You have been enslaved by Lord Treldorn's forces and put to work in his mines. Are you bold enough to attempt to escape?
Small module that should take approx 2 hours to finish. It is designed for a single level 5 (generally good or neutral, no really evil options) character of any build. XP is set to 10000 at start and should finish at level 6 (15000). All items are stripped at start as you are a slave.
I play on hard core rules and puppetmode so I balanced for that. I recommend you download Tony K's AI and install it as I used this to test it and generally that hak makes all mods more enjoyable.
Setting: In a forgotten realms 'like' world. That is there is no FR lore or references but the general FR feel is there (I think).
Skills: All used somewhat, except no crafting skills.
Resting: Unrestricted. Its up to you to decide when to rest. Only rest when absolutely necessary for a challenge.
Weapons: No exotic weapons other than bastard swords. Numerous custom weapons.
Companions: 2 forced. A gnome wizard and a human fighter.
Installation: Just put in user module directory. No haks though I recommend playing with Tony K AI installed.
Known Issues: Sometimes an image of your companions slave collar remains in the neck slot after removing it. Saving and reloading gets rid of it as does putting something else in that slot. Dont know why this happens.
Comments, criticism, praise welcome. This is my first module. I plan to make another at this stage which will follow on from this. Hope you enjoy.
************************************
version v02
Have made a few adjustments. thanks to smorpheus for some of these suggestions.
*bug fixes, spelling, missing corners, journals etc
*If you start the mod with a character greater than lvl 5 you will not get put down lvls. If you are lvl 5 or below xp is set to 10000. I recommend playing with lvl 5 char. Play with a lvl 6 if you want less challenge.
*Player inventory is now stripped and placed in a chest in the final area. So you can retrieve any items that you did not want to loose. Just look around for it.
*some fine tuning of battles. After playing through it again with a rogue I thought it was challenging but enjoyable. But I tweaked a little, Fenton & Gareth now have less HP. Breldon and Ellis arrows no longer damage as much. Hope I got it right, still you probably can't just go blindly rushing in expecting to win.
*Changed Oggins starting spells to a combination I think works well in first main battle.
*added a few small hints for vault. Don't want to make it too easy as there is quite a bit of loot in there.
************************************
v03
*fixed broken transition when going back to lower mine then up again.
***************************************
v04
*Hopefully fixed cutscene not firing sometimes for some people (but save before you click ladder just incase)
*cleaned up some scripts and implemented a few skill checks properly
*made it so that companions cannot be removed via GUI (may break game if this is done)
*magda hammer quest will now update if a companion is being controlled when the hammer is found.
*added additional clue for vault when talking to angus the slave.
*Added the little book of thievery to adderis which gives another vault clue.
*neutral enemies who turn hostile after dialogue cannot be killed now before dialogue is initiated.
*added some minor dialogue to magda, and to oggins at end cutscene.
*golem will now always attack once hostile.
Played through last night and enjoyed it. Just downloaded "Defenders..." to continue the story.
Posted by Karacan at on08/31/08
This module, short as it is, is definitely outstanding. As other commentors have mentioned, the dialogues and characterizations are very well executed. Minor spelling mistakes: You consistently spell "wielding" or "wielder" as "weilder", and there's a "there" that should be a "their" in the Rapier Of Strength's description. The fights including any named wizards were fun and challenging for my 1/4 rogue/fighter, and I really liked the fact that every battle was memorable enough. Things I would love to see to earn a 10 from me: *SPOILERS* More dialogues with the two really cool henchmen; More hints for defeating the golem (like Oggins shouting something after a round or two); More hints about the Accoustic Amplifier, something I had to consult this board for - maybe in a dialogue option with the merchant or at least mentioned in the Little Thieves' Handbook. Kudos for the items, kudos for the memorable and interesting battles, and seriously awesome dialogues. Please keep up the great work.
Posted by MasterChanger at on08/10/08
Fun module, and you can see from the next one that you are on your way up. Some of the battles were quite tough, which I appreciate. I definitely also like knowing what classes the companions will be up front so I can choose an appropriately balanced build.
Posted by NostrilHair at 2008-08-1000:57:05
Thanks for playing monsoon and thasic. Hope you enjoy the next one!
Posted by thasic at on08/09/08
I just finished this mod and I'm looking forward to starting the next one soon. It is well scripted, no bugs, well designed areas, interesting companions and a good story. The mod is very linear with a couple of side quests. There are a few optional puzzles with very interesting solutions. The combats are very hard, but some of the worst have alternate solutions as well. All in all a sound little mod that is fairly unique. Well worth the download and two or so hours play time. _________________________ Failure is not an option
Posted by Monsoon28 at on08/08/08
Not a bad little adventure, interesting couple of rooms which were better for a snatch-n-grab, and while playing as a rogue, there wasn't much gear for me to find, but I did like the safe-cracking.
Posted by NostrilHair at 2008-08-0814:49:46
Please note that the modules are not linked so export your character at end of escape from lord treldorns mine and select it to start defenders of neseloodin. Or start a new character if you want.
Posted by NostrilHair at 2008-08-0813:14:49
Defenders of Neseloodin is available now! Continue the adventure with Magda and Oggins. I have played through it a couple of times without it breaking but I have been the only tester. If your brave enough to give it a go let me know of any problems, suggestions, likes dislikes. Have fun!
Posted by NostrilHair at 2008-08-0109:32:58
Thanks for playing helmo. SPOILER Your close with the vault. But it is not just one step anticlock then clock etc. Its just like a dial combination lock on a real life safe or locker where you may need to turn it any number of steps (or to a number) before turning it in the other direction for any number of steps. Equiping the amplifiscope allows you to hear when you have turned the dial enough steps and the locking mechanism partially unlocks(listen for noise or message in chat window). When you have heard 3 noises (or messages) then its unlocked and you pull the handle. I'm starting to get paranoid it doesn't work the way I intended, anyone out there confirm that it can be opened so I don't have to load it up to check when I'm so close to finishing defenders?.
Posted by helmo1977 at on08/01/08
Good module. Short, but definetely worth playing more than once. The combat is challenging but balanced, as is the treasure you get. The only black point is that, even having done all the steps to get into the vault, I couldn´t. AFAIK, these steps are: SPOILERS 1. Break the mirror and get a piece of it. 2. Use the mirror to deactivate the obelisk. 3. Get the amplifoscope, equip it on your PC and one step anticlock, one clock, one anticlock and pull the handle.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone