The Wayfarer's Rest inn and training center is located in a remote but beautiful region of the Sword Coast. It was established by the famed adventurer and hotelier, Angus Clearwater twenty years ago when he retired from adventuring. In his days as an adventurer he saw many of his fellows fall needlessly because they simply lacked skill or experience. So when he retired he decided to dedicate his time and considerable fortune to educating and training wood-be adventures and heros.
Like you.
NOTES:
This is a simple character creator inspired by Berliad's FRW Character Creator. You can level up to level ten and buy some appropriate gear with which to equip yourself. You then export your character via the game's menu, and thus you have a new character ready to take on the mod of your choice at the recommended level. It doesn't do anything different than probably a lot of other mods but I tried to make it as interesting as possible.
The method by which your character improves him/herself is intensive training as opposed to magic.
It's based on the Wayfarer's Rest area and characters in the mod Traveller. It features a merchant who sells customised armor for the image conscious adventurer. It also features girls in their undies (and grow up content so might not be suitable for younger gamers).
Requires Mask of the Betrayer and Storm of Zehir.
Any constructive opinions and comments welcome.
The script used to level up the character is called ch_a_levelup. I don�t know if it�s an official script or if someone else has written it. If it�s your script would you let me know so I can give you credit. Unless I don�t have your permission to use it, in which case let me know and I�ll take the mod down.
As always feedback and bug reports appreciated.
If you have any problems feel free to email me at [email protected]. Go on, I'm desperate for human contact.
Thanks very much.
Human_male (chaotic good commoner), 2009, Auckland, New Zealand.
@Bernissus: Have you tried renaming your override file temporarily? If you can open the merchant then, at least the problem can be narrowed down. The new 2da's in SoZ played havoc with several in my old override folder. That might be it.
Posted by human_male at 2009-03-0213:11:48
Sorry about the problems people are having. Let me get it updated to 1.22 (I don't know if it's out yet but it's not on the Vault, and auto patching never works for me), and I'll check it all to make sure it works. If it still doesn't work for some people then I don't know what to do.
Posted by Bernissus at 2009-02-2808:23:08
I seem to be having a similar problem as Gwydion669 had: I can't get the store to open. When I talk to Vingan, I get "Welcome to my honest shop", but no store. When I then press ESC to call up the main menu, NWN2 crashes. I experienced this with 1.21. Today I updated to 1.22, but that did not change anything. Otherwise, I like the module very much. Good work.
Posted by Gwydion669 at on02/27/09
I was finally able to check the rest of the mod out ? it was the beta patch breaking the merchants, but it worked fine with the 1.22 final. I really liked it and enjoyed the concept. The hard part comes in the scoring (I wouldn?t want to rank it above modules such as yours which have a lot more put into it and more that players can get out of playing it). On my personal scorecard, I give it a 9.0 or 9.25. For the boards, I?ll score it a 7.5 because I couldn?t recommend it for everyone. Someone who just wants an editor would consider it more limited than something like Vordan?s, but people that like more of a ?role-playing? scenario would love it. The addition of alternate armor designs is a great one limited only by the lack of the ?tetris? style inventory of NWN1. With the one-square icons, you can?t see what you?re getting until it?s paid for. If the merchant buys the armor back at the same price, this wouldn?t be a problem (don?t know if he does ? I forgot to check). The only way I can see around this is by having more people in the courtyard with each one wearing one of the armors (?Why, yes ? I?m wearing chain shirt #3.?). That or using a character doll in a window with scroll arrows like that used by Charlie?s Item Appearance changer. You?ve done a good job here. About the only way I could see it being improved would be with sparring matches in the basement as someone else mentioned and a temple where donations could shift alignment (say 10 gp per point on the law/chaos or good/evil axis). Keep up the good work.
Posted by human_male at 2009-02-2312:10:48
Thanks I appreciate the vote. I don't know what that is, but no I haven't thought about anything like that.
Posted by Gwydion669 at on02/27/09
I will be putting in a vote, human_male. I'm on the beta patch, so that might be the reason I'm having trouble with the merchants. I'd like to at least "see" some of the custom armors before I put my vote in. Just thought of something for my wish list: ever thought of adding a tailor alongside the armorsmith which triggers Charlie's Appearance Changer like some PW's have done?
Posted by human_male at 2009-02-1816:33:17
I'm glad someone likes that, I put a lot of time into them. And thanks for voting. Hardly anyone is for some reason.
Posted by macrocarl at on02/16/09
Ah I see! OK then! I really dug the custom armor BTW. I got a Swashbuckler I'm getting ready for MoW and the custom leather +1 is totally rock and roll. -MC
Posted by human_male at 2009-02-1612:23:38
Thanks MC. Yeah the idea is when you arrange training with Kirsty you're not magically levelling while standing at the bar. You're actually spending several days or weeks undergoing rigorous training. But since I couldn't do that you just have to, y'know, pretend that's whats happening.
Posted by macrocarl at on02/16/09
Hey I thought this little trainer mod was real fun! And after taking the boat to the island and not being able to get in without your other mod........ I'm thinking I'llcheck it out. I liked the romance quicky. The only thing that wasn't clear to me was leveling up and heading down to training. I leveled at the bar [just like real life! :P] and then grabbed gear and headed to the basement but no one wanted to spar. But other than that I thought the whole thing fun! Thanks! MC
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone