Single Player
Dramatic
Roleplaying
City Adventure
Puzzles
Romances
Patch
1.21
NWN2Game
NWN2:MotB
Description
Determine your destiny, and shape the Fate of a City.
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In the foothills of the Thunderpeak Mountains, on a trade route in the borderlands between Sembia and Cormyr, lies the rural city of Darthall. This former cleric stronghold developed into a small outpost of society in a harsh environment, but sometimes, the most sinister and dangerous adventures occur within those walls, not beyond them.
You are a member of the City Watch by circumstance, and ever since you arrived Darthall has appeared a place where intrigue lies just beneath the surface. Yet those tensions stand ready to burst forth at any moment, and the faint rumours of trouble stirring on the city's outskirts may prove even troublesome, for word has reached Darthall of an army marching forth on its gates even now...
Will you seek power, fame, glory or riches? Choose your enemies carefully, and your friends even more wisely, for danger and betrayal might lurk around any corner as you shape the Fate of a City.
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Fate of a City is a story-driven module with plenty of roleplaying and action. This module should provide about 10-15 hours of gameplay depending on how thorough a player/explorer you are.
You will start as a first level character and progress to level 6 or 7.
There are two potential companions, and it is likely that you will want the support of at least one (if not both) during the game. There is also the option to romance these companions for those who desire to do so.
Alignment changes are frequent, and your alignment and actions will have an effect on the events of the game. Note that in many cases, conversation options will go from a good response and a lawful response at the top, down to chaotic and then evil responses at the bottom.
Please download and read the PDF manual for more information about Fate of a City.
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Features
+ Engrossing roleplaying, where your choices make a difference to your character and others.
+ A gripping and exciting story, where you get to choose your destiny.
+ 2 potential companions, each with their own story and personality.
+ 10-15 hours of gameplay.
+ 15 minutes worth of of my own original music in 7 new tracks.
+ A vibrant and realistic city setting with its own history, located on the edges of Cormyr and Sembia.
+ Unique and interesting quests and sidequests.
+ The ability to roleplay nearly any alignment through your choices.
+ Designed for level 1 characters, with level progression up to level 6 or 7.
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Installation Instructions
Unzip the FoaC.zip file into a directory of your choice. It should contain the following items:
A campaign folder. (Fate of a City)
A module file. (FoaC.mod)
A hak file. (foac.hak)
A tlk file. (foac.tlk)
Seven .bmu files. (These are Fate of a City's custom music tracks)
IMPORTANT NOTE!
If you have installed a previous version of Fate of a City on your computer, PLEASE delete the Fate of a City Campaign folder from your My Documents/Neverwinter Nights 2/Campaigns directory BEFORE installation. If you do not do this, it is likely to cause problems with the installation!
Copy FoaC.mod to your My Documents/Neverwinter Nights 2/modules directory.
Copy foac.hak to your My Documents/Neverwinter Nights 2/hak directory.
Copy foac.tlk to your My Documents/Neverwinter Nights 2/tlk directory.
Copy the Fate of a City directory to your My Documents/Neverwinter Nights 2/Campaigns directory.
Copy the seven .bmu files in the music directory to your Program Files/Neverwinter Nights 2/music directory (or relevant installation directory).
Run the module by selecting "Start New Campaign" and then selecting Fate of a City. Please do NOT run using "Start New Module".
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Thank yous
Elharc - For the base of the Load Screen Border
Rogue Dao Studios - For the wonderful lipflappers
Tanita - For NWN2Packer
Other modders and players who have provided me with encouragement and inspiration: (In alphabetical order because no other order seemed fair!)
Alban, Amraphael, Anduraga, Ayrin, Chaos Wielder, E.C. Patterson, Eguintir Eligard, Elf des coquillages, Elysius, Flailer, foil, Grinning Fool, Indira Lightfoot, Jaesun, Ladyelvenstar, Lance Botelle, Leinadi/Starwars, Maerduin, Melirinda, Merecraft, Mooncalf, Qk, Phoenixus, Wylonus, Wyrin D'njargo
All visitors to my blog (even if you didn't comment!)
Ryan Chow, Catherine Menon, Derryn McKay, Adam Doyle, Ferris, Dave E, MrPigeon, T-Dub, Crabby, Mad Harry, SlatS and all the #phn crew
Obsidian Entertainment for making NWN2 in the first place!
And YOU, for downloading this mod.
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Version History
1.11
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- Fixed grammatical errors in: campaign description, books and items and conversations.
- Fixed conversation conditionals on Leyd that prevented players from purchasing a second Dream Parasite cure if they had already purchased one.
- Cosmetic improvements to many interior and exterior areas.
- Improved and added more background sound effects for numerous areas.
- Added in 6 more beetles for Mad Harry's Quest: 2 in the Transporteer's Warehouse, 2 in the North of the Market District, 1 in the fountain in the Rich Quarter, and 1 upstairs in the Smoking Hog Inn.
- Fixed an issue where the player could get a second "Keeper's Will" sickle.
- Fixed a few object placement issues.
- Modified some of the alignment shifts and their associated dialogue slightly to better differentiate between alignment choices.
- Adjusted the difficulty of several fights and enemies.
- Fight at the conduit is "fixed" for SoZ, and the initial number of enemies is based on party size/level.
- End fights are now more difficult.
1.10
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- Fixed issues with conversations not firing in Temple of Tyr and a building in the slums caused by patch 1.21.
1.09
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- Corrected speaktrigger in Rich Quarter so that the final companion dialogue plays after finishing "While Angels Sleep".
- Stores have their available gold increased by a factor of 10 and will also buy all items. (Excludes drink establishments)
- Added in additional ending variations based upon the influence level the PC has with the companions. Positive influence levels can now give different endings aside from the romance endings.
- Added in extra catch-alls so that vital cutscenes will definitely run - there was a possibility that patches may have stopped some from working correctly.
- Fixed some minor errors in Korihn's conversation.
- Made the workbench in Sian's shop usable.
1.08
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- Significant aesthetic improvements to many areas, including substantial changes to the core city districts.
- Re-proofread the entire module, correcting numerous spelling and grammar mistakes.
- Improved some of the journal entries to provide more information to the player.
- Adjusted the stores so that most will buy and sell all items, and a few extra light rings are sold by merchants.
- Modified and added background sounds to increase overall ambiance.
- Added a number of new custom items, most of which can be purchased from stores.
- Gave the option to go directly to Leyd in "While Angels Sleep" rather than having to visit Korihn first, and made the conversation and journal entries suggest Leyd is a better option.
- A new custom mace, "Searing Light", is given as the reward for the sleep "While Angels Sleep" instead of "Brute's Rapier".
- "Brute's Rapier" is now found as placed loot.
- Added a potion of lore onto the corpse in the caves in "Passage to Safety" to allow parties lacking in lore skill to identify "Star of the Morning" if they picked it up previously.
1.07a
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- Hotfix to ensure companion romances "complete" correctly.
1.07
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- Incorporated all fixes from 1.06 hotfixes and also made more cosmetic improvements to area design.
- Added conversation to Mirana thug so that talking to him will fire the cutscene in the event that the conversation trigger does not work correctly.
1.11b Hotfix to fix issues with Riana's and Mad Harry's conversations. Extract to the Fate of a City folder under My Documents/Neverwinter Nights 2/Campaigns.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone