The Third Sign is book written by Gregory A. Wilson brought to you in Neverwinter Nights 2 module-forum by Alex �Hugie� Hugon. The module was a contracted work intended to promote the release of the novel, which will be published by Five Star Press in June 2009 and available for purchase at Amazon.com or at your local bookstore. The primary motivation behind this teaser project is to immerse you in the world of Klune and inspire you to purchase the book when it is published.
Note that as a module conversion, TTS is, by nature, rather linear at points. You are expected to use the provided pregenerated character, Calen Gollnet (the novel�s protagonist). The focus of this project was on creating an interactive novel � on bringing the book to life in 3-d. If you are looking for a hack-n-slash or roleplay-heavy module, this may not be what you are looking for. The focus of The Third Sign module was on immersion through atmosphere, narrative, and plot-furthering cutscenes.
Features: - Professional-quality writing (both overall story and dialogue)
- Polished area design
- A pre-generated character
- New music composed expressly for The Third Sign
- Voice acting for major characters
- Substantial skill-use
- Anywhere from 1-2 hours of gameplay
- Sidequests with multiple resolutions
- Innovative scripting and visual-effect work
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Installation:
- Extract tts.rar using WinRAR, or similar compression software, to anywhere on your computer.
- Place tts.hak in your My Documents/Neverwinter Nights 2/hak directory.
- Place the three .bmu files in your My Documents/Neverwinter Nights 2/music directory.
- Place TTS1.mod in your My Documents/Neverwinter Nights 2/modules directory.
- Place the �The Third Sign Campaign� folder inside you�re my Documents/Neverwinter Nights 2/campaign directory.
- Place the �calengollnet1.bic� file in your My Documents/Neverwinter Nights 2/localvault directory.
Now, assuming you are patched to version 1.22 and have both Mask of the Betrayer and Storm of Zehir official expansions installed, you�re ready to go! To start the game, fire up NWN2, click New Game, New Campaign, The Third Sign Campaign, then select Calen Gollnet as your character and enjoy!
Credits & Thanks:
Many thanks to Indira Lightfoot and Wyrin D�njargo for their contributions to the project, as well as to Greg, of course, for writing The Third Sign and for selecting me to undertake the conversion! Thanks too to Greg for his own voice acting, and to his friends and family who contributed their voices and musical/compositional talents.
Additonal thanks to the Neverwinter Podcast team for interviewing Greg and me (see Links), and to Ossian Studios.
Links:
- The Third Sign Game Blog: Link - The Thid Sign Book Site: Link - Neverwinter Nights Podcast Interview: Link
*** IMPORTANT ***
If, in "Klune Anor: South Gate," while escaping the city under siege, you experience any strange behavior -- ie., you don't see any NPC's, clicking on objects or to move does not seem to function, and/or your PC plays the running animation even when you stop navigating -- try saving and re-loading. Also, make sure your override is empty! ***
I just finished TSS, and though I liked it, I don't really think it qualifies as a vote-able module, since it stops just when it gets going, and won't be developed further. As a teaser for the book, I suppose it would work if I was into reading books like this. However, I WOULD buy the game if there was one ;-0
Posted by resistorman at 2009-04-0218:04:02
Sheesh, trust me to miss the obvious! Can I has a brain? Thanks...
Posted by Alex at 2009-04-0217:29:10
@resistorman: Try clicking on the box of fruit on the ground next to Irsek to move on the plot -- no pickpocketing involved. Thanks for the heads-up on the ale quest. _________________________ Alex "Hugie" Hugon Writer - Ossian Studios NWN2: Mysteries of Westgate - NWN2's first Adventure Pack Moonshadows - An Action-Packed, Story-Driven Adventure in the Forgotten Realms [Development Blog] The Third Sign - A Novel-to-NWN2-Module conversion of Gregory A. Wilson's book [Purchase from Amazon]
Posted by resistorman at 2009-04-0119:08:04
Well, somewhat amused so far at the beginning, but non-plussed. Talked to pretty much every character, did a couple of diddly quests, and can't move on. Presumably, I should be able to pick-pocket the fruit seller, but can't. A rather bad bug: If you talk to Rheah first, the ale quest, such as it is, is broken.
Posted by ashencold at 2009-03-3114:46:00
Short but very enjoyable. Razerwood area looks outstanding, although there were some problems with moving around. keep up the good work
Posted by Alex at 2009-03-3019:26:28
@DaveFritz: There's an invisible trigger -- just navigate up close to the open (doorless) door next to the woman and a dialogue will start. :) @taltamir Aristan: Thanks (for feedback and kind words)! _________________________ Alex "Hugie" Hugon Writer - Ossian Studios NWN2: Mysteries of Westgate - NWN2's first Adventure Pack Moonshadows - An Action-Packed, Story-Driven Adventure in the Forgotten Realms [Development Blog] The Third Sign - A Novel-to-NWN2-Module conversion of Gregory A. Wilson's book [Purchase from Amazon]
Posted by taltamir at 2009-03-2916:31:15
in razorwood, the area around the waterfall is difficult to navigate (character gets stuck in the floor) with a few shrubs near the roots of a tree not being reachable (being blocked by the roots) _________________________ I do not have a superman complex; for I am God, not Superman!
Posted by taltamir at 2009-03-2916:25:03
when talking to frelan there are three options: 1. Listen frelen... (not effect) 3. But what about you? what about my family? What about the city... (5 points towards evil) What exactly is evil about that? _________________________ I do not have a superman complex; for I am God, not Superman!
Posted by taltamir at 2009-03-2916:04:51
1. when I find porkchop, he takes ALL my garlic instead of just one clove (I had two because i bought one clove, and then I found one in the casket) 2. When talking to the silk merchant uncle, there is an explosion and he runs off and says "here take this"... but he doesn't actually give me anything 3. After he says here take this the game loads a different zone, and every time it starts that zone its "broken" in SOZ 1.22 latest hotfix, mouseclicks don't actually do anything. At this point I can save, exist to main menu, and then load that save to progress (loading directly without existing to main menu causes NWN2 to crash every time) _________________________ I do not have a superman complex; for I am God, not Superman!
Posted by DaveFritz at 2009-03-2915:43:20
Hi, Alex, Got to this one sooner than I expected. I have run into some trouble, though. I got the "Escape-area-not-working" bug and reloaded as suggested. You intimated that the sidequest, which I assume is the hysteric woman, is working. However, I was unable to find a door to go through. I think I checked every door, but they only open and close, no transition appears when you open one. Got killed a lot of times trying to find it and no luck. Where is the door to rescue the kid? Cheers, Dave
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone