Your employer has been killed by an allergic reaction just before the local election. You need money or a job. You can run for the position yourself, or just do odd jobs for the collected members of the far-flung voting community. The choice is yours.
A Raucous Caucus was meant for 1st-3rd level characters to give them up to 1500 experience without having to fight.
NOTE: There is a key in your inventory which will allow you to transport instantly to some areas you have already been to, but not all. If a transition fails you can use it to get out.
MOTB version 1.00. This is part two of a three part zip. The zip is one large file divided into three parts. If you try to unzip just one file it will be corrupt. You must have all three files to unzip it into an un-corrupt file.
MOTB version 1.00. This is part three of a three part zip. The zip is one large file divided into three parts. If you try to unzip just one file it will be corrupt. You must have all three files to unzip it into an un-corrupt file.
MOTB version 1.00. This is part one of a three part zip. The zip is one large file divided into three parts. If you try to unzip just one file it will be corrupt. You must have all three files to unzip it into an un-corrupt file.
It was only 2 parts during the BETA. It shouldn't be having people talk before you get quests or areas you shouldn't go to except a handful that require keys. I checked all the areas between BETA and 1.00. And many of the quests. Since they were made in NWN1 and worked in NWN1, they should have worked in NWN2. All the testing came back without problems. Only two things I forgot to test. I hope the new patches didn't break it. _________________________ The road to Ravenloft is paved with good intentions.
Darant, I don't believe that's true ("no one really wants to play a D&D module without any combat"). I believe it can be done. My favorite part of NWN1 was searching thru those forests. Just exploring (Yes, the moniker is "Explorer" for a reason). I bet I'm not the only one who thinks to himself "Oh, god, another fight." And tho flawed, the community's reception of the caravan system of SoZ shows that some sort of exploration/caravanning mod is workable and can be interesting.
MikeLM9215: That said, I found this mod to be flawed. I'd like to cheer you on, but from the very beginning & didn't know what was happening & what I was supposed to do. There were too many places I couldn't enter; too many people who assumed I knew what they were talking about, though I didn't. Map points were labelled with generic labels... No, fighting may not be necessary, but a story is.
BTW, I note that the 3rd portion of the mod isn't getting as many downloads... I wonder if people _still_ don't realize that all three must be downloaded & opened together?!
Apparently, which is obvious, no one really wants to play a D&D module without any combat. Add a few fights and you'll see some real player comments. Otherwise, why are you submitting modules for a combat-loving game?
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone