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NWN2 ENGLISH MODULES

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Name  Traveller
Author  human_male
Submitted / Updated  07-30-2008 / 07-28-2012
Category  Single Player
Module Types  
Forum Thread  Link
Scope  Medium
Content  Mature
TricksTraps  Medium
Roleplay  Medium
HackSlash  Medium
LevelMin  06
LevelMax  09
Gameplay Hours  12
Categories  Quest based, story driven adventure. Low loot, low magic, slow levelling.
Patch  1.22
NWN2Game  All
Description
VERSION 1.5

UPDATE NOTES: Traveller is compatible with the 1.20 (Storm of Zehir) and above update, but you may suffer serious frame rate drops in one or two areas due to the new "enchanced" NPC AI. If you do, the frame rate should go back to normal while the game is paused. So pause to issue orders and set a destination ect, then unpause it again and so on. But I would recommend you try using Tony K's AI mod. I've tested it and the area in question runs much better. Link. BUT the mod causes enemies to behave in ways I didn't intend when I placed them, in particular you may find it very difficult to defeat the guards in Harcourt manor. If you have trouble try disabling the AI mod until you've got through that bit. I know it's awkward and I'm sorry about that. That is the only bit that is a problem though.

In addition there's a bug that's caused by the toolset corrupting one of the areas (the mountain area), so I can't change or fix anything there (for example the load screen). There is a corpse associated with the Dragon Hunter's quest near the mountain fort which can easily be destroyed by area effect spells. If that happens you can't complete the quest. I'm sorry about that.

As always feedback and bug reports appreciated.

If you have any trouble, please feel free to email me at [email protected]
Seriously, feel free. I'm starved for human contact.
----------------------------------------

Your wanderings bring you to the manor of the honourable Lord Harcourt, north of Waterdeep. You have spent many weeks on the open road and need a rest. Luckily the manor is in need of a captain of the guard and you are offered the position. You decide to accept and stay for a time. Your lodgings are comfortable and your duties non too strenuous.

A bonus, or a problem whichever way you choose to look at it, is that the fetching Lady Delphine, Lord Harcourt's daughter seems to have taken a shine to you.

Let's hope you have the sense not to do anything foolish where the lady is concerned while you are here.

Though she is extremely fetching.

GAME NOTES:

Not recommended for younger gamers due to grownup content.

Requires both Mask of the Betrayer and Storm of Zehir.

Sign posts act as area transitions.

Party chat box used for aesthetic purposes only.

The dungeons are dark. Really dark. You'll finally have a use for your Dark Vision and all those torches and light spells that are totally useless in the commercial games.

Single player, recommended for levels 6-10. It's intended to be very challenging for the equivalent of a sixth level fighter, starting with moderate level gear (on hardcore D&D rules) with the rogue companion (you're going to need a rogue). Since it's sort of a sequel to my previous mod, The Corruption of Kiahoro, I balanced it for the character that I used for that module, with the rogue accompanying them. There are four companions that can join you permanently, and one that will join you temporarily. If you take all companions you will likely find it too easy. It's up to you to decide what level to play at based on your class and how tough you like it. For weaker classes likes bards and rogues I suggest playing at level 8 or 9 or taking all four companions with you. There should also be enough loot to buy all the potions you need for buffing. If you find the battles are too hard a few buffing potions can make all the difference. If you find it too easy don't take as many companions with you. Use your companions and potions to adjust the difficulty to your liking. If you're simply finding it way too hard then play at a higher level.

It's fine if you start the mod with your own gear, as long as you have stuff that's appropriate to your level and won't unbalance the game. If you have a lot of high end stuff you're likely to find it rather boring because most of the loot is low to medium level (mostly +1 with a few +2 items).

I tried hard to balance the loot and gold that's available. I didn't want this mod to make you rich and overpowered with high end stuff. All of the merchants have a limited amount of gold on them and they may not have enough to buy all your loot (although it's not as severe as my previous mod).

This module is a low magic environment, but I hope it's still playable and enjoyable for magic using players. There's a character who sells basic magic supplies so hopefully you will find what you need.

BUGS: I've noticed a couple of bugs that I have no idea how to fix. Sometimes the rogue companion fails to recover her own traps. Sometimes transferring items from one character's inventory to another's by dragging and dropping doesn't work. The journal sometimes doesn't work properly for companions so make sure you're in control of your own character when you check your journal. If NPCs who are former companions continue to follow you despite no longer being in the party just talk to them once and they should stop.

One more thing you should be aware of is the script that strips your items at the beginning deletes containers (such as Bag of Holding). Nothing I can do about that, sorry. You will however get all your other stuff back, so don't freak out.

Thanks to falloutboy, Berliad, Brendan Bellina and many folks on the Bioware NWN2 forum for the use of their scripts, and Aleanne for the female clothing pack.

Specail thanks to all the people who contributed to the beta testing process, especailly Tauschitz, masuli, ThosRTanner, Alabore, resistorman, eb52t, sirchet and Eric Doman (sorry if I forgot anyone). It was an enormous help.

Human_male (chaotic good commoner), 2008, Auckland, New Zealand.

Huzaah!

Files

NameTypeSizeDownloads
Traveller_v1.5.rarTraveller_v1.5.rar
Submitted: 07-30-2008 / Last Updated: 08-02-2009
rar76.3Mb8854
--
SCORE OUT OF 10
9.28
117 votes
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Comments (30):

1 2 3

Posted by kluang at 2012-07-0220:54:58    
couldnt find arthur's mom

Posted by gmogonzo at on08/25/11
Excellent mod! Great area designs and several good stories to propel you further. Corruption was good, but this was better. One can only hope human_male will make a third that will top this one! Combat seemed a bit tough at first for my 6th level Tiefling Warlock but I cheated my way to 7th and then it was no problem.

Posted by virgo47tp at on05/19/11
Hands down best nwn2 module i've played so far. Better than Westgate.

Posted by KoihimeNakamura at 2011-01-1707:53:09    
(I'm not adding a vote because I didn't play past first bit, and I realize this may just be me in a bad mood. I'll try the mod again later.)

Posted by KoihimeNakamura at 2011-01-1707:51:00    
.. man I keep doing this, but. .. Yeah, I kinda stopped in the beginning. I'm sure it's meant to be funny but this was me going /facepalm.

Posted by GCoyote at on01/08/11
Excellent module. No bugs, several entertaining plots. I continued with the paladin I started in your previous module and had lots of fun with the battles. Great work. A couple of minor points: *** SPOILER ALERT *** The Supplies quest - The solution seemed more like a scavenger hunt. A better alternative might have been to use the 'mentally challenged' farmer. He's already there, just needs a slight plot adjustment in his role and a few placeables. the Weapons quest - the mayor didn't ask me for this help until just before I went to the final battle. That seems way too late given the situation in the town, and nubmer of times I'd spoken with him already. Possibly a bug? _________________________ Too much ammo is a self correcting problem.

Posted by Brutus_Brainless at on12/30/10
a masterpiece - thxs

Posted by iresistsoiexist at on12/30/10
Great module! Finished both mods now, really great stuff! Will there be a continuation? (please?) :]

Posted by Avo at on12/25/10
This is essentially two (or almost 3) shorter modules in one. I enjoyed all of the stories tremendously. The Undead part made up for some very good "Zombie-Horror" Scenes. The best, actually I have seen besides "Misery Stone". The module offered a wide variety of settings and quests and I had 12 hours of fun. What more can I say... The only downside is that some of the interior areas got recycled from "Corruption" which made for a bit of an odd feel ins ome caves or buildings when you had palyed both modules right after another. I continued this with my lvl 5 FS from the previous module and went for an average of three companions. It was tough in parts, but manageable. Thumbs up!

Posted by PaulBlay at on11/10/10
^ week -> weak

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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