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NWN2 ENGLISH MODULES

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Name  Quester
Author  Mitchell McKain
Submitted / Updated  10-10-2009 / 05-10-2011
Category  Single Player
Module Types  City Adventure, Combat, Dungeon Adventure, Forest Adventure, Mountain Adventure, Other, Snowy Adventure
Scope  Epic
Content  Everyone
TricksTraps  Dependant on Module
Roleplay  Light
HackSlash  Heavy
LevelMin  Any
LevelMax  Any
Gameplay Hours  60
Categories  random adventure
Patch  1.13
NWN2Game  NWN2:SoZ
Description
Quester is a fully scaled randomly generated adventure system. Select one of 8 different start locations each in of the 8 different modules to start your adventure. Quester has hundreds of base areas and over 80 possible quests.

update March 23, 2011 some fixes and limited scaling for random encounters in OverQuest
You do not have to upload all of the modules in order to try this out, but you do need the campaign directory and starting module Chooser.mod from Quester.zip in addition to whichever module you decide to download to try out. Download all of them in order to play the full game.

Quester is now in campaign format to take advantage of the party editor feature and so you start in a tiny module called Chooser where you select your starting location. Access to the party editor can be found in the Pubs and Inns.

Based on feedback in the forums, I included documentation and debugging tools to help those that want to modify Quester in order to add their own quests. For that purpose ZBOX is just an extra area with items to give you access to the debugging features and is NOT a part of game play.

Files

NameTypeSizeDownloads
MKeepQuest.zipMKeepQuest.zip
Submitted: 10-10-2009 / Last Updated: 03-25-2011
zip63.4Mb694
This is the snowy mountain portion of Quester. Recommended for starting characters.
OverQuest.zipOverQuest.zip
Submitted: 10-10-2009 / Last Updated: 03-25-2011
zip64Mb386
This is a SoZ style overland map module. Characters will be raised to a minimum leve just like in SoZ.
The update includes limited scaling for the random overland encounters.
CanyonQuest.zipCanyonQuest.zip
Submitted: 10-10-2009 / Last Updated: 03-25-2011
zip40.9Mb689
This has the desert canyon portion of Quester. Recommended for starting characters.
IndoorQuest.zipIndoorQuest.zip
Submitted: 10-10-2009 / Last Updated: 03-25-2011
zip35Mb662
This module generates the insides of buildings. Start in a large city with plenty of opportunities for a character with thief abilities.
ForestQuest.zipForestQuest.zip
Submitted: 10-10-2009 / Last Updated: 03-25-2011
zip47.2Mb703
This is the forest portion of Quester. Recommended for starting characters.
CaveQuest.zipCaveQuest.zip
Submitted: 10-10-2009 / Last Updated: 03-23-2011
zip22.3Mb773
This module is for cave systems in Quester.
This is not recommended for starting characters with no equipment.

SRuinQuest.zipSRuinQuest.zip
Submitted: 10-10-2009 / Last Updated: 05-10-2011
zip64.7Mb671
This is an swamp area of Quester full of ruins to explore. Not recommended for starting characters without equipment.

A fresh copy of this file has been uploaded since people suspected that something might be wrong with the copy that was there.
Quester.zipQuester.zip
Submitted: 10-10-2009 / Last Updated: 03-25-2011
zip28.2Mb984
THIS IS REQUIRED! Includes: Starting module Chooser, Campaign to put in your Campaign directory, Text documentation, module ZBox for access to debugging tools.
MineQuest.zipMineQuest.zip
Submitted: 10-10-2009 / Last Updated: 03-23-2011
zip14.3Mb773
This module is for mines in Quester. This is not recommended for starting characters with no equipment.
SCORE OUT OF 10
6.07
9 votes
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MKeepQuest


CanyonQuest


ForestQuest


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Comments (30):

1 2 3

Posted by eikona at on11/05/09
That would be cool. I love the overland map, and was wishing just the other day that there was more to it. :)

Posted by mitchellmckain at on11/01/09
Ok, I have been playing and exploring what SoZ has to offer and my first idea is to add an eighth module OverQuest focusing on the overland feature and with a starting area that gives you the possibility of starting the game with a pary of your own characters. _________________________ See my simulator of relativity in nearby planetar, stellar and galactic space at Link

Posted by eikona at on11/05/09
I may be able to help out with dialogue.. though I am unfamiliar with the toolset. Is there a way to send messages on this site? Feel free to drop me a PM or something if you're interested in such help.. (I am upping my vote cause I just spent several hours happily rambling around the town.)

Posted by mitchellmckain at on11/01/09
Thanks for the feed back eikona, that is helpful. Dialogue does indeed have a great deal of room for improvement, but I am sure you can understand that I had a great deal of more important things to work on. I mean I could easily work on this another 2 years before putting it out and still have much more to do. Nevertheless it is on my to do list for the next update. I had music and took it out when the city was crashing the program for unknown reasons, but now that a total remodeling of the city into 2 parts solved the problem maybe its time to put music back in. But with hundreds of indoor areas putting music inside would be tedious work - but maybe a few area to break up the monotony. *spoiler* Hmmm... There are ways to improve your reputation like vermin bounty and temple donations. But I am not sure that helps after everyone turns hostile. Perhaps at least a cool down period would be a good idea, so if you go away for a while your reputation improves to a non-hostile minimum. _________________________ See my simulator of relativity in nearby planetar, stellar and galactic space at Link

Posted by eikona at on11/05/09
This is great! I've been having fun in the InDoors with my rogue. Thanks very much for this! I only wonder if it's possible to add more dialogue or something to the NPCs. It's like land of the zombies, they all threaten to call the police if I don't leave them alone. That said, shouldn't it be guards? **POSSIBLE SPOILER** Another thing I've been wondering, when a companion kills an NPC, and you stand by him... is there anyway to "fix" the hostility from the townspeople? Maybe put in a quest that will restore neutrality? There's no warning that standing by the henchman will turn everyone hostile, and even if you ditch him later everyone remains hostile. I had no idea what had happened when it happened to me, I was zoning into a room when the 'will you stand by your companion' dialogue box popped up with no context as to what had happened. I'm assuming one of my henchmen killed an NPC, but I really have no idea, and now everyone attacks me on sight. **SPOILER END** Also, some music would be great to add. The silence is deafening. Anyway, overall, I'm having fun, these are great. Thanks very much for this addition to NWN2.

Posted by mitchellmckain at on11/01/09
*spoiler* LOL Sorry, those Animus Elementals are unkillable, but they are easy to outrun and there is something that can remove them. You should consider them to be an annoying affiction like a curse or a disease. SoZ... next on my agenda when I get tired of wasting time on other games... _________________________ See my simulator of relativity in nearby planetar, stellar and galactic space at Link

Posted by UncleGerhardt at 2009-11-0312:30:45    
Well, the Modules are working now... but Modules like this are screaming for a SOZ-like Party - a single Adventuerer is - IMO - not versatible enough for some of the Random-Encounters - my lvl 14 Dwarven Fighter/Rogue was totally owned by a Lich in the Mine-Quest i.e. I also had to run from a Animus Elemental, that just didn't want to die ^^. I will play more at the Weekend and vote then.

Posted by Seryn at 2009-11-0308:48:38    
It sounds intriguing . . . it's on my list of things to play. Thanks for sharing with the community.

Posted by mitchellmckain at on11/01/09
So.... No comments since all the modules were finally uploaded? _________________________ See my simulator of relativity in nearby planetar, stellar and galactic space at Link

Posted by Rhevan at 2009-10-2202:22:03    
No Hak, just SOZ

1 2 3

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10 - A Masterpiece, Genuinely Groundbreaking
9 - Outstanding, a Must Have
8 - Excellent, Recommended to Anyone
7 - Very Good, Deserves a Look
6 - Good, Qualified Recommendation
5 - Fair, Solid yet Unremarkable
4 - Some Merit, Requires Improvements
3 - Poor Execution, Potential Unrealized
2 - Very Little Appeal
1 - Not Recommended to Anyone

 
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