Classic PnP Conversion, Combat, Dramatic, Twisted / Dark
Scope
Medium
Content
Teen
TricksTraps
Light
Roleplay
Light
HackSlash
Heavy
LevelMin
09
LevelMax
13
Gameplay Hours
06
Patch
1.21
NWN2Game
NWN2:MotB
Description
*UPDATE*
The latest update to the mod contains a signifigant increase in difficulty for the final battle, as well as a number of misc. bug fixes.
Please keep the suggestions and votes coming. Many good suggestions have come through this board, and we are currently working on adding a number of them to the mod.
***********
Ravenloft:Dreamscape is our way of melding the worlds of i6 and i10 together in a new way. While some of the characters and areas may be familiar to those experienced players, a large partof the module has been planned from the ground up. We love the setting, and are excited to bring a new single player adventure to you.
Prepare to enter into a world of hopelessness and deceit - one where not everything is as it seems. There are many hidden goodies for the adventurous traveler - but beware, we recommend a player level between 10 and 12.
A number of points to consider before setting off on your quest...
1) We have provided an introductory staging area which will give underleveled characters the proper XP to move on.
2) Keep in mind that there are different endings (3), depending on decisions made in the mod and character alignment.
3) There are many places where the player has the ability to forge certain aspects of their own future. Beware of these conversations and experiences. Without a close attention to detail, you may find yourself biting off more than you can chew!
4) If you're stuck, check the journal or talk to your companions!
Once again, we appreciate your support and do it because we love it. Remember that feedback is very much appreciated.
Requirements:
Neverwinter Nights 2
Neverwiner Nights 2 Expansion: Mask of the Betrayer
600 MB free hard drive space
This mod is compressed using 7zip. To get 7zip for free to extract the files, go to Link
Installation Instructions:
1) Copy the BlackRain_RL.hak into your My Documents/Neverwinter Nights 2/hak folder (if this folder does not exist, please create it)
2)Copy the mod file into My Documents/Neverwinter Nights 2/modules
2a) Please remove any older versions of our Ravenloft hakpaks or modules.
Thanks for your prompt help. It's what we have come to expect from BlackRain (a previous whiney poster notwithstanding). I love the UC hak, but the author has repeatedly refused to update the original beta so that could be the problem. Now that SoZ is out and people will be writing compatable mods, maybe we won't need it anymore. I don't have a saved game to send you, but I will reinstall the mod and run it with a clean override and no haks. If it works I'll post back, change my vote and apologize profusely. Now let's see, who would like to try this? How about Mpigani kw'Amani... _________________________ Been a long day. I could use a drink.
Posted by BlackRain at 2009-04-2911:32:10
Thanks for the info Sieben. Putting your hak in the My Documents folder is fine, and shouldn't be the issue. One additional thing... is it possible for you to send us a savegame file (via email). The latest version of RL (1.07) is tested to run against 1.22 of the OC/MotB, so we have to do a little further digging. I am *almost* certain that your Ravenloft experience wasn't working preoperly because of the Universal Companions Database tool that you are using. When we wrote the mod, we didn't write it to accomodate a tool which allows you to bring additional members in. We will test this, however. _________________________ Most recent... The Heist at the Neverwinter Lights Casino || Halloween 2008 || Ravenloft: Dreamscape
Posted by Sieben at on04/28/09
Oops. When I wrote not other haks I meant in the override folder. The hak folder also had the provided haks for Trial and Terror, Vordan's Hero Creator and Subtlety of Thay. It never occurred to me that another mod would access them. _________________________ Been a long day. I could use a drink.
Posted by Sieben at on04/28/09
I have OC/MotB/SoZ installed and patched to 1.22, version 1.07 of Ravenloft. I put the hak in the My Documents hak folder, not the Program Files folder (I've done this before). In the override folder I had AlanC9's Universal Compansions Database (wanted to take along an old friend) and glee's Oblivion to NWN2 hak (heads and hair packages, not the others; I get tired of the same old faces). No other haks, no custom GUIs. I used two of the provided companions, Hadush and Tara. I've not had a problem with either of these haks in several other mods, but obviously you can't be responsible for what people put in override. If they are the problem, I take back everything bad I wrote. After discovering I could not win the final fight, I tried to export my PC to localvault and my extra companion to database from a previous save and that didn't work either until I reloaded the save. All in all, I did not have a fun time. _________________________ Been a long day. I could use a drink.
Posted by BlackRain at 2009-04-2820:45:14
One additional comment.... The length of time that the mod has been out should speak to its stability, yes. However, the number of times NWN has been change/broken/fixed/rechanged/upgraded/broken helps the mods instability ;) Having said that, we'll fix any issues that come up! _________________________ Most recent... The Heist at the Neverwinter Lights Casino || Halloween 2008 || Ravenloft: Dreamscape
Posted by BlackRain at 2009-04-2820:36:48
Sieben, Can you please give us a run-down of what version of the mod you were running, and what version of NWN2/MotB you were running? Additionally, did you make sure you put the hakpak in the right directory? From what you describe, the mod was virtually unplayable so we'd like to track down what issues you ran into so that nobody else runs into them. _________________________ Most recent... The Heist at the Neverwinter Lights Casino || Halloween 2008 || Ravenloft: Dreamscape
Posted by Sieben at on04/28/09
This mod was thoroughly frustrating to play. Cutscenes that failed to run, area transitions that didn't work, scripts that failed to fire, journal entries disappearing completely, well, you get the idea. And, if I hadn't had the walkthrough at hand I wouldn't have know about them. As it was, I finally completed the mod by saving before and after every area transition and restarting frequently. All in all, I guess I probably played it through at least twice to actually finish. Actually, I never did finish. In the last battle I got the Bad Guy down to "almost dead" twice, but even undead specific spells like Sunbeam and Searing Light wouldn't finish him off. At that point, I figured it was another bug and just gave up. There are some good points. The large outdoor areas and interiors are beautifully detailed and a joy to see. The story is intriguing, but hard to follow when cutscenes, like the first one between Mordentshire and Barovia, don't fire (like, why did I suddenly go from snowy winter to summer?). For a mod that has been out this long and been frequently revised, it still has more glitches that broadcast digital television. Play at your own risk and save often. _________________________ Been a long day. I could use a drink.
Posted by foil at on04/23/09
Just voting before I forget. The flipping between realities was interesting and there were times where the module really managed to draw me in. Other times I felt it a struggle but that's often related to my own mood, so no penalties for that just in case. I guess where my vote falls low is for the following: -Didn't feel very ominous for me. -Strahd not very imposing -The ending felt a bit odd. These modules tended to emphasize the veil between worlds and being trapped. Would have like to see that played upon a little more -Castle Ravenloft is a legend in PP DD and I felt this module didn't do it justice. I've seen some tile sets with rounded walls that would have fit the spires a lot better. Grand staircases were missing. And some mood setting locations missing. Rooms were missing which would give a better impression of the height of the spires. I agree with changing a module if it means improving on it, but there were many elements from the module, like the organ, which were left out leaving this adaptation a little dry compared to the original. So I profusely appologise for the critisism and want to thank you for the great feed back and support you offer the people who play the module. Judging from your score, I'm definitely the minority, so don't take it too much to heart on your module making abilities. Like I said earlier, Ravenloft is my penultimate DD nostalgia, so I'm a very tough sell.
Posted by drjones at on04/11/09
Absolutely Superbe. Reminds me of the days of playing the tabletop RL.I think the module captures the look and feel of Ravenloft about as well as anything ive seen from the NWN community. The story made sense. I remember how difficult it was always to run games with both i6 and i10 content, as the narratives often had a lot of contradictions between one another. Great scripting too. What else can i get from this group?
Posted by Warlock at on03/12/09
Voted using the Voting Standards !!! Firstly I liked the story. Secondly I liked those Large area's. but it was little bit too short and confusing for me.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone