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NWN2 ENGLISH MODULES

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Name  Arithel
Author  Hilltop2012
Submitted / Updated  06-20-2009 / 01-26-2011
Category  Single Player
Module Types  Dungeon Adventure
Scope  Medium
Content  Everyone
TricksTraps  Light
Roleplay  Light
HackSlash  Medium
LevelMin  03
LevelMax  04
Gameplay Hours  04
Patch  1.22
NWN2Game  NWN2:MotB
Description
**MOTB required**
There are no respawns, so save your game.

There are no Haks or anything, just place the mod file in your 'MyDocuments\Neverwinter Nights\Module' folder and run as Module.

All comments are welcome.

Quick description:
You arrive at the small town/village of Elton which is located close to the Moonwatch Hills, along a trade route, between Phlan and Melvount. A few of the houses are charred and burned. They seem to be victims of a recent attack. And so an adventure begins.

I would like to thank:

Testing:

Hoegbo
Otso
Jackkel Dragon99
Ingthar

Things that were used:
Kaldor Silverwand, ga_bb_set_xp_for_level Script
Sunjammer: Sunjammer's Conversational Visual Effect Scripts
Storyteller01: Adolescent NPC's

If I forgot someone, please let me know.

**Updates / Version History**
08/26/2009
Fixed Throne room key bug. The game should no longer crash when you load a saved game with the throne room key in your inventory.
08/23/2009
Re worked Arithel conversation. It should work now.

If you leave the ruins and return, you will end up in a corner of Celestia. Talk to the Pixie. He will send you back to the ruins. (Lame fix, I know.)

07/21/2009
Fixed control panel / save conversation problem.

Companions will no longer drop loot on death. Companions have a way of leaving suddenly sometimes. Sometimes bad things happen. Be careful what you give them. :)

06/30/2009
Worked on the conversation problem with Arithel and the locked door.

06/28/2009

Fixed as many there/their spelling errors as I could find. Also changed 'Plan' to 'Phlan'

Made ruins entry door transitional, so it can be used to return to the surface.

Goblin cave door is now unlocked! And no longer has a coversation attached to it.

Added armor to the weapon merchant, outside the Inn.

Set a door in Thar Underground to Static.

Tinted the ground in Elton a little bit.

01/26/2011
***********
Removed TRN files and uploaded the file to the vault. Since Divshare seemed to stop working.

Files

NameTypeSizeDownloads
Arithel.zipArithel.zip
Submitted: 06-20-2009 / Last Updated: 01-26-2011
zip17.6Mb1413
Reduced file size and uploaded 01/26/2011
SCORE OUT OF 10
8.1
17 votes
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Comments (30):

1 2 3

Posted by DaveFritz at 2009-08-2906:19:55    
@nkensign: did you try reloading and doing the whole conversation over? That cleared up problems for me. Cheers, Dave

Posted by hilltop2012 at 2009-08-2807:00:23    
nkensign, Thanks for letting me know about that. I'll do some testing tonight and try to re create that. Your close enough to the end that your not going to miss to much. I think the problem with the ending of this mod is I tried to make it more complicated then it needs to be. Basically, where your at, is where it should end anyways. With the exception of being transported back to Elton, a little more dialog and a last journal entry. Thanks for playing! I'm going to zero in on this bug and destroy it!

Posted by nkensign at on08/27/09
They just stand there, the mage telling me he must pursue the bad wizard, the priestess saying that she will join me until the mage needs her, or the like. Neither does anything and the dialogue doesn't change. The door stays locked also. _________________________ Neale

Posted by hilltop2012 at 2009-08-2716:24:38    
nkensing, SPOILER The mage and preistess should have joined your party (if they didnt, please let me know), then go thru the door on the opposite side of the cage.

Posted by nkensign at on08/27/09
Very fine work, smooth plot and good effects. I have one question: SPOILER Does the game just end after you kill the Ogre Mage, rescue Arithel and send her back to her home plane? I see no way to advance after talking to the mage and priestess...Any help would be appreicated. _________________________ Neale

Posted by hilltop2012 at 2009-08-2607:12:22    
New version uploaded. I fixed the "load saved game with throne room key in your inventory" issue. Let me know if theres any more problems. :)

Posted by DaveFritz at 2009-08-2515:57:21    
Just to let everyone know, the latest update and patching to 1.23 (in some combination) cleared up most of the problems I was having. A few cautions: if you play a Rogue, "Use" a door (right-click menu) instead of taking the default action. If a convo doesn't trigger properly, load a save and try again. That always fixed things for me. And remember to drop the throne room key after you open the door, THEN save. Looking forward to the sequel. Cheers, Dave

Posted by hilltop2012 at 2009-08-2307:00:37    
I have uploaded a new version. If you get stranded in Celestia, talk to the Pixie. He will send you back to the ruins. Raskae, I'm still trying to figure out why some people are having trouble with Load/Save games. Thank you for your comments.

Posted by Raskae at on08/02/09
The throne room key is causing game corruption. Trying to load a save game while it is in your inventory crashes the game.

Posted by Raskae at on08/02/09
The throne room key is causing game corruption. Trying to load a saved game where it is in your inventory crashes the game.

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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