A very short adventure that shows what I can do with the toolset and about 4-5 hours. This should only take 5 minutes to play, and you can see everything within two playthroughs.
Posted by darant at 2010-07-27 03:26:29 Voted 5.00 on 07/27/10
Well good for you for putting something up. 3 quick suggestions. Why set the XP (which I changed to 10) to 1 when there's only a couple of enemies? Second, why end the adventure so abruptly without allowing characters to save and gain a little XP for completing what I assume was a quest?
Third: (Tiny spoiler)
Why call it Lost Children when there's only 1 child?
A little work could make this a complete little adventure/encounter.
Posted by Jezla9 at 2010-03-23 20:06:08 Voted 5.50 on 03/23/10
Nice way to spend a few minutes, and a nice job for just 4-5 hours work in the toolset (Humble Beginnings took me a couple of weeks, and it's the same length). The outdoor areas in particular are good for not having much time put into them.
That said, a few quibbles: For a mod this short, the polish should be much better. It only takes a few seconds to delete two extra doors. I was unsure who kidnapped the kids, and why; it would have helped to develop this idea a little more.
Take the vote according to the guidelines, somewhere between fair and good.
I look forward to your future work! _________________________ Jezla
Too short a module to score, but I'd say your test of the toolkit came out pretty durned good. The areas looked good and everything worked (the triple doors being the only real bug).
Anyone looking for an adventure to play through might be disappointed with the lack of rewards, character development, and conversational options. I myself would have liked to have learned "why" the kids were taken.
As a sampler and self-teaching tool, however, it makes me look forward to you putting out a full module.
Angarntyrsbob:
There are three doors due to sloppy placement, and I didn't check area contents. Both children should always be in the cave though. The abductor is not meant to appear unless you question the goblins, so I don't consider that a "bug". _________________________ "Shed no tears in my name! It isn't for mortals to pity einherjar, you know!" - Ancel
Posted by Angantyrsbob at 2009-06-23 10:50:14 Voted 6.50 on 06/23/09
Hail jackkel! Not bad for a quick module! First try, i went to the 2nd cave first. had to open 3 doors before i reached 'a' child!? I was thinking....were there not children (plural) not one child? I did not find the person responsible for the abductions, there was no one else in the cave! My second time around, i went to the first cave. Then went to the second cave. Met up with the person responsible for the abductions, opened the 3 doors and rescued the children (plural) and went back for my reward. Hope you will be making more in the future! Cheers.
Kiferdoc:
1 - I didn't think too much about loot since this was only a practice module, sorry.
2 - Sorry, I assumed people could just bash the door down like I did.
From 4-5 hour development to 4-5 hour game would be nice, especially if it could be the same project. ;)
No blog yet, maybe later though. _________________________ "Shed no tears in my name! It isn't for mortals to pity einherjar, you know!" - Ancel
Posted by Kiferdoc at 2009-06-12 06:26:35 Voted 4.00 on 06/12/09
I have just started out to see if I can make a mod myself, and too me the "4 or 5 hours" effort is impressive indeed. I have used 4 or 5 hour just trying to figure out how to add custom-music to my first test-mod, which will be a short adventure too. At least if I don`t use it as a start of a campaign.
However I have some feedback on the mod in terms of playability worth mentioning:
1) Loot (no rewards isn`t fun, both when lacking on the mobs and at the end of the adventure).
2) I rolled a ranger the first time, but could`t open the locked door to advance since I had no rogues in the party. So I had to reroll a rogue to complete the module, even though it only took 10 minutes as you said it would.
+ the things already pointed out.
I hope you`ll continue with a mod with 4-5 hour of playing time next. ;-)
If you have a blog or something I would love to read about the development.
TymmeRMortis:
I already know about the doors, and I "forgot" about the walkmesh to save time. I'm using the two exterior areas, with walkmesh, in another module.
Sorry about the end, I just wanted to bring the module to a close. _________________________ "Shed no tears in my name! It isn't for mortals to pity einherjar, you know!" - Ancel
Posted by TymmeRMortis at 2009-05-27 14:20:27 Voted 5.75 on 05/27/09
I've played with the toolset quite a bit, so I found your "4 or 5 hours" effort impressive.
If I'm going to quibble, there's the 3 doors on top of each other to get into the room with the villain, the work on the walk-mesh you didn't do so I could walk through rocks and trees, and the way I never got to see what my reward for rescuing the children was.
I liked it, and would like to see what you can do when you have a bit more time _________________________ Verbing weirds language--Calvin
Posted by sirchet at 2009-05-26 13:59:16 Voted 6.50 on 05/25/09
jackkel dragon99,
You can cheat when placing doors by choosing "snap", it will align the door for you. :D
Looking forward to your next one. _________________________ Help is good when asked for,
Better when needed.
Sirchet: I didn't notice the misspelling until you pointed it out. (oops) I did notice the extra doors, they wouldn't go in the right place in the toolset for some reason.
I'm wondering, did anyone try going to the second cave first? You can completely bypass half the "adventure". _________________________ "Shed no tears in my name! It isn't for mortals to pity einherjar, you know!" - Ancel
Posted by sirchet at 2009-05-25 15:13:20 Voted 6.50 on 05/25/09
jackkel dragon99,
I found your quick 4-5 hour excursion into the toolset to be fun, if not short.
I'm interested to see what would come of you spending a weeeeee bit more time on an adventure. I'm betting it would be something to write home about.
This one was as the score says, "fair, Solid yet unremarkable"
It was error free except for the missing nd, (a instead of and) in the initial dialog and the three doors placed over-top of each other in the cave with the children.
Still, a pleasant romp, who doesn't love to smash gobs and rescue kids?
Thanks for doing this and I hope to see more of your work.
_________________________ Help is good when asked for,
Better when needed.
10 - A Masterpiece, Genuinely Groundbreaking 9 - Outstanding, a Must Have 8 - Excellent, Recommended to Anyone 7 - Very Good, Deserves a Look 6 - Good, Qualified Recommendation 5 - Fair, Solid yet Unremarkable 4 - Some Merit, Requires Improvements 3 - Poor Execution, Potential Unrealized 2 - Very Little Appeal 1 - Not Recommended to Anyone