardoche77 at on11/15/08
Wow. I've played them all (almost) and this was tough, almost as tough as taking a bard through NHiN. Dialogue-wise (can I say that?) you sure have an annoying problem with participles (and that's coming from someone who usually speaks French). Please add -ed to most of the verbs you use. (And... OMG! WTF! ... If you're under 16 you're forgiven. If not, you're not) Besides that, eh, I liked it actually. Fights were almost too hard as to be frustrating, but I kept trying and trying which is a good sign IMO. But I only could finish it by using cheap tricks (like running away using a bow and getting to a point where the monster can't reach me, etc.) No new bugs to report, but the walkmesh IS badddd and there are some issues with Kaedrin's prestige classes.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone