This is project that has been worked on for 2 years, has made great progress but unfortunately must be discontinued. The team has decided the best way to give meaning to our work is by sharing it with the community. So the below link provides the PW module and accompanying haks to whoever wishes to take it apart for their own use or to continue where we left off. The module contains many great original areas and some neat scripts such as a pvp faction script for use in an arena server, among many other things that many may find useful. Enjoy.
yup, dead link. _________________________ Shadow Thief: Crimmor and Path of Evil blog Link
Posted by DemonLords at 2009-07-30 13:21:54 Voted 1.00 on 07/25/09
Can someone reupload the mod and link it. Wanna check this one out but the info.html link is now a dead link.
Posted by DemonLords at 2009-07-25 19:39:06 Voted 1.00 on 07/25/09
I am guessing that the fileinfo.html is the mod file and such which are required and well the link is no longer good. Will change vote once there is a mod file to use.
Posted by DemonLords at 2009-07-25 16:57:58 Voted 1.00 on 07/25/09
The fileinfo.html is now a broken link. I would like to check this out but need a little more info on setting it up. I haveben away from NWN and NWN2 for a while.
I did a good deal of the coding for the project - If you turn on the verbose feedback from the NWServer logs and the NWNX logs, you should get a good idea of the structure of things. If nothing else, by all means cannibalize the source code. There are some creative solutions in there. _________________________ Dagger Rift
Posted by tywq at 2009-03-31 07:30:28 Voted 9.50 on 03/31/09
no DB,no xp,no drops.
still very great beatiful mod
So it's looking like the problem is with your "NX1 is required" on your module's properties. Enabling NX1 and/or NX2 on a module to be loaded by Dedicated Server hoses that server.
Works fine when loaded from a standard installation.
From Dedicated Server, you get a, "You need to install Expansion Pack 1 : Mask of The Betrayer in order to load this module." in the server log.
Another @*(*@ NWN2 bug that's caused me days of questioning my sanity.
Had tried an unmodified mod, a stripped server mod, and a directory mod.
Also just tried your Campaign folder.
Could it be some custom content, tiles/textures that ended up copied somewhere else?
What p-sses me off most is that I could tell you exactly what file(s) are missing if their SECUROM horsesh-t didn't identify Microsoft "ProcessMonitor" as a threatening executable and actually allowed the game to load.
We ran the module in a directory format, so you would try that. Also try recompiling all the scripts, and lastly put the newly uploaded file into the campaign folder. Dunno if that will make a difference. I will try to get info on the nwnx4 and sql stuff soon.
Still something I think is missing in your submission. The server loads your module, but the client never gets past "Attempting to login".
Your HAKs and overrides are both on the client and the server.
What other dependencies might you have had on your working server? Anything we're missing from MySQL? I know my NWNX4 install works because all the NWNX4 demo modules do.
I'd really like to check this out but filefront is being a pain. Tried 3 different computers and all return the "multiple connection" error message, even though no download managers are being used :(
The other PW posted sent theirs directly here, could you perhaps?
Was there an override and campaign folder associated with your world? Those aren't included in the upload. Your forum suggests there might've been in the WorldGate setup thread. If you're going to share the work, might as well share something that'll run as intended. Thanks.
Posted by issacjr at 2009-03-20 15:12:16 Voted 10.00 on 03/20/09
Thanks for releasing it i'm sure lots of anphillias will pop up now :P
Issac
Posted by DeekinTheMadWizard at 2009-03-20 11:31:27 Voted 9.00 on 03/20/09
Looks really good, and some weird stuff in it.
I'll look into it and see if I can give this world a new home.
I am not a Roleplay fan, so unfortunatly Ill have to change the world to another format but if possible ill retain as much as possible. I have also seen some weird maps into it (prefab x-y)
Credits will be given to your team as this must have been a huge undertaking.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone