The base mod includes as custom content (hak files with accompanying scripts) the DMFI Tools for NWN2 and Heed�s PC Tools, which are widely considered within the NWN2 community to be essential DM and player client enhancements. A few individual scripted DM tools are also included as well as some small but useful other community scripted content. The mod includes several easily selectable and extensible death, bleeding, respawn, and rest systems. All content is documented and appropriately credited in the included Builder's Guide.
The mod is designed to be a foundation that can be adapted and modified as desired by builders. It is also designed to be accessible for novice builders, being extensively commented and with only one script necessary to edit to select the desired rulesets from the toolset. Furthermore, DMs (and players if you wish) can select among the rulesets in-game by using the included module control book item.
The mod is structured so that builders who wish to take advantage of existing features may do so, while those who wish to make extensive additions and modifications should find it easy to change or remove included elements.
Most builders will want to use the full version with Heed�s PC Tools included, but for flexibility�s sake a lite version without them is also included in the download package.
Thanks, certainly will be glad to look anything over.
The DMFI faction is used by the DMFI NWN2 Tools and is a fully neutral faction, so should be left in. The Door Guard faction can be deleted (is a legacy from a previous module).
Posted by -vendalus- at 2009-01-24 15:08:55 Voted 9.50 on 01/17/09
Hey Carlo. Totally understand about not wanting to start adding too many features. I was playing around with altering the OnPlayerRest and onModuleLoad functions to add a fifth option to only allow resting on safe zones. If I come up with something that works, I'll send it your way and you can see if you would want to use it down the road.
One more question: I noticed two new factions: DMFI and Door Guard. Are they needed by DMFI for any reason or can we just delete them?
Thanks for the comments Vendalus, glad you find the base mod useful!
Re: resting, I took a hard look at incorporating a more complex rest system with triggers, etc. and decided against it. The varieties included in the base mod are broad if not deep (timed, item-required, unlimited, none allowed).
Technically there are no "unsafe" rest areas - I'm assuming you're asking about allowing rest only in a particular part of an area. The base mod scripts could be easily modified under the "not allowed" option to have no rest allowed be default, but allow resting if a local variable is placed on a PC; best way to do that would be to place a simple On Enter and On Exit script set on a trigger, setting and un-setting the variable. There are already several systems like that available on the Vault.
At this point I'm not inclined to start adding specific features to the base mod (because then where do you stop?) but won't rule it out for a future version (should there be one).
Posted by -vendalus- at 2009-01-17 14:28:35 Voted 9.50 on 01/17/09
I've finally had a chance to go through this and I was happily surprised to see my little lobby area from A Stop Along the Way made it in there. This is a great collection of tools that every prospective DM should check out. A lot of the grunt work is done for you, meaning the focus can be on being creative.
I'm giving this a solid 9.5 and I'm going to start moving the Waterdeep prefab over to use these tools.
The one thing I didn't see, however, is an option for safe-rest areas. Is that something that could make it in?
Posted by DM_Elorbe2 at 2008-12-09 03:43:39 Voted 10.00 on 12/09/08
Great mod, man. I'm traslating the lite version to spanish and I'll upload it in the next days.
Posted by DaneBramage at 2008-11-20 05:36:52 Voted 10.00 on 11/20/08
just what us script challened DMs needed. most excellent. _________________________ Do not meddle in the affairs of dragons.
You are crunchy and taste good with ketchup.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone