Minerva is a high level wizard who has begun work on a complicated new spell. To complete her spell she needs 15 components. She has sent out a call to adventurers along the Sword Coast. You have answered the call.
The module begins with you in Minerva's tower. She will give you a list of fifteen components and gold to get you started.
This module is for new characters of First Level. There are six companions available and five can be added to the party. They can be found near the booths outside Minerva's Tower and in the Inn. There are two Fighters, a Cleric, a rogue, a barbarian and a Wizard. Rogue skills now needed for this module. Combat can be challenging so be prepared to run away if the fighting gets too intense. There are some enemies that cannot be defeated until the group acquires better gear. Run away if you meet them early in the game.
Monsters no longer respawn in this module, nor do containers.
Buy as many healing potions for all characters as you feel you can afford. Some of the components are difficult to find so be prepared for long searches.
Your character will finish at level 7 or 8 if you complete all the quests.
Caves in the module can now be entered, they hold many important quest items and valuable treasures.
Credits: Thanks to Boozehound for his Mountain Summit Area and to Preshall for his Highlands and Mountain Pass Areas.
*****Note: There is now one deadly trap in this version of the module. Approach all containers with caution.
This is no longer a beta, but updates may be made if comments by players indicate they are needed.
Posted by Winwood at 2009-02-03 13:36:45 Voted 5.25 on 02/03/09
*** SPOILERS ***
Several ways to get unlimited XP...
The Wyvern keeps spawning if you move around in the little cave.
After you have given Hulo the Rat Skin, you can use Slight of Hand to get it back and give it to him again, thus getting the reward over and over.
The same for Zenia and her Kobold Heart and Dom and his book. You can steal it, hand it over, and get the reward as many times you like.
Even easier, if you are wearing Hiram's ring on you finger when you try to give it to him, he won't take it, and thus you can just give it to him again and again.
The same for Bromber and his Knife and Claymin and his Broache (which is a Shortsword). Just wear the items.
Posted by Jorlemayne at 2008-11-20 08:17:05 Voted 9.00 on 11/20/08
I thought your outside environments were some of the best I've seen. I played a Wood Elf Ranger so the wilderness aspect really made my PC fit well.
The side quest NPC's still ask about their quests even after you've delivered the goods.
Posted by Maytl at 2008-07-31 18:15:24 Voted 10.00 on 07/31/08
This was very enjoyable without the respawns. But then I am a hack n slash fan.
I started the module with a party of 6 members (3 characters created by me and your 3 characters), but I´m dissapointed with the respawning monsters. I went to the highland area and killed the orcs and later the wolves. As I advanced a little, the damn orcs appear again and again chasing you. You can´t concentrate in the adventure. Always you´re killing the same monsters infinite times.
This mod without respawning system, would be an entertaining mod: You kill the monsters and clean the area, and you don´t have to worry about.
Please: REMOVE THE RESPAWNING SYSTEM.
Thanks and sorry for my bad english.
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10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone